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Author Topic: (Old Post-Apocalypse thread).  (Read 217881 times)

Deon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #870 on: January 11, 2013, 03:56:08 pm »

Vault citizens have a chance to get 'dizzy' when they drink certain beverages. That's good in principle for immersion but it's annoying having a message saying "interrupted drink: resting injury" when it's really just a bout of drunken stupor. Given there's plenty other things that might trigger that message which actually are worth paying attention to, I wonder about its pragmatism. Perhaps shift the start of the dizziness to after they've drank? Or should we just get used to ignoring "interrupted drink due to injury" messages and hope something serious didn't happen?
Okay, I will revise it and only leave effects on rare drinks.

Thanks for the feedback.
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Gotdamnmiracle

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #871 on: January 24, 2013, 08:25:42 pm »

Nevermind.
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Deon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #872 on: January 24, 2013, 10:04:33 pm »

That's a nice bump, oh well... Anyone got anything to say? I plan to release 1.8 during the week when I am done with the latest Genesis update, anything you personally want to be added?
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Pokon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #873 on: January 24, 2013, 11:14:11 pm »

Well, robots are always a plus in my book. Sentry Bots would be a nice change of pace . Some robots, like the Behemoth, could spice up the Semimegabeast roster as well.

In essance, I would enjoy it if some of the robots from Fallout Tactics be included, mostly to screw over my stable dwellers. ;D
« Last Edit: January 24, 2013, 11:19:22 pm by Pokon »
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Deon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #874 on: January 24, 2013, 11:55:45 pm »

Stable dwellers?
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PTTG??

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #875 on: January 25, 2013, 12:11:48 am »

I think Pokon's talking about the truly astounding Pony Apocalypse mod. At one time, I was dismissive of the project, but now I can't help but be impressed.
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Ivan Issaccs

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #876 on: January 25, 2013, 03:11:16 pm »

As it seems Deons been occupied with other projects I was looking into that mod, but I just dont fucking get this Brony bullshit so god bless what Deons left us so far.
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Pokon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #877 on: January 25, 2013, 03:48:05 pm »

Stable dwellers?

Dorp. Gah, ponies infesting everything....

Anyway, yepper, Robots from Fallout Tactics, which luckaly are not so unique that they would screw up the nice mix of things that make up the mod.
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Putnam

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #878 on: January 25, 2013, 05:54:08 pm »

As it seems Deons been occupied with other projects I was looking into that mod, but I just dont fucking get this Brony bullshit so god bless what Deons left us so far.

Don't be so aggressive about it.

I don't get why anyone likes Fallout 3 (at least compared to fallout everything else), but you don't see me calling its fans bullshit.

Ivan Issaccs

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #879 on: January 25, 2013, 07:45:40 pm »

I wasn't being aggresive, if I was my veiws on such people might have made Hitler wince.
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Putnam

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #880 on: January 25, 2013, 08:36:59 pm »

I wasn't being aggresive, if I was my veiws on such people might have made Hitler wince.

"I just don't fucking get this Brony bullshit" is, in fact, aggressive, believe it or not.

TastyMints

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #881 on: January 26, 2013, 05:47:17 am »

This entire exchange is highly on-topic, my friends.

Highly on-topic indeed.
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Deon

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #882 on: January 26, 2013, 08:44:55 am »

Heyy, Lycaeon is awesome and he's doing a great job, don't attack him! :)

I am not into pony stuff myself, but I don't mind others liking it, hehe.
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Drago55577

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #883 on: January 26, 2013, 09:22:35 am »

Ponies are awesome, but that's besides the point :P.

I've been playing the mod for a while now, it's fun. I can't figure out the profession needed for the scrapyard, though. Specifically "Scavenge scrap".

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stormcry0

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Re: [0.34.11] ☢ Post-Apocalypse ☢ (v.1.7)
« Reply #884 on: January 26, 2013, 02:01:11 pm »

Ponies are awesome, but that's besides the point :P.

I've been playing the mod for a while now, it's fun. I can't figure out the profession needed for the scrapyard, though. Specifically "Scavenge scrap".

You need a Vault Dweller with the "trapper" skill to work in the scrapyard
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