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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.5%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 210 (32.7%)
I only try it occasionally.
- 173 (26.9%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 640


Pages: 1 ... 81 82 [83] 84 85

Author Topic: Stonesense: Usage Poll!  (Read 718292 times)

Rose

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Re: Stonesense: Usage Poll!
« Reply #1230 on: October 22, 2016, 03:51:18 am »

Not at the moment.
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1231 on: October 22, 2016, 10:56:33 am »

I think the main obstacle there is the lack of 64-bit allegro, but there could also be some compiler errors to sort out.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

jecowa

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Re: Stonesense: Usage Poll!
« Reply #1232 on: October 22, 2016, 04:29:10 pm »

Would a 32-bit StoneSense work fine with 64-bit Dwarf Fortress?
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1233 on: October 22, 2016, 05:22:37 pm »

No, because it runs in-process.

There was some effort put into getting it to run out-of-process, and it uses RemoteFortressReader for some things, but that's not complete yet.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

DragonDePlatino

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Re: Stonesense: Usage Poll!
« Reply #1234 on: October 23, 2016, 08:01:45 pm »

Have you considered porting Stonesense to another rendering library? From what I understand, Allegro is a very old rendering library that doesn't even support hardware-accelerated graphics...Recently I've been using SFML which is a very powerful and easy-to-use successor to SDL 2.0. Native support for PNGs, vertex arrays and GLSL shaders, too!
« Last Edit: October 23, 2016, 08:04:43 pm by DragonDePlatino »
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1235 on: October 23, 2016, 09:44:04 pm »

I believe one reason that Allegro was chosen was because trying to use SDL in two threads at once causes issues (not to mention that SDL 1.2 only supports one window). I wouldn't want to replace it with something else myself, and I'm not sure Stonesense strictly needs the extra performance boost and other features, but I'm not opposed to using something else.

SFML does have some advantages over SDL, but SDL also has its advantages, so I wouldn't say SFML is a successor, really. (There was actually an SDL release 3 days ago - not that that's a good metric, or representative, since the release before that was in January, but SDL is still pretty well-maintained.)
« Last Edit: October 23, 2016, 09:46:45 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Stonesense: Usage Poll!
« Reply #1236 on: October 23, 2016, 10:29:42 pm »

Your info is out of date.

The version of allegro that stonesense uses does use hardware acceleration, and was bleeding edge new when it was put into stonesense.


Currently, allegro is being maintained more than stonesense is,  which should tell you something.
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DragonDePlatino

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Re: Stonesense: Usage Poll!
« Reply #1237 on: October 23, 2016, 10:51:34 pm »

Ah, yes. I guess that was a misconception on my part. Compared to SDL 2.0, I rarely hear about Allegro being used.

A bit off-topic: Is Allegro a good rendering library compared to its contemporaries? I've heard it has support for indexed palettes and different rgb colorspaces so I've always been curious to try it. The C binding of SFML is a bit awkward to use but I've heard Allegro works well with C. :D
« Last Edit: October 23, 2016, 10:53:28 pm by DragonDePlatino »
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Rose

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Re: Stonesense: Usage Poll!
« Reply #1238 on: October 23, 2016, 10:53:33 pm »

Sadly, indexed pallette support went out when gpu support came in.

It's decent enough, at any rate. I haven't used SDL, so I can't make a comparison.
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Jawa457

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Re: Stonesense: Usage Poll!
« Reply #1239 on: November 25, 2016, 03:50:15 pm »

I am getting an error "Stonesense is not a valid command". how can I activate stonesense
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1240 on: November 25, 2016, 03:58:34 pm »

What version of DFHack? (And what OS and build?)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Jawa457

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Re: Stonesense: Usage Poll!
« Reply #1241 on: November 26, 2016, 06:19:57 pm »

 I just pulled the latest windows zip link off of github
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1242 on: November 26, 2016, 06:37:50 pm »

Okay, but which one?

Edit: If it's 0.43.05-alpha2, it probably doesn't include Stonesense, but it's helpful if you can idenfity which DFHack version you're using (it's part of the filename of the file you downloaded, and it's displayed on the title screen and in the DFHack console on startup). There are also 32-bit and 64-bit Windows versions now, and it's possible that only one of them doesn't have Stonesense, but I think neither of them do.
« Last Edit: November 26, 2016, 06:42:18 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: Stonesense: Usage Poll!
« Reply #1243 on: November 26, 2016, 07:15:22 pm »

IIRC commands are case-sensitive - are you typing "Stonesense" or "stonesense"?  There is a difference!
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Jawa457

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Re: Stonesense: Usage Poll!
« Reply #1244 on: November 29, 2016, 09:50:21 pm »

0.43.05 alpha 1
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