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Author Topic: Egg hatching time science  (Read 7389 times)

Garath

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Re: Egg hatching time science
« Reply #15 on: April 02, 2012, 04:59:02 pm »

the meals might weight more though.
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Greiger

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Re: Egg hatching time science
« Reply #16 on: April 02, 2012, 09:31:17 pm »

I always thought the eggsize just had an effect on the weight of the egg, I kinda figured size made no difference in hatching time from my own experiences, but my egg science always had to do with civ creatures laying eggs and not just general egg science and never got around to really testing hatch times under controlled conditions.

Always good to see science disprove common belief, wish we had more data on exactly how egg fertilizing worked though.  The eggs that took up to 6 months, were they all 3 or 6 months or did some end up at 4 months, some at 5 months?  If it was 3 or 6 and nothing in between that might mean critters only send out spores once a season.
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Tierre

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Re: Egg hatching time science
« Reply #17 on: May 15, 2012, 09:42:17 am »

in http://dwarffortresswiki.org/index.php/Time it is said that egg_size determines time to hatch. But tests show otherwise.
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Akura

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Re: Egg hatching time science
« Reply #18 on: May 15, 2012, 11:47:45 am »

I guess [EGG_SIZE] really just determines the size of the egg item. Normally, the items created from animals have sizes and weights determined by the original creature(weights derive from creature materials, I think). Younger creatures are smaller, resulting in smaller and lighter animal products. I think eggs are handled differently, since animals that aren't fully grown but otherwise mature lay the same-size eggs, requiring [EGG_SIZE].

If eggs remain on abandon, perhaps you could create a fort, lay both chicken and roc eggs, abandon, then send an adventurer to pick up the eggs, then use them as weapons to see if larger eggs are better.
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Loud Whispers

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Re: Egg hatching time science
« Reply #19 on: May 16, 2012, 11:58:02 am »

Whelp. The modding forums have been defeated :O
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