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Author Topic: Carts and tracks  (Read 23919 times)

Taffer

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Carts and tracks
« on: April 03, 2012, 09:30:22 pm »

Minecarts? Perhaps I haven't read the development page thoroughly enough, but this one caught me by surprise. He mentions an overhaul to mining, as well. Anybody else excited by this?
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mnjiman

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Re: Carts and tracks
« Reply #1 on: April 03, 2012, 09:34:09 pm »

Indeed I am. I like how he is also considering new players to the game with wheelbarrows.

I like how hes making the game more intriguing and complex by adding more layers of play to it. This change feels very dwarfy.
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Urist Mcinternetuser

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Re: Carts and tracks
« Reply #2 on: April 03, 2012, 09:36:00 pm »

It seems that DF is really expanding, and adding a lot of depth, which I'm glad about. I just fear for our FPS.
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Sphalerite

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Re: Carts and tracks
« Reply #3 on: April 03, 2012, 09:40:35 pm »

WAT

TRACKS.  CARTS.

BRAIN ASPLODE.
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Taffer

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Re: Carts and tracks
« Reply #4 on: April 03, 2012, 10:01:59 pm »

If it wasn't a few days late, I'd take it for an April Fools joke. I'm curious how he'll make them look. I'm guessing using the tiles in use for map rivers. I just hope he hasn't stopped the bug fixing, the stagnant water bug is getting me.
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dennislp3

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Re: Carts and tracks
« Reply #5 on: April 03, 2012, 10:02:39 pm »

This got me by surprise but I am extremely happy about it.
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Flying Dice

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Re: Carts and tracks
« Reply #6 on: April 03, 2012, 10:10:51 pm »

Can't believe I missed this. Nice catch!
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PhantomXD

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Re: Carts and tracks
« Reply #7 on: April 03, 2012, 11:02:31 pm »

WAT

TRACKS.  CARTS.

BRAIN ASPLODE.

Ill second that.
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Valrandir

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Re: Carts and tracks
« Reply #8 on: April 03, 2012, 11:28:37 pm »

This is awesome™.

expwnent

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Re: Carts and tracks
« Reply #9 on: April 03, 2012, 11:40:05 pm »

It might actually help FPS if cuts down on pathfinding.
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Chronomancer

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Re: Carts and tracks
« Reply #10 on: April 03, 2012, 11:48:29 pm »

MMMMIIINNNNNEEEECCCAAAARRRRTTTT RRRRAAAAIIIILLLLGGGGUUUUNNNNN!!!!
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I LOST THE GAME

nighzmarquls

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Re: Carts and tracks
« Reply #11 on: April 04, 2012, 12:09:29 am »

I...

This is the best bug fix period ever..

EVER...

Its full of majestic beauty of streamlining...

Its...

Just so beautiful.

Should have sent a poet.
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Mr Frog

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Re: Carts and tracks
« Reply #12 on: April 04, 2012, 12:10:00 am »

I'm actually slightly apprehensive about this. Depending on how it's done, it could just end up making an integral part of the game a huge hassle. I'm guessing the new tracks won't be strictly necessary (i.e. dwarves will still haul stone without them), but the apparent reworking of how mining works has me feeling a bit antsy, mostly because I'm not really sure exactly what that entails -- it probably won't be that cataclysmic (this has been sitting on top of the voting list for, what, like a bajillion years, yet Toady's only doing it now, so I'm guessing he's put quite a bit of thought into this), but I still can't say for sure that it really won't be.
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Ieb

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Re: Carts and tracks
« Reply #13 on: April 04, 2012, 12:39:57 am »

All is well as long as the mining upgrade doesn't end up with even more clutter taking my precious FPS. Like every mining job makes a pile of rubble that needs to be dumped, or a boulder AND a pile of rubble.

Oh well. The mining carts are going to be nice regardless. Need to think of a good way where to put 'em though since right now my fort designs don't really take other things but dorf hauling into consideration. Might need highways of their own for minecarts.
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NW_Kohaku

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Re: Carts and tracks
« Reply #14 on: April 04, 2012, 12:57:17 am »

Given how he's talking about wheelbarrows being part of embark, I'm assuming that what's going to happen is that stones are now going to need wheelbarrows or carts to move.
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