Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 29

Author Topic: Age of Man  (Read 10894 times)

Karnewarrior

  • Bay Watcher
  • The great Orc Chief Sock-In-Eye is monochrome.
    • View Profile
    • Ask Karnewarrior
Re: Age of Man
« Reply #270 on: July 03, 2012, 01:52:55 am »

The Mali Tribe, soon to be Empire.

Set to work gathering many, many berries to plant. Tell a good 6/10ths of the tribe that from now on their sole purpose in life is to provide food by cultivating these bushes, and that they will form the backbone of your new society.

After they have begun their work, gather the rest of the tribe. A pair is to be warriors/hunters, and the rest are craftsmen of various trades. The warriors will defend the tribe, and the craftsmen will provide us with the tools we need.

After this is begun, fast forward until a major event happens, or until our population hits 100.

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: Age of Man
« Reply #271 on: July 03, 2012, 02:10:20 am »

NONONONONONO, i didn't trade these fishing poles without a reason!
Half of these gatherers have to fish!
And we need a bone carver who makes bone arrows or .... wait, we don't even have a bow or his tech!
Research bow and arrow!
Logged

Karnewarrior

  • Bay Watcher
  • The great Orc Chief Sock-In-Eye is monochrome.
    • View Profile
    • Ask Karnewarrior
Re: Age of Man
« Reply #272 on: July 03, 2012, 04:29:13 am »

NONONONONONO, i didn't trade these fishing poles without a reason!
Half of these gatherers have to fish!
And we need a bone carver who makes bone arrows or .... wait, we don't even have a bow or his tech!
Research bow and arrow!
we only have ten people in the tribe right now, we can't do much more than gather food.
Plus, we need some major redundancy on the crops because someone is GOING to fuck it up.

Helgoland

  • Bay Watcher
  • The life of the (communist) party
    • View Profile
Re: Age of Man
« Reply #273 on: July 03, 2012, 06:18:50 am »

Set to work gathering many, many berries to plant. Tell a good 6/10ths of the tribe that from now on their sole purpose in life is to provide food by cultivating these bushes, and that they will form the backbone of your new society.

After they have begun their work, gather the rest of the tribe. A pair is to be warriors/hunters, and the rest are craftsmen of various trades. The warriors will defend the tribe, and the craftsmen will provide us with the tools we need.
Yeah, as someone said before: Specialization is the key to success. For specialization, however, we need more technology; I suggest (as can be seen on the previous page) metalworking and sailing/canooing. Bow & arrow is good too though.

How fast exactly can we do research? How long does it take for something new to be discovered? How exactly does that happen?
Logged
We're not here to make anyone happy.  We're here to strike the earth.
Bay 12 Space Program: True Happiness is a Belt Fed Weapon
On the relationship between Kafka and Pacman

greatorder

  • Bay Watcher
  • back to ye olde avatar.
    • View Profile
Re: Age of Man
« Reply #274 on: July 03, 2012, 10:26:31 am »

You order some of the tribe to gather local berries that you know are edible, and get them to plant the seeds in the ground after they are eaten. For good measure, some of the fibrous plants are planted, too.

You send a couple of the other tribe members to scout the local area. They don't find anything of significance.
The tribe members that have nothing to do will often times go and catch fish from the lake to provide the tribe with food.

*fast forward 3 months*
turns out the pregnant woman had twins! There were no complications during childbirth.
*fast forward 6 months*
You see some people in the distance. They can't be part of your tribe, as all 11 adults and 2 children are in eyesight. They appear to be carrying simple wooden spears. You count three of them in total, their silhouettes seem to indicate one is injured and the other two are helping to carry them. You and the tribe gather around the edge of the camp they are approaching from, spears ready.

Once they arrive, they explain that they are the only survivors from a tribe that was attacked by another. Two of them managed to escape unharmed, but the other had a spear pierce their leg as they tried to run away. The cut is pus-filled and smells distinctly like rotting meat. They want to join your tribe.
Accept?

plant condition: half have sprouted and are growing well in the soil.

The lion cubs are fully grown, and appear to have accepted your tribe as their pride.

Spoiler: Stats and Inventory (click to show/hide)
Spoiler: Mali No'ke Tribe (click to show/hide)

Spoiler: The magical OOC stuff (click to show/hide)
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
    • gnome mod
Re: Age of Man
« Reply #275 on: July 03, 2012, 10:32:01 am »

Take them and have someone in our tribe that knows how to heal take care of him in one of the tents.
Logged
Quote from: drkpaladin
There is already an agreement regarding what everyone should say when it comes to this situation."Pull the sword!" "Claim what is rightfully yours!"  "Deconstruct the building and pick up your prize"
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Dragor23

  • Bay Watcher
  • ARE YOU NUTS!? I'M A HORSE!
    • View Profile
Re: Age of Man
« Reply #276 on: July 03, 2012, 10:33:50 am »

Nope. Mercy-kill him.

Flesh is rotting, he has a gangrene. Nothing can helps him now.
Logged
Qui desiderat pacem, bellum praeparat.

greatorder

  • Bay Watcher
  • back to ye olde avatar.
    • View Profile
Re: Age of Man
« Reply #277 on: July 03, 2012, 10:35:55 am »

Nope. Mercy-kill him.

Flesh is rotting, he has a gangrene. Nothing can helps him now.
Not necessarily gangrene, but wound infections were back then practically a death sentence.

A very slow, painful death sentence.
Logged

Dragor23

  • Bay Watcher
  • ARE YOU NUTS!? I'M A HORSE!
    • View Profile
Re: Age of Man
« Reply #278 on: July 03, 2012, 10:38:05 am »

Nope. Mercy-kill him.

Flesh is rotting, he has a gangrene. Nothing can helps him now.
Not necessarily gangrene, but wound infections were back then practically a death sentence.

A very slow, painful death sentence.

Sorry, I didn't found a better word for german "Wundbrand" (really old word) , which covers every infection inflicted by wounds. Roughly, you could translate it as wound-fire. Huh.

Still mercy-kill. We can't save him, sadly.
Logged
Qui desiderat pacem, bellum praeparat.

Helgoland

  • Bay Watcher
  • The life of the (communist) party
    • View Profile
Re: Age of Man
« Reply #279 on: July 03, 2012, 11:28:34 am »

Wikipedia says copper has been known for ~10.000 years, so it would be in our timmeframe. Hooray!

Also, let the new people join, and let the wounded guy live - mercy-killing him might be seen as a hostile act.
Get specialized farmers, fishers and warriors - whoever wounded that guy might want to also wound us.

Look for trees, try to invent boats (would make fishers more effective).
Logged
We're not here to make anyone happy.  We're here to strike the earth.
Bay 12 Space Program: True Happiness is a Belt Fed Weapon
On the relationship between Kafka and Pacman

Dragor23

  • Bay Watcher
  • ARE YOU NUTS!? I'M A HORSE!
    • View Profile
Re: Age of Man
« Reply #280 on: July 03, 2012, 11:32:04 am »

Wikipedia says copper has been known for ~10.000 years, so it would be in our timmeframe. Hooray!

Also, let the new people join, and let the wounded guy live - mercy-killing him might be seen as a hostile act.
Get specialized farmers, fishers and warriors - whoever wounded that guy might want to also wound us.

Look for trees, try to invent boats (would make fishers more effective).

He probably has fever and wouldn't do it much longer. He can't even walk. So, we want to let him die a slowly, pitiful, painful and shameless death or end his life in pride?
Logged
Qui desiderat pacem, bellum praeparat.

Ross Vernal

  • Bay Watcher
  • House Jhereg
    • View Profile
    • Daze Gone By
Re: Age of Man
« Reply #281 on: July 03, 2012, 11:35:04 am »

Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Logged
You Are A Kai Queen 2.0
Freya The Wizard-Hero: Reality Is Your Bitch
""Difficult" and "impossible" are cousins often mistaken for one another, with very little in common."
"Those are good questions. I recognize good questions, because I can come up with them myself."

Helgoland

  • Bay Watcher
  • The life of the (communist) party
    • View Profile
Re: Age of Man
« Reply #282 on: July 03, 2012, 11:43:59 am »

Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Yup, sounds good. Definitely better than simply, you know, stabbing him :D
Logged
We're not here to make anyone happy.  We're here to strike the earth.
Bay 12 Space Program: True Happiness is a Belt Fed Weapon
On the relationship between Kafka and Pacman

Dragor23

  • Bay Watcher
  • ARE YOU NUTS!? I'M A HORSE!
    • View Profile
Re: Age of Man
« Reply #283 on: July 03, 2012, 11:45:41 am »

Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Yup, sounds good. Definitely better than simply, you know, stabbing him :D
Stabbing is always a good idea!  >:(  :P
Logged
Qui desiderat pacem, bellum praeparat.

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: Age of Man
« Reply #284 on: July 03, 2012, 12:47:18 pm »

try to save him, if fail, sacrifice him to our new god.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 29