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Author Topic: Dwarf Fortress 0.34.07 Released  (Read 95490 times)

Garath

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Re: Dwarf Fortress 0.34.07 Released
« Reply #60 on: March 31, 2012, 04:10:02 pm »

Oh quick question, can vampires still get strange moods or go insane for whatever reason?

I think vampires are permanently happy, so no tantrum, but they can certainly go insane from a failed mood and don't even feed anymore. que eternal madman
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WillowLuman

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Re: Dwarf Fortress 0.34.07 Released
« Reply #61 on: March 31, 2012, 04:10:47 pm »

Oh quick question, can vampires still get strange moods or go insane for whatever reason?

I think vampires are permanently happy, so no tantrum, but they can certainly go insane from a failed mood and don't even feed anymore. que eternal madman
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terko

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Re: Dwarf Fortress 0.34.07 Released
« Reply #62 on: March 31, 2012, 05:15:18 pm »

So ... in the upcoming changes we may see Miners that do not run in large circles to mine away the next block? Sounds promising :).
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Footkerchief

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Re: Dwarf Fortress 0.34.07 Released
« Reply #63 on: March 31, 2012, 05:36:21 pm »

So ... in the upcoming changes we may see Miners that do not run in large circles to mine away the next block? Sounds promising :).

As far as I know, that isn't something that Toady's mentioned.  What makes you think that?
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terko

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Re: Dwarf Fortress 0.34.07 Released
« Reply #64 on: March 31, 2012, 06:00:17 pm »

So ... in the upcoming changes we may see Miners that do not run in large circles to mine away the next block? Sounds promising :).

As far as I know, that isn't something that Toady's mentioned.  What makes you think that?

AI changes in hauling, that's something I assign with mining in general since it may include pathfinding. Maybe not, we'll see.
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Footkerchief

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Re: Dwarf Fortress 0.34.07 Released
« Reply #65 on: March 31, 2012, 08:22:58 pm »

Yeah, that's possible.  Smarter hauling AI could definitely have implications for jobs in general. 
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Raven

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Re: Dwarf Fortress 0.34.07 Released
« Reply #66 on: April 01, 2012, 01:45:14 am »


AI changes in hauling, that's something I assign with mining in general since it may include pathfinding. Maybe not, we'll see.
hauling is not mining... :/
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Garath

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Re: Dwarf Fortress 0.34.07 Released
« Reply #67 on: April 01, 2012, 02:41:48 am »

Wasn't one of the changes planned to mak e dwarfs haul more than one item if it was light? like taking 3 rock mugs instead of 1?
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MrWiggles

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Re: Dwarf Fortress 0.34.07 Released
« Reply #68 on: April 01, 2012, 02:49:31 am »

Wasn't one of the changes planned to mak e dwarfs haul more than one item if it was light? like taking 3 rock mugs instead of 1?
As posted on the previous page, yes.
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Buttery_Mess

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Re: Dwarf Fortress 0.34.07 Released
« Reply #69 on: April 01, 2012, 02:13:30 pm »

Dwarves getting smarter means dwarves getting stupider. Mark my words.
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Beeskee

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Re: Dwarf Fortress 0.34.07 Released
« Reply #70 on: April 02, 2012, 05:38:26 am »

It's weird, I'm not able to find results for Flux with the site finder at all. Neither positive nor negative. It acts like the search is broken. Steps to reproduce: Search for just flux.
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Kogut

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Re: Dwarf Fortress 0.34.07 Released
« Reply #71 on: April 02, 2012, 05:58:08 am »

It's weird, I'm not able to find results for Flux with the site finder at all. Neither positive nor negative. It acts like the search is broken. Steps to reproduce: Search for just flux.

Please upload savegame to http://dffd.wimbli.com/ and post link in this bug report: http://www.bay12games.com/dwarves/mantisbt/view.php?id=5732
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Beeskee

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Re: Dwarf Fortress 0.34.07 Released
« Reply #72 on: April 02, 2012, 09:54:58 am »

I posted it there. I wasn't even sure if that thing was checked any more by the developers.
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Rose

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Re: Dwarf Fortress 0.34.07 Released
« Reply #73 on: April 02, 2012, 10:24:39 am »

I posted it there. I wasn't even sure if that thing was checked any more by the developers.
*COUGH*
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Fortport

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Re: Dwarf Fortress 0.34.07 Released
« Reply #74 on: April 02, 2012, 11:06:38 am »

Nice update. Looking forward to the next!
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