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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.5%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 210 (32.7%)
I only try it occasionally.
- 173 (26.9%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 640


Pages: 1 ... 76 77 [78] 79 80 ... 85

Author Topic: Stonesense: Usage Poll!  (Read 719330 times)

Rogue Yun

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Re: Stonesense: Usage Poll!
« Reply #1155 on: December 01, 2014, 09:38:23 pm »

I'll try to research this some more. Thank you.
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AO

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Re: Stonesense: Usage Poll!
« Reply #1156 on: December 04, 2014, 01:15:50 am »

I had to post this, the waterfalls made me do it...

I couldn't imagine that just scaling them up would work that good. Sadly it has old trees.
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Rogue Yun

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Re: Stonesense: Usage Poll!
« Reply #1157 on: December 06, 2014, 03:16:30 pm »

I had to post this, the waterfalls made me do it...
http://i.imgur.com/mhOCgFI.png
I couldn't imagine that just scaling them up would work that good. Sadly it has old trees.

Would you be willing to post this on my !!Feng Dwarfy!! thread? This looks amazing :D
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Tombsice

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Re: Stonesense: Usage Poll!
« Reply #1158 on: December 06, 2014, 04:02:18 pm »

----Story of how I came to use Stonesense(skip)----
I figure: Why not sense some stone and look at my fortress that way? I install dfhack, easy enough, on windows, overwrite the slld file but I was probably meant to do that, it came with it after all.
I kept an un-dfhacked folder of Dwarf Fortress because what if I want to play un-dfhacked? I delete the dfhacked save folder and try to get both versions to use the same folder which I fail  as I'm unninitated in such dark arts(I would be vaguely intrested in initiation though) and a simple shortcut will not cut it no matter how short it may be.
I restore the save folder and decide to mess in the arena a little bit to get dwarf fortress to recheck for the saves.
----Details of diagnsticing the bug----
I look around the arena with stonesense. I make some aadvarks, have them kill each other and add a necromancer. I unpause, Dwarf Fortress stops working and the computer gives a button to close the program which I click.
I repeat, dead aadvarks, necromancer aadvark, unpausing, Dwarf Fortress has stoped working,..
I repeat yet again but without opening stonesense. The aadark zombies dispatch the aadvark necromancer surely enough. I have dfhack brig up stonesense once more and Dwarf Fortress stops working.
----The Bug----
Issue: Stonesense(and the attached entourage) refuses to work in the presence of aadvark zombies(in arena mode at the least).
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mrmistophelees

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Re: Stonesense: Usage Poll!
« Reply #1159 on: December 15, 2014, 08:09:34 pm »

Hello,

I am kind of a new player to DF, with only a few weeks logged playing time with the newb lazy pack. I've been updating as the pack gets updated, and recently added stonesense to my game with 40.19 r2. However, I've got a problem with stonesense, and I'm not sure how to troubleshoot it yet.

I noticed that whenever I activate stonesense, it's only a matter of (brief) time before my entire computer comes to a grinding halt. And I do mean grinding, with whatever sound is playing suddenly starts dadadadadadadada..... and the computer freezes solid. All I can do is hard reset the puter. Without activating stonesense, I can run DF all day without any problem (and I have! God, this game should be checked by the FDA for illegal addictive substances :\ ). 

I've tried a little searching for this problem, but I haven't come across anything definitive.  So I turn to you, the experienced community. What can I do and try to get stonesense? What information can I give you to help me?

Thank you!

 
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1160 on: December 15, 2014, 10:12:43 pm »

Try changing [PRINT_MODE:...] to [PRINT_MODE:2D] in <DF>/data/init/init.txt.
Also, which pack and platform are you using?
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mrmistophelees

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Re: Stonesense: Usage Poll!
« Reply #1161 on: December 15, 2014, 11:39:03 pm »

Try changing [PRINT_MODE:...] to [PRINT_MODE:2D] in <DF>/data/init/init.txt.
Also, which pack and platform are you using?

I'm using Phoebus as the tileset on Windows 7 64-bit. But I thought stonesense has it's own graphic pack, unrelated to my DF tileset?
Oh, and I wasn't using the overlay feature, just side-by-side windowed instances of DF and stonesense.

I'll try that print mode change.  Isn't that an option you can choose from the lazy pack launcher? Under the graphics tab, I can choose Print Mode: TWBT, 2D, Standard. Right now, it's set to TWBT.

By the way, is this the right thread to be asking for help with stonesense? The title of the thread doesn't intuitively suggest it, so I'm wondering...   :)
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1162 on: December 15, 2014, 11:47:48 pm »

I was asking which "newb lazy pack" you're using - since you're on Windows, I'm guessing you're using PeridexisErrant's. I've seen problems similar to yours when using PRINT_MODE:STANDARD, which I think are due to Stonesense and DF using OpenGL at the same time (the latter can be disabled by switching to PRINT_MODE:2D).
As far as I know, this is the official Stonesense thread.
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mrmistophelees

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Re: Stonesense: Usage Poll!
« Reply #1163 on: December 16, 2014, 07:54:22 am »

aha! I see~~  Yes I am using PeridexisErrant's pack. I will try your suggestion and see how it runs. Thank you!
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Envite

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Re: Stonesense: Usage Poll!
« Reply #1164 on: December 24, 2014, 11:36:12 am »

I have an issue (running ssense in a virtual machine, on Linux, accessed via ssh -X ) in that it shows me only a cyan screen. Nothing more. No error messages, nothing.
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Rose

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Re: Stonesense: Usage Poll!
« Reply #1165 on: December 24, 2014, 12:08:54 pm »

Your vm probably doesn't have hardware acceleration.
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Dirst

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Re: Stonesense: Usage Poll!
« Reply #1166 on: December 24, 2014, 02:44:59 pm »

I was asking which "newb lazy pack" you're using - since you're on Windows, I'm guessing you're using PeridexisErrant's. I've seen problems similar to yours when using PRINT_MODE:STANDARD, which I think are due to Stonesense and DF using OpenGL at the same time (the latter can be disabled by switching to PRINT_MODE:2D).
As far as I know, this is the official Stonesense thread.
FYI, the game interprets any nonstandard printmode value as if it was STANDARD.  So when using the player specifies TWBT mode, the game is operating in STANDARD mode (with a good chunk of the rendering intercepted by the TWBT plugin).
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Kiloku

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Re: Stonesense: Usage Poll!
« Reply #1167 on: January 20, 2015, 06:46:55 pm »

This might be a silly question, but after reading keybinds.txt and init.txt, I couldn't find the solution:

How do I get stonesense to render all z-levels I should see from the height the "camera" is at?

What I currently have is:

at a certain z-level, but if I go up just one, I get this:

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PeridexisErrant

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Re: Stonesense: Usage Poll!
« Reply #1168 on: January 20, 2015, 07:38:45 pm »

init.txt; L#18; "[SEGMENTSIZE_Z:4]" -> insert larger number than 4

keybinds.txt; L#58&59:  "[DECR_Z:KEYS_PGDN:KEY_9]\n[INCR_Z:KEYS_PGUP:KEY_0]" -> use to change z-dimension.
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Propman

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Re: Stonesense: Usage Poll!
« Reply #1169 on: January 29, 2015, 02:43:26 am »

Huh. I've been attempting to try my hand in inserting sprites in anticipiation of the mod I've been working on, starting with an uncoloured profession tileset, but have since proved unsuccessful in getting it to load into the viewer. I first used the elf XML as a basis, and then the wild animal sheet when that didn't work.

Code: [Select]
<?xml version="1.0" ?>
<creatures file="fae.png">
 <creature gameID="FAIRY_SUNFLOWER" sheetIndex = 0  >
 <variant prof="TRADER" sex="M" sheetIndex = 2/>
<variant prof="MERCHANT" sex="M" sheetIndex = 2/ >
<variant prof="BROKER" sex="M" sheetIndex = 2/ >
<variant prof="HERBALIST" sex="M" sheetIndex = 4/ >
<variant prof="COOK" sex="M" sheetIndex = 4/ >
<variant prof="FARMER" sex="M" sheetIndex = 4/ >
<variant prof="THRESHER" sex="M" sheetIndex = 4/ >
<variant prof="BREWER" sex="M" sheetIndex = 4/ >
<variant prof="MILLER" sex="M" sheetIndex = 4/ >
<variant prof="CHEESE_MAKER" sex="M" sheetIndex = 4/ >
<variant prof="DIPLOMAT" sex="M" sheetIndex = 4/ >
<variant prof="CLOTHIER" sex="M" sheetIndex = 6/ >
<variant prof="LEATHERWORKER" sex="M" sheetIndex = 6/ >
<variant prof="WEAVER" sex="M" sheetIndex = 6/ >
<variant prof="JEWELER" sex="M" sheetIndex = 8/ >
<variant prof="GEM_CUTTER" sex="M" sheetIndex = 8/ >
<variant prof="GEM_SETTER" sex="M" sheetIndex = 8/ >
<variant prof="WOODWORKER" sex="M" sheetIndex = 10/ >
<variant prof="WOODCRAFTER" sex="M" sheetIndex = 10/ >
<variant prof="BOWYER" sex="M" sheetIndex = 10/ >
<variant prof="AXEMAN" sex="M" sheetIndex = 10/ >
<variant prof="MASTER_AXEMAN" sex="M" sheetIndex = 10/ >
<variant prof="ANIMAL_CARETAKER" sex="M" sheetIndex = 13/ >
<variant prof="RANGER" sex="M" sheetIndex = 34/ >
<variant prof="TRAPPER" sex="M" sheetIndex = 34/ >
<variant prof="HUNTER" sex="M" sheetIndex = 34/ >
<variant prof="CHILD" sex="M" sheetIndex = 12/ >
<variant prof="MILKER" sex="M" sheetIndex = 29/ >
<variant prof="MANAGER" sex="M" sheetIndex = 29/ >
<variant prof="BOOKKEEPER" sex="M" sheetIndex = 29/ >
<variant prof="CLERK" sex="M" sheetIndex = 29/ >
<variant prof="ADMINISTRATOR" sex="M" sheetIndex = 29/ >
<variant prof="DOCTOR" sex="M" sheetIndex = 13/ >
<variant prof="DIAGNOSER" sex="M" sheetIndex = 13/ >
<variant prof="BONE_SETTER" sex="M" sheetIndex = 13/ >
<variant prof="SUTURER" sex="M" sheetIndex = 13/ >
<variant prof="SURGEON" sex="M" sheetIndex = 13/ >
<variant prof="CHIEF_MEDICAL_FAIRY" sex="M" sheetIndex = 13/ >
<variant prof="MAYOR" sex="M" sheetIndex = 18/ >
<variant prof="LEADER" sex="M" sheetIndex = 16/ >


<variant prof="WRESTLER" sex="M" sheetIndex = 20/ >
<variant prof="BOWMAN" sex="M" sheetIndex = 32/ >
<variant prof="CROSSBOWMAN" sex="M" sheetIndex = 34/ >
<variant prof="SPEARMAN" sex="M" sheetIndex = 24/ >
<variant prof="PIKEMAN" sex="M" sheetIndex = 24/ >
<variant prof="SWORDSMAN" sex="M" sheetIndex = 23/ >
<variant prof="BLOWGUNMAN" sex="M" sheetIndex = 36/ >


<variant prof="MASTER_WRESTLER" sex="M" sheetIndex = 20/ >
<variant prof="MASTER_BOWMAN" sex="M" sheetIndex = 32/ >
<variant prof="MASTER_CROSSBOWMAN" sex="M" sheetIndex = 34/ >
<variant prof="MASTER_SPEARMAN" sex="M" sheetIndex = 26/ >
<variant prof="MASTER_PIKEMAN" sex="M" sheetIndex = 26/ >
<variant prof="MASTER_SWORDSMAN" sex="M" sheetIndex = 28/ >
<variant prof="MILITIA_COMMANDER" sex="M" sheetIndex = 36/ >


<variant prof="TRADER" sex="F" sheetIndex = 3/ >
<variant prof="MERCHANT" sex="F" sheetIndex = 3/ >
<variant prof="BROKER" sex="F" sheetIndex = 3/ >
<variant prof="HERBALIST" sex="F" sheetIndex = 5/ >
<variant prof="COOK" sex="F" sheetIndex = 5/ >
<variant prof="FARMER" sex="F" sheetIndex = 5/ >
<variant prof="THRESHER" sex="F" sheetIndex = 5/ >
<variant prof="BREWER" sex="F" sheetIndex = 5/ >
<variant prof="MILLER" sex="F" sheetIndex = 5/ >
<variant prof="CHEESE_MAKER" sex="F" sheetIndex = 5/ >
<variant prof="DIPLOMAT" sex="F" sheetIndex = 5/ >
<variant prof="CLOTHIER" sex="F" sheetIndex = 7/ >
<variant prof="LEATHERWORKER" sex="F" sheetIndex = 7/ >
<variant prof="WEAVER" sex="F" sheetIndex = 7/ >
<variant prof="JEWELER" sex="F" sheetIndex = 9/ >
<variant prof="GEM_CUTTER" sex="F" sheetIndex = 9/ >
<variant prof="GEM_SETTER" sex="F" sheetIndex = 9/ >
<variant prof="WOODWORKER" sex="F" sheetIndex = 11/ >
<variant prof="WOODCRAFTER" sex="F" sheetIndex = 11/ >
<variant prof="BOWYER" sex="F" sheetIndex = 11/ >
<variant prof="AXEMAN" sex="F" sheetIndex = 11/ >
<variant prof="MASTER_AXEMAN" sex="F" sheetIndex = 11/ >
<variant prof="ANIMAL_CARETAKER" sex="F" sheetIndex = 14/ >
<variant prof="RANGER" sex="F" sheetIndex = 35/ >
<variant prof="TRAPPER" sex="F" sheetIndex = 35/ >
<variant prof="HUNTER" sex="F" sheetIndex = 35/ >
<variant prof="CHILD" sex="F" sheetIndex = 13/ >
<variant prof="MILKER" sex="F" sheetIndex = 30/ >
<variant prof="MANAGER" sex="F" sheetIndex = 30/ >
<variant prof="BOOKKEEPER" sex="F" sheetIndex = 30/ >
<variant prof="CLERK" sex="F" sheetIndex = 30/ >
<variant prof="ADMINISTRATOR" sex="F" sheetIndex = 30/ >
<variant prof="DOCTOR" sex="F" sheetIndex = 14/ >
<variant prof="DIAGNOSER" sex="F" sheetIndex = 14/ >
<variant prof="BONE_SETTER" sex="F" sheetIndex = 14/ >
<variant prof="SUTURER" sex="F" sheetIndex = 14/ >
<variant prof="SURGEON" sex="F" sheetIndex = 14/ >
<variant prof="CHIEF_MEDICAL_FAIRY" sex="F" sheetIndex = 14/ >
<variant prof="MAYOR" sex="F" sheetIndex = 17 >
<variant prof="LEADER" sex="F" sheetIndex = 15/ >


<variant prof="WRESTLER" sex="F" sheetIndex = 21/ >
<variant prof="BOWMAN" sex="F" sheetIndex = 33/ >
<variant prof="CROSSBOWMAN" sex="F" sheetIndex = 35/ >
<variant prof="SPEARMAN" sex="F" sheetIndex = 25/ >
<variant prof="PIKEMAN" sex="F" sheetIndex = 25/ >
<variant prof="SWORDSMAN" sex="F" sheetIndex = 23/ >
<variant prof="BLOWGUNMAN" sex="F" sheetIndex = 37/ >


<variant prof="MASTER_WRESTLER" sex="F" sheetIndex = 21/ >
<variant prof="MASTER_BOWMAN" sex="F" sheetIndex = 33/ >
<variant prof="MASTER_CROSSBOWMAN" sex="F" sheetIndex = 35/ >
<variant prof="MASTER_SPEARMAN" sex="F" sheetIndex = 27/ >
<variant prof="MASTER_PIKEMAN" sex="F" sheetIndex = 27/ >
<variant prof="MASTER_SWORDSMAN" sex="F" sheetIndex = 29/ >
<variant prof="MILITIA_COMMANDER" sex="F" sheetIndex = 37/ >

<variant sex="F" sheetIndex = 1/ >
</creature>
</creatures>

Anything major I'm missing out on? I attempted to delete the pointers to noble professions (assuming they're not supported), but that didn't seem to have an effect.
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