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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3809301 times)

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16680 on: October 28, 2013, 03:32:58 pm »

"That's why I said 'another few minutes.' Steve works pretty quick, right? It shouldn't take that much longer."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Parisbre56

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16681 on: October 28, 2013, 04:01:33 pm »

"Yeah, yeah." Flint said dismissively. "Enjoy it while it lasts Roboboy. 'Cause once all this is over, I want a rematch!" Despite his frustration, he half smiled as he closed his radio. Heh, idiot reminds me of my brothers. Just as annoying. But also kind of fun.

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16682 on: October 28, 2013, 04:30:43 pm »

"It's a deal. We'll see if it's on VR."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Toaster

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16683 on: October 28, 2013, 05:12:47 pm »

Lars visibly relaxed.  "Yes, General Jim.  That does seem logical.  All hail Steve and his glorious wisdom."

Wait.  Observe dais and check for more deific significance.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16684 on: October 28, 2013, 10:23:20 pm »

head back to the stairwell and swap gungnir out for my heavy pulsed laser, max the intensity and drop the diffusion to nothing.
Place the barrel of my weapon against the floor next to the first box angling inwards 50-60 degrees and begin firing.
Slowly and carefully trace the outline of the box with my laser barrel.
Once complete pull the box free of the floor and inspect it for damage then drop it in my pack floor chunks and all. 
Change the angle on the next box if necessary and repeat until no boxes are left.

Once complete huddle behind miyamotos rubble barriers and keep an eye out for sods.


((This shouldnt require a weapon roll as the barrel is placed directly against the target, is this correct?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Prosperus

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16685 on: October 29, 2013, 03:23:03 am »

Lukas sighs and playfully spins his arm-embedded gattling gun
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You know what they say: It's all fun and games until a psycho-kinetic Armory Master rips your balls off.

piecewise

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16686 on: October 29, 2013, 11:27:49 am »

"C'mon man. That's cheating and you know it. Don't you think I could get a higher score if I played like that?"

Close the emulator get my battlesuit out of sleep mode.

((EDIT: Wait a minute... "Mind meld with Mario"? What happens when he eats a mushroom?))
[aux:5]
You get your battle suit back to working order.

Lars visibly relaxed.  "Yes, General Jim.  That does seem logical.  All hail Steve and his glorious wisdom."

Wait.  Observe dais and check for more deific significance.
Hmmm...you wonder what the deific significance of a USB 94 port is...

Lukas sighs and playfully spins his arm-embedded gattling gun

I can just imagine Lukas sitting there like the Heavy in those TF2 meet the heavy videos, slowly spinning his Gatling gun and screaming about someone touching it.



"Ok, just gotta wait for Steve to finish up. Now we can barricade this shit up good while we wait."

Start making some kind of makeshift cover to hide behind out of the rubble, making sure no one touches the working machines. Stay out of sight as much as possible from the large hole in the wall. Keep an ear out for Steve to finish doing his stuff.
Bishop bit back a snarky reply, seeing how Miyamoto was grumpier than usual (probably the avatar making things difficult again) and didn't need to be antagonised, and sighed.

"Look, it's not the fact that I have to do something that I'm unhappy with, it's that you've made my job a lot harder than I thought it would need to be by destroying most of the consoles in the room, and the only ones working may not be able to do what we need them to. For all I know, I might have to build a whole new connection by hand, literally, and I'm kinda lacking the tools and materials to do that.

That and I'm working with only my damn hands. I should have brought a toolkit or something. Can't believe I was stupid enough to forget that... So yeah, go take a breather or something, cause it's nothing against you or anything. I'll see what I can do with what I have, and we can go from there if something doesn't pan out."


((Assume this answer came before he smashed up the stairs, makes more sense that way.))

After letting his anger cool for a moment, Miyamoto reopened his comm line to Bishop.
"Yeah, sure. Good idea. Sorry for chewing you  out like that, that was uncalled for. Just... Just leave me be for a while, I'm gonna go break something to get it out of my system. Wearing this suit, it's incredibly taxing man, you have no idea." With that, he went on to break some defenseless stairs.


Now use the rubble from the former stairs to block the entrance to the stairwell. Once a decent barrier is made, go up and help with making some cover for my teammates.


head back to the stairwell and swap gungnir out for my heavy pulsed laser, max the intensity and drop the diffusion to nothing.
Place the barrel of my weapon against the floor next to the first box angling inwards 50-60 degrees and begin firing.
Slowly and carefully trace the outline of the box with my laser barrel.
Once complete pull the box free of the floor and inspect it for damage then drop it in my pack floor chunks and all. 
Change the angle on the next box if necessary and repeat until no boxes are left.

Once complete huddle behind miyamotos rubble barriers and keep an eye out for sods.


((This shouldnt require a weapon roll as the barrel is placed directly against the target, is this correct?))
Miyamoto returns to the control room just as Auron is about to head down stairs a bit and while Bishop is still at work. He's about to say hello when he notices something with his constantly cycling cameyes. A heat source, not much more then a tiny  point of yellow against the vast blackish purple of the cold, dead air around it. A heat source moving towards the control room at supersonic speeds. A comet of metal with a tail of pulsing directional thruster exhaust. A LESHO round. Bishop and Auron don't see it coming, and theres only a second or two to act before it hits.

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16687 on: October 29, 2013, 11:54:05 am »

>Jim: Initiate beatbox routines while waiting.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Lenglon

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16688 on: October 29, 2013, 12:00:34 pm »

((that is some impressive beatboxing, thank you for linking it.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Toaster

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16689 on: October 29, 2013, 12:10:37 pm »

((Oh look, there's that LESHO rifle!  Catch it and keep it as a pet.))

Mmmm... divine port.  Providing interfacing directly with the divine knowledge... no.  That would be too risky.

"Truly this is a holy place we are in.  Blessed be the will of the divine."



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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16690 on: October 29, 2013, 12:13:33 pm »

(No problem, Lenglon. I love THePETEBOX, especially his cover of 'Where Is My Mind'. ^^^)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Parisbre56

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16691 on: October 29, 2013, 04:13:57 pm »

Flint was contemplating lighting another smoke. Cigarettes were incredibly expensive luxury goods back home, so finding them being given away like that was kind of strange. He decided against it since the smoke taxed his aging lungs. He was also coughing a bit from time to time. Inhaling the toxic byproducts of a fire is harmful. Who would have thought? He extinguished his current smoke, threw it in the garbage and reached out to tap on his keyboard, opening a channel to the Armory Master.

Keep watch. Talk to the AM: "Hey there beautiful. How's it going up there? Everything good? Got time for some questions?"

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16692 on: October 29, 2013, 05:45:17 pm »

((Aaand now we're boned. Again. Funny how one gets desensitized to bowel-clenching danger if it happens enough in a short time.

We've gone up against explosive traps, hordes of sods, Urban executioners, Amp specialists and now Shadow Wavers sniping us with nukes.
Slippery slope of lethality right There.))


"LESHO incoming! MOVE!"


Try to use manip to overheat the LESHO round, disabling it or at the very least detonating it prematurely (I'm guessing melting it won't make it go off, but maybe it has systems built in to detonate when tampered with. You never know).

EDIT: try to use vector manip to deviate the round just enough so it won't hit the building, while using the magnetic manip to short-circuit or burn out the electronics.

If unsuccessful, dive away, preferably in a direction which will allow me to land on something sooner rather than later. Use cloak to shield myself from blast as much as possible. Take Bishop under my cloak for protection.

« Last Edit: October 30, 2013, 05:21:46 am by Radio Controlled »
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Parisbre56

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16693 on: October 29, 2013, 05:59:50 pm »

((The Clubs are clubbing while the Spades are facing danger in spades.

If this was a movie, I would imagine this with scenes of everybody else fighting incredibly strong enemies under epic rock or electronic with a few scenes in between of the Clubs having fun under the relaxing sounds of piano or beatbox.))

kisame12794

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16694 on: October 29, 2013, 06:01:12 pm »

((If you want to detonate it early, try creating a solid wall of force in its path. It hits the wall, thinks it hit the target and detonates. Although, this would only work if it had a contact detonator, and not some other obscure type. Still, creating a stationary wall of force is still easier than tracking a supersonic nuclear munition and heating it, because even if you disable the nuclear part, you still have a large kinetic object hurtling towards you at extremely high speed. And if you melted it, you have a large stream of molten metal hurtling towards you.))
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((You're an arm and a torso in low orbit. This was the best possible resolution of things.))
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