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Author Topic: Carts and tracks  (Read 28679 times)

Eagleon

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Re: Carts and tracks
« Reply #45 on: April 04, 2012, 10:53:44 pm »

I'd love to see dwarves able to use barrels on the tracks, too. Just by themselves. Dwarves could try to run on them for fun, and they'd get minor injuries by falling off. A floating job with low priority. They're technically giant wheels, after all, all you'd have to do to adapt them to tracks would be to add a ridge around both ends.
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NW_Kohaku

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Re: Carts and tracks
« Reply #46 on: April 04, 2012, 11:03:16 pm »

No, it says that there will be animal carts that don't use tracks. Quite the contrary, it says that minecarts hurl through the air, which would not make sense for a cart pulled by a beast of burden -- they're too slow.

Giant cave swallow + hauler tag.  May the Fun commence.
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Chronomancer

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Re: Carts and tracks
« Reply #47 on: April 04, 2012, 11:07:42 pm »

No, it says that there will be animal carts that don't use tracks. Quite the contrary, it says that minecarts hurl through the air, which would not make sense for a cart pulled by a beast of burden -- they're too slow.

Giant cave swallow + hauler tag.  May the Fun commence.

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Cruxador

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Re: Carts and tracks
« Reply #48 on: April 05, 2012, 04:23:08 am »

I wouldn't consider this particularly surpriseing. There's been a bit of grumbling on the forums lately about how long it was takign Toady to get to the ESV stuff, and considering release 2 of Caravan arc involves mine maps, it makes sense that he would be doing those changes soon anyway.
Man, Toady is just rolling out new features this year.
It amuses me that the "right about now" sort of time increment here is a year. I mean, I'm used to it, but scrolling through the thread this post still caught me a bit off guard.
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Garath

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Re: Carts and tracks
« Reply #49 on: April 05, 2012, 05:56:24 am »

from the main dwarf page:

Quote
Although once I've got a cart on a track I'll probably jump over to minecart physics and finish the hauling afterward, since it'll be hard to stay away from track accidents and carts hurtling through the air and stuff.

I'm pretty sure it'll be hard for us to stay away from those too. Oh the possibilities.
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Naryar

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Re: Carts and tracks
« Reply #50 on: April 05, 2012, 07:43:08 am »

So we will be able to do dwarven rollercoasters with giant cheetahs ?
« Last Edit: April 05, 2012, 07:44:50 am by Naryar »
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Mr S

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Re: Carts and tracks
« Reply #51 on: April 05, 2012, 10:11:08 am »

So when your -brakes- become xX-brakes-Xx, you'd better send that minecart to the repair yard, before they become !!XX-brakes-XX!!  :D
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Dr. D

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Re: Carts and tracks
« Reply #52 on: April 05, 2012, 11:00:02 am »

I really hope fluids can be transported in minecarts.

I wonder how we can weaponize them besides just slinging minecarts in the general direction of the foes. Perhaps catapults might be obsolete?
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dorf

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Re: Carts and tracks
« Reply #53 on: April 05, 2012, 02:36:24 pm »

Minecart cannons, here I come! 8)

I'm sure, at the very least, it'll be fun to watch.
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Garath

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Re: Carts and tracks
« Reply #54 on: April 05, 2012, 02:53:16 pm »

It's been suggested that if they cause damage on collision, you can play a kind of demented game of "hopper" with the goblins.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

darkrider2

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Re: Carts and tracks
« Reply #55 on: April 05, 2012, 04:33:35 pm »

I hope fluids can be carried in mine carts, sure its not going to be a replacement to the pump stack but I'd still use it.

Can carts travel across z levels? I hope so.
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Garath

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Re: Carts and tracks
« Reply #56 on: April 05, 2012, 04:35:20 pm »

I hope fluids can be carried in mine carts, sure its not going to be a replacement to the pump stack but I'd still use it.

Can carts travel across z levels? I hope so.

yep, ramps were mentions. So you could make a spiral of charcoal for your magma steel industry, in theory.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

HiEv

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Re: Carts and tracks
« Reply #57 on: April 05, 2012, 04:37:43 pm »

Can carts travel across z levels? I hope so.
Toady referred to being able to carve tracks into ramps, so it looks like that's a yes on that one.

I'm just curious if there's going to be an "uphill" and "downhill" added somehow, since currently the levels are perfectly flat with the exception of ramps.  The ability to have an uphill and downhill would have nice implications for fluids as well, because then you could have drainage.
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zombie urist

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Re: Carts and tracks
« Reply #58 on: April 05, 2012, 04:39:20 pm »

I wonder if downhill carts would go by themselves. And if we can mechanically power uphill cars.
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Garath

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Re: Carts and tracks
« Reply #59 on: April 05, 2012, 04:41:43 pm »

curiosity has gone into if limitless energy could be put into the rails, for railguns.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
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