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[Community Fort] Workedwheel, Defense From the Undead Menace

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Gigmaster:
WORKEDWHEEL

THE SITUATION:

* A 5x5 embark that straddles the border of a wilderness biome and an evil (terrifying) biome.
* A necromancer tower within spitting distance, raining evil plagues upon the Dwarven civilization to the north
* Wall off the haunted, diseased, tentacle-ridden area and protect The Heroic Syrup from invasion!
RULES:

* Caste system! Must follow caste system structure by first year (when the first inspectors from the homelands come snooping!) Info below.
* Militia! Everyone in the fort must, once per year, spend one month in the military, usually as a crossbowman manning the walls.
* Must start on wall by second year.
* Must finish some kind of basic wall by fourth.
* Can't totally wall off the terrifying area: must always have a valid point of entry.
* NO MOATS! Portcullises allowed.
CASTES:

* ARTISAN - Wood, Bone ,and Stonecrafter; Wax Worker; Engraving; Jewelcrafting
* BAKER - Pottery, Wood Burner, Glazer, Smelter, Glassworker
* BUILDER - Mason, Woodcrafter, Carpenter, Architect, Mechanic
* BUREAUCRAT - Bookeeper, Manager, Broker
* CHEF - Food Haul, Cook, Brew, Butcher
* FARMER (MASTER) - All farm labors not covered by Stitchers or Chefs. Master farmers are the only ones tasked with planting.
* GRUNT - Hauling, pumping and cleaning only.
* MINER - Miner, Smelter
* SAGE - All healthcare abilities
* SMITH - All metalcraft besides Furnace Operator. Also the bowyers.
* STITCHER - Spinning, Dyeing, Weaving, Clothier, Leatherworking
* WARRIOR - Full-time soldiers. Also serve as the commanders and Captains of the Guard.

MAIN CAST, in order of arrival

* Founder Kingfisher Artobrigoth, Builder - Played by KINGFISHERSpoiler (click to show/hide)
Yes, the name's wrong... it'll get updated in the next reposting of stats. Sorry!!
* Founder Dohon Irolas, Smith - Played by DOHONSpoiler (click to show/hide)
* Founder Gigmaster Ugithadil, Warrior, Spearman - Played by GIGMASTERSpoiler (click to show/hide)
* BhaaL Akrulzim, Sage - Played by LOCKMANSpoiler (click to show/hide)
* Corai Idenadek, Warrior - Played by CORAISpoiler (click to show/hide)
* Parshuram the Second, Warrior - Played by VANAHEIMERSpoiler (click to show/hide)
* Nix Athelgamil, Warrior - Played by NRDLSpoiler (click to show/hide)
* Phones Uvarsolon, Warrior - Played by PHONESSpoiler (click to show/hide)



LIST OF PENDING DORFINGS

* No pending dwarfings!



ALSO STARRING, in order of importance

* Founder Meng Dodokuvar, Chef and Expedition LeaderSpoiler (click to show/hide)
* Lokum Zegimush, BureaucratSpoiler (click to show/hide)
* Founder Lokum Itonamol, Master FarmerSpoiler (click to show/hide)
* Bomrek Knightedscalded, Deity of Victory and Fortresses, and Patron of Workedwheel, Builders and ChefsSpoiler (click to show/hide)
* Etur, Deity of Metal, Patron of SmithsSpoiler (click to show/hide)
* Midor Massivequest, Deity of Birth and Youth, Patron of Farmers and StitchersSpoiler (click to show/hide)
* Shin Braveddiamond the Domain of Robustness, Deity of Sun, Fire, Volcanos and Mountains, Patron of Warriors and BakersSpoiler (click to show/hide)
* Ertal Diamondjewel, Deity of Wealth, Patron of Artisans and BureaucratsSpoiler (click to show/hide)
* Thukkan, Deity of the Unknown, Patron of Sages, Miners, and assumed patron of GruntsSpoiler (click to show/hide)

This fort idea came to me during long hours of work; I was, basically, trying to figure out how to make playing in a haunted/terrifying biome interesting, without just pulling the ground over you and hiding your rear away. The caste system is something I've been figuring out before that (basically, trying to ease the headache of managing your bloody dwarves, along with presenting a new difficulty).

The first iteration of this fort, 'Glorious Cloisters,' was faaaar too easy. If you read through the first posts, I was basically starting up steel production in the first year, breezing through everything, and was only mildly inconvenienced by random ooze. So, I regenned the fort right next to a necromancer tower only one map tile south of the fort, the Heroic Syrups a few tiles north, and The Distrustful Hills, a terrifying biome, all but surrounding us. (yay!)


From an notice served to many throughout dwarven lands:

You, noble citizen of the Heroic Syrups, have been volunteered as a brave defender of the curtain wall our Majesty has ordained for the defense of the Realm.
Your past life is not important; your past crimes, all forgiven; only your caste and your skill, and the Glory you shall recieve as a Defender of the Wall.
You shall report at your local recruiting center immediately. Take no food, or what you cannot carry, only what you need.
Serve, Build, Fight well, and your name will be known for all perpetuity of the realm. Fail, and your life may save hundreds of your breatheren.
This we command, the High Syrup Council of the Realm, on 351 of the Infinite Planes, the Second of its Age.
May the Gods give you Strength.

Long stand the Heroic Syrup.
Long stand Workedwheels
[/list][/list]

Year 1 Save: http://dffd.wimbli.com/file.php?id=6185

Gigmaster:
((NOTE: The posts on pages one and two are material from the first incarnation of this fort. For up-to-date stuff, skip over to page three. -Gig))

From the journal of 'Gigmaster' Kubukvudthar, Warrior of The Large Standards
Spoiler (click to show/hide)
-2nd Slate, 251, Spring-

[...] And I still can't believe I was told - told! - to gather up and pen turkeys. Allas's Grace, I hope none of my blade brothers hear of this. I can still smell the fowl droppings on my hands.

Yes, that is a pun, journal. Suck it up.

Anyways, things are going surprisingly well. The lack of weapons or armor we arrived with had me scared for a moment, but apparently the skimping worked out (the leggings I'm wearing were hammered out not more than three days ago) and the people our King, may His liver last long, sent to set up his shield wall have proven capable to varying degrees. I feel sorry for our solitary Builder though, running around doing thirteen different jobs at the moment. Apparently our Chef and leader felt the same way (funny, isn't it, how the Chef's always turn out to be the social mavens? Control the booze, control the world). He ran around, ranting that tradition was going to get us killed, and demanded that everyone pick up trowels and the granite we carted from the mountain homes.

Spoiler (click to show/hide)
I'll admit, that rankled too... but not as much as the turkeys. Especially with the quivering, gently wafting mass of tendrils and tentacles to our south. Armok give me strength, but that blight is bloody close. At least we have a full set of walls and a roof. We're incredibly lucky to not have any undead running up to us from the Lurching Hills, otherwise we might have died the moment we arrived. We did have a pack of dingo prowl up from the south, but they were of the living persuasion, and left us be. Though how anything short of an elephant survived a walk through the Lurching Hills is beyond me.

Other good news! Nish, our junior minor (poor weak thing) was fortunate enough to run into a sedimentary layer! And lignite! And hematite! Thank Allas, we were worried about having to take the time punching through an aquifier. That's going to be bloody important - our war with the goblin nations to the east means that these shield wall forts are going to have to be self-sustaining. For the most part, anyways. I'm looking forward to having an iron breastplate to strap on... some of the men were giving me... looks... when I was stripping down and throwing on my new armor. It's not like there was anywhere else to do it, journal... *shudders* Men. Ugh. Armak.

Maybe a couple of cloaks for good measure, too. Though no one knows when our first dwarf from the Stitcher caste will arrive.

Our other big worry is food. Since most of our allowance was spent on the 82 boulders of granite we hauled in, we couldn't take much food with us. And most of it was random, scraps like bumblebee brains and rat meat. I've had worse jerky in the army, but some of our soft-skins might not warm up to the idea of chewing on a rat leg or two. One of our two yak bulls we rode in with was butchered to make up for it yesterday, and we celebrated the completion of the walls with a haunch or two. But it doesn't stop us from giving the plump helmet farms down below concerned looks. The Miners dug them out as fast as we could... but first priority was chipping out enough mudstone to finish the roof. I suppose life is more important than booze.... but... Ehh.

In the meantime, I still lack any good space to work out and train. At least I can size up the others with my free time - those miners look like they'd be good hands with a hammer, and Chef Athel has an archer's sharp eyes. I was charged with making sure everyone in The Early Post - our group's title - would be fit for combat, and I'll fall on my own spear if I have see people squaking and fleeing from any bleedin' undead chipmunks.

So things are looking good, though. Surprisingly good. Unsurprisingly, this has me very, very worried. At least our builder will have the armor stands finished by next week.

Allas's grace upon us all.

Corai:
Dwarf me as a soldier Male. And boy, this sounds fun. Im watching for this.


Im a boy, dont dwarf me as a girl like most others do.

Gigmaster:
Aighty - next soldier, you're up.

Vanaheimer:
Could I also get dwarfed as a soldier? Preferably an axedwarf.

Name: Parshuram
Gender: preferably male

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