Let's open up our eyes a bit and look around without the blinders on.
While there is little point in my adding any further serious argument to this, without it circling around and around the same points, there are a couple things I have to say to this...
First, I have seen very little willingness on your part to consider what other people are saying, so the fact that you are accusing people of "putting on blinders" by arguing against the points you have made, thus demonstrating their reading and considering of these points does your argument no favors.
The arguments I have see thus far have been:
It introduces more micromanagement - Which, I have argued against by pointing out that the system does not have to be one where a stockpile full of chisels are made per combine. It could very easily be configured along the same lines as equipping weapons.
It adds nothing to the gameplay - In my Q&A section I quite openly stated that tools by themselves would not add anything to the game play, but, viewed as a system and as part of other changes, both planned and requested, would add a strong framework for things which DO add a lot of value to game play.
It adds no meaningful choices - See above, and also, as silverionx pointed out, not every change needs to have immediate earth-shattering choice impact, and this would constitute a framework not an end solution to game play. Much like your Alchemy suggestion, I might add.
It's not fun - Fun is subjective. What is not fun for you may be an absolute riot for others. Consider how many people walk away from DF because it is not fun for them, while so many of us become hopelessly addicted because it IS fun for us.
All of these and lots lots more have been covered in both responses on this thread, and on links that I have posted in this thread. So do not say that I have not considered nor tried to objectively counter these arguments. Each of the arguments presented against the topic have been addressed individually and en masse, . Every objective argument has been countered with an objective argument, and the same for subjective ones. So, I am not sure where you are coming from on this. You have latched on to one sentence at the end of a long post and are basing your remarks solely on that one comment.
Second, many of your statements have turned an argument on the merits of an idea into some sort of personal attack. In that quote, you are not saying that people are mistaken in their beliefs in some things, you are not trying to offer some new perspective on the problem that might convince others to see why you are arguing for this, you are functionally saying that anyone who disagrees is doing so because of willful ignorance or spitefulness.
No, I haven't viewed any of this as a personal attack, as I have told you quite pointedly in private correspondence. Secondly, this comment right here IS basically a personal attack, but one which doesn't bother me in the slightest. Also, as far as not trying to add new perspective, I have tried numerous times to add new perspective to the idea. I even included myself in the statement about not looking at the problem with blinders on because I realized that for the first part of this thread we were ALL looking at workshop items only as tools. As for disagreeing with people, I thought that is part of debate was all about, trying to convince other people to change their point of view and see things from a different perspective. The whole post(where this quote came from) regarding different ways that abstracting the tools would add new and interesting elements to the game was part of that attempt.
There is no point in trying to have a conversation with someone accusing you of only disagreeing with them not because your concerns are valid, but because they are trumped up and only argued out of spite.
I have not said that yours, or anyone else's concerns were not valid. I have said that they were looking at the problem from too personal of an angle. I.E. The game is not being designed for one particular player type with one particular set of tastes, so trying to say that something is not fun because you personally do not enjoy it is not a valid argument. That is Game Design 101 and is one of the FIRST rules of player-centric game design. I have repeatedly said that abstracting these to the raws, it would allow players/modders to mold the game environment to suit their particular play-style, instead of trying to shoehorn players into a one size fits all. And, as you have pointed out, Toady has expressed that he wants to move everything to the raws anyway, so this is something that could be implement parallel to a change that has already been planned. This is no different then suggesting that the user interface be abstracted to <xml>, along with proper tags/mechanics support, so that people who were so inclined could modify it to suit their needs/tastes.
The fact that you keep acting surprised when I point these things out to you, Ravaught, tells me you don't understand how to have an argument that doesn't involve these sorts of insults.
Not sure what you are talking about? That you were insulted by something that was not aimed at you? Not surprised at all. Secondly, what insult? If I include myself in the blinders statement, which seems to be what you are referring to, then I insulted myself as well (note that I repeatedly used 'Our'/'We' and not the singular indicative). Referring to tunnel vision on a problem, or looking at it from one angle only is often referred to as having blinders on. It is not an insult. This is twice now that you have gotten hurt over something that was never intended to be hurtful. I did tell you that it was disingenuous to argue play style differences as a reason for criticizing a mechanic that would allow flexibility for all play-styles, and I stand by that statement because it is true. If you will notice, the layout that I have suggested here does not presuppose any particular style of game play. Whereas, by way of contrast, NOT changing it ensures that certain subgroups of players are not given the chance to play as they like. That is what is meant when I say that criticizing an idea that applies to the game as a whole based on personal play style preferences is disingenuous(false, not in good faith). As a side note, if you will look the statement was not directed at anyone in particular, it was a generalized comment about a type of argument. As you have suggested that I do not argue my position so critically, might I suggest in turn that you not be so quick to take offense and read too much into every uttered word? If you spend your life looking for insults, you are sure to find them.
Quite frankly, I don't know you. I don't know any of you personally. I have nothing against any of you personally. The only reasons I am here are to try and support DF both monetarily and with suggestions for improvement, and for my own benefit as it allows me an opportunity to critically examine the game design choices of a game that I consider to be both brilliant and brilliantly flawed. You formerly were egregiously insulted because I suggested that you were derailing a thread by moving it into a tangent area, for which I apologized. Now you are once again insulted by a comment that was not even directed at you. Why? Are you that ready to take offense?