Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1181 1182 [1183] 1184 1185 ... 1256

Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3832725 times)

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17730 on: January 02, 2014, 03:02:24 am »

Good. It may be needed.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17731 on: January 02, 2014, 03:04:02 am »

What is the current mission? And who are you?

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17732 on: January 02, 2014, 03:54:51 am »

To investigate ... this.

Xan gestures to the surroundings.

My name was Xan when I was human.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17733 on: January 02, 2014, 03:57:08 am »

The human name is irrelevant. What is your name now?

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17734 on: January 02, 2014, 03:59:18 am »

Haven't picked. Names are tied to characteristics, to permanent things about you that the name will fuse you with. My only permanent characteristic is that I have no permanent characteristic. Therefore I need no name.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17735 on: January 02, 2014, 04:33:19 am »

No permanent characteristic? I'll just call you Bezliki-san then.

((Bezliki is Russian for faceless. Well, according to Google Translate anyway.))
« Last Edit: January 02, 2014, 04:35:11 am by Gamerlord »
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17736 on: January 02, 2014, 04:37:19 am »

If you wish it, then do.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Kriellya

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17737 on: January 02, 2014, 04:51:59 am »

(( Bezliki? Hm, good word. And Xan has exactly one fixed characteristic. If you squish the ball of brain matter, he dies, and whatever's left behind eats you. :P ))
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17738 on: January 02, 2014, 04:53:20 am »

((Actually, I've been thinking about growing backup brains. Or clones. Or both.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Kriellya

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17739 on: January 02, 2014, 05:20:07 am »

(( Yeah, I thought of that. I get the feeling your initial tries will not end well for you. :P
Will depend on PW and your rolls, of course. He could decide to make those attempts really painful for you. I'm betting he won't let you have clones just for gameplay purposes. Though I suppose it would be piles and piles of *unarmed* clones, since you can't replicate your amp. ))
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17740 on: January 02, 2014, 05:23:06 am »

((Yeah. I don't plan to try for some time, but I know I can create independent brains as seen with the Xanling. In fact some of my plots hinge on that ability.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17741 on: January 02, 2014, 05:28:52 am »

((May as well post an action.))

Search for Morul.

Kriellya

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17742 on: January 02, 2014, 05:30:09 am »

(( Indeed, but much like the Xanling, I expect that your creations will not exactly cooperate with you by default. In fact, depending on how PW feels about whatever you're trying to do, even a 5 might not be enough. A 5 might bring whatever you want into existence perfectly, but the first thing it will try and do is break your control, requiring more rolls. Heck, if PW *really* wants to discourage you, he could make it a constant effect, where you have to constantly fight your larger creations to maintain control.

I look forward to watching. Through a telescope on the moon. Cause I honestly expect one of your creations to kill you long before any of your plans come to fruition :P ))
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17743 on: January 02, 2014, 05:33:46 am »

((Yeah I'm gonna be very cautious with this ability of mine.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Einsteinian Roulette: Combat Teams
« Reply #17744 on: January 02, 2014, 07:18:28 am »

((Or Miyamoto could try directly using his amps to move the thing. Probably easier than crafting an appropriate tool. Never know with anomalies though.))

Follow Gorat. Poke the golden rebar with my pickax. Pick it up if it seems relatively safe.

((Yeah, was planning on giving that pole to the full robot since he seemed not terribly affected, but that plan is out the window now he's not feeling well.))

Try to use the manip to lift the object in the middle of the anomaly and hover it closer. Do it slowly and carefully, and stop after a few meters (in case the zone of nausea is centered around the object).

((Sorry, still no time for in-depth invasion preparing. If anyone really wants certain questions answered though, post it OOC and I'll copypaste it into Miya asking it IC.))
« Last Edit: January 02, 2014, 07:29:25 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
Pages: 1 ... 1181 1182 [1183] 1184 1185 ... 1256