Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 114 (18.8%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 189 (31.2%)
I only try it occasionally.
- 166 (27.4%)
I have no idea why I'm even in this thread, I don't use it.
- 136 (22.5%)

Total Members Voted: 603


Pages: 1 2 [3] 4 5 ... 84

Author Topic: Stonesense: Usage Poll!  (Read 573392 times)

Nunzillor

  • Guest
Re: Stonesense: New official thread.
« Reply #30 on: April 06, 2012, 10:53:33 pm »

Having trouble getting Stonesense to work on an Ubuntu 12.04 live USB (DF 34.07).

stderr.log reads:

Spoiler (click to show/hide)

The DFHack terminal tells me:
Spoiler (click to show/hide)

Any ideas?
FYI: I do have the libjpeg8 package installed.

Edit: i installed another package on a whim, and noticed some progress.
DFHack terminal now says:

Spoiler (click to show/hide)
when I try to run stonesense from the DFHack terminal.  Stonesense launches, but shows only a white screen.

Edit 2: Turns out the white screen was due to the fact I had the game centered on an open field.  This is what it looks like if used near the actual fortress:


« Last Edit: April 09, 2012, 05:51:33 pm by Nunzillor »
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Stonesense: New official thread.
« Reply #31 on: April 06, 2012, 11:18:28 pm »

The ladydwarfs look great!
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Robotic

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #32 on: April 07, 2012, 12:14:57 am »

Thanks for this, first time I've been able to run stonesense, makes me wish I'd kept my old saves.  Looks really great!
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #33 on: April 07, 2012, 10:23:38 pm »

OK, so in the near future we will need:

Engraved tracks, wooden tracks, metal tracks
All of the above on ramps (probably also including those annoying ramp top bits)
'Stopping points'
'Rollers'[1]
Bridge tracks?[2]
Wood and metal minecarts

We may want to see how some of it pans out in game first, but we can probably have the basics sprited in advance. Hopefully this may inspire someone to have better sprites than this ready for when they are needed...

Spoiler (click to show/hide)

[1] may be subject to reinterpretation?
[2] Toady said "bridges now also act as tracks"- this might mean *all* bridges...
Logged

Mala

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Stonesense: New official thread.
« Reply #34 on: April 08, 2012, 12:11:54 am »

Oh hello. look wo suddenly showed up.


Will I need to take you off the retired list?
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #35 on: April 08, 2012, 04:30:53 am »

Will I need to take you off the retired list?
Hmm. I'm more in that sort of semi-retired hangs-around-but-doesn't-get-much-done state...

Leave it as retired unless/until sufficient evidence to the contrary is found 8-)
Logged

Caldfir

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #36 on: April 10, 2012, 10:14:05 am »

Having trouble getting Stonesense to work on an Ubuntu 12.04 live USB (DF 34.07).
...
Edit: i installed another package on a whim, and noticed some progress.
DFHack terminal now says:

Spoiler (click to show/hide)
when I try to run stonesense from the DFHack terminal.  Stonesense launches, but shows only a white screen.

Edit 2: Turns out the white screen was due to the fact I had the game centered on an open field.  This is what it looks like if used near the actual fortress:
Spoiler (click to show/hide)

That log message is the correct one as far as I'm aware (indicates SS is running properly) but there's clearly something very wrong with the texture loading. 

If you press F10 what do you get?  You could also try setting [RENDERER:ANY] to [RENDERER:SOFTWARE] in init.txt, and see if that makes a difference. 

edit: unrelated: behold!
Spoiler (click to show/hide)
If anyone's keen, they can grab the dwarf images and sprites early from here.
« Last Edit: April 10, 2012, 11:31:46 am by Caldfir »
Logged
where is up?

Octopusfluff

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #37 on: April 10, 2012, 02:36:20 pm »

So, after a bit of hiatus from Dwarf Fortress, I came back and looked through the old stonesense thread, and saw that support for various clutter had been added. This enthused me enough to get the game going again using 34.07.

Strangely, only a very small subset of the objects that I embarked with show up in stonesense; mostly just wood (not wooden objects, but wooden logs) and cave spider silk items.

I enabled debug mode to see if maybe it just didn't have sprites for the rest of the items, but the debug cursor doesn't seem to believe there are any other objects aside from the ones it shows.

Is this a stonesense issue, or a dfhack issue, or ...?
Logged

bukitodinos

  • Bay Watcher
  • IM FUCKING DEAD WOOOOO!
    • View Profile
Re: Stonesense: New official thread.
« Reply #38 on: April 10, 2012, 02:39:47 pm »



:)
Logged
I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Octopusfluff

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #39 on: April 10, 2012, 02:53:31 pm »

Update.

After playing a bit, some things that WERE showing up in my stockpiles have since vanished, including the debug cursor in stonesense indicating there are no items in that square.

The items in question that used to show up haven't moved.
Logged

Mala

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Stonesense: New official thread.
« Reply #40 on: April 10, 2012, 07:37:08 pm »

I'm not actually sure why that happens, to be honest, and the only way I know to fix it involves reading from a different list of items which would be hell slow.
Logged

Octopusfluff

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #41 on: April 10, 2012, 07:47:09 pm »

I'm not actually sure why that happens, to be honest, and the only way I know to fix it involves reading from a different list of items which would be hell slow.

So I'm at least not the first person to experience this?

Anything we could do to try to troubleshoot this? I'm willing to help, if I can be of assistance.
Logged

Mala

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Stonesense: New official thread.
« Reply #42 on: April 10, 2012, 07:49:19 pm »

I experience it quite a lot, and I don't really know what's up.
Logged

Weaselcake

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #43 on: April 11, 2012, 01:03:58 am »

What happened to my old fat pudgy stonesense dwarves?

I don't like these featureless flat pale dark-looking ones. :(
Logged

Octopusfluff

  • Bay Watcher
    • View Profile
Re: Stonesense: New official thread.
« Reply #44 on: April 11, 2012, 04:21:00 am »

I don't like these featureless flat pale dark-looking ones. :(
So... which is it? Pale or dark? :)

They are a little dark-skinned compared to the old dwarves, but I don't really see how the old ones were 'pudgy' (or how this would be a desirable trait); the new ones seem pretty stout to me. Ah, subjectivity.

« Last Edit: April 11, 2012, 04:26:25 am by Octopusfluff »
Logged
Pages: 1 2 [3] 4 5 ... 84