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Author Topic: Minecraft - Mods Thread  (Read 153870 times)

miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1830 on: July 12, 2012, 03:13:50 am »

Wait, you have to pay for a minecraft mod?
Is that even legal?
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #1831 on: July 12, 2012, 03:19:27 am »

For early access. It's not a mod, it's a plugin, so it's all their own code.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1832 on: July 12, 2012, 03:20:02 am »

For early access. It's not a mod, it's a plugin, so it's all their own code.
Mods are also all original code...
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1833 on: July 12, 2012, 03:26:59 am »

I bet that B12 could churn out something like that.

Worldgen would need a major rewrite tough, if you dont want cities to be all the same.
You'd need map tiles, for parks, hospitals, living blocks.
One tile would be 4 blocks, so a supermarket could be a huge building while a appartement  block could be less.

One of the things that puts me off about mineZ is the non-random-generated-ness.
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Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1834 on: July 12, 2012, 03:34:21 am »

   If you don't mind embracing the blockiness of Minecraft then it already has a good starting point with its chunks. There is enough room in a chunk to have a house with room on all sides. Also you don't need too much of a major rewrite. You could probably get away with just adding a new biome in which the cities appear so you can just decide how the land is formed. If you can control how large a biome is then its even easier.
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Vattic

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Re: Minecraft - Major Mods Thread
« Reply #1835 on: July 12, 2012, 03:41:32 am »

All this talk of city generation in MC makes me think of Formivore's Walled City Generator.

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0x517A5D

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Re: Minecraft - Major Mods Thread
« Reply #1836 on: July 12, 2012, 05:06:28 pm »

For early access. It's not a mod, it's a plugin, so it's all their own code.
Mods are also all original code...

Some mods are all original code.

Other mods are a mix of original code and Mojang-derived code.

As a general rule, mods that can be installed from the Forge MODS directory are all original code.

And any mod that has to be installed by dragging its files into the Minecraft jar contains Mojang code.

(There may be occasional exceptions on both sides of this rule.)
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Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1837 on: July 12, 2012, 07:47:04 pm »

   Umm, if the mod has to use the mods folder then its just using hooks from another program that is using Mojang code and while not directly touching it would not be possible without said mod and thus would fall under its umbrella codewise.
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Peewee

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Re: Minecraft - Major Mods Thread
« Reply #1838 on: July 12, 2012, 08:20:34 pm »

How to transfer power between dimensions at high rates (~N*512EU/t, where N is the number of panels and MFSUs you have hooked up), with a 3x2x(N+6) footprint:
Spoiler (click to show/hide)

Left to right: Row 1:Enderchest, Filter with empty lapotron, pneumatic tube (can be omitted, or replaced with an item detector), chest (to be used as a buffer), Transposer.
Row 2: 4 tubes with a Retriever (contains full lapotron) at the end.

Just make sure the tubes go to the top of the MFSU, and it should work on its own. Just add a timer and you're all set!
In the other dimension, do the same set up, but with empty and full lapotrons in swapped positions, and make the tubes go to the bottom of the MFSUs.

I made the MFSUs point down so any unsent energy can be routed to a Mass Fabricator (not shown). For bonus points, the mass fab's output will be sent to a factory that automatically builds more HV panels.

I built this in Forsaken's server, so the discharging station is located under THE GRID complex. I highly recommend checking it out if you haven't yet (PM him for the IP and modpack).
« Last Edit: July 12, 2012, 08:25:30 pm by Peewee »
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0x517A5D

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Re: Minecraft - Major Mods Thread
« Reply #1839 on: July 12, 2012, 09:30:07 pm »

   Umm, if the mod has to use the mods folder then its just using hooks from another program that is using Mojang code and while not directly touching it would not be possible without said mod and thus would fall under its umbrella codewise.

Not from the standpoint of 'does distributing this file violate copyright?'

This was clarified by a federal court very recently, in Oracle v. Google.
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I went the other path, and so Overlord not only had influence on Halkeginia, but moved in wholesale, threw out all the old furniture, fill the fridge with all their favourite stuff, took the largest room and is hogging the remote as they sit up on the couch with their feet on Halkeginia's collection of harem manga making innuendo-laden jokes and watching Blackadder reruns.
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Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1840 on: July 12, 2012, 09:49:16 pm »

Ah thank you for the tip on that. Did not know that particular wrinkle in the law.
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Johnfalcon99977

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Re: Minecraft - Major Mods Thread
« Reply #1841 on: July 13, 2012, 02:29:09 pm »

Trying to download TFC and I keep getting this error message when I try and Load my minecraft up:

Spoiler (click to show/hide)

Whats the problem?
« Last Edit: July 13, 2012, 03:49:25 pm by Johnfalcon99977 »
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Peewee

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Re: Minecraft - Major Mods Thread
« Reply #1842 on: July 13, 2012, 02:37:02 pm »

Might want to change your password, now that you've shared it with everybody...

(Sorry I can't help, I don't know how to read multimc logs)

Johnfalcon99977

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Re: Minecraft - Major Mods Thread
« Reply #1843 on: July 13, 2012, 02:42:54 pm »

Might want to change your password, now that you've shared it with everybody...

What are you talking about? My password isn't in there at all...
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1844 on: July 13, 2012, 03:35:13 pm »

Might want to change your password, now that you've shared it with everybody...

What are you talking about? My password isn't in there at all...
those numbers after your username are the hash of the password.
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