Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13]

Author Topic: (Active) Kelnimar - Metalpaths  (Read 10310 times)

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #180 on: June 29, 2012, 02:08:56 pm »

Thanks for the encouragement!

I think getting the marksdwarfs into the minecarts shouldn't be very difficult - all we need is an additional burrow on top of the stops and the marksdwarfs assigned to it. I would love to try it out, but a) I don't have any good targets right now, and b) to get them out again, you have to stop the whole M.A.D.S. - and I don't know if they will survive getting smashed into a wall. Plus, they aren't very accurate right now on their own feet, so if I did it, we would have to take the experiment with a grain of salt.

Anyway, if a siege shows up, I'll try it, and if not, my successor can do whatever.
Logged
From the rocky wind-swept coast to the high blue mountains, your generosity has exploded with the force of a dozen atomic bombs.  You have seen the light through the darkness and have seen the truth:  there is nothing we cannot achieve if we work together.  Through your power the world has opened and given new life to those once thought doomed to toil in mediocrity.

DrKillPatient

  • Bay Watcher
  • YARR
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #181 on: June 29, 2012, 11:01:41 pm »

Here are some questions I've thought of while reading this thread (an excellent read indeed!). Perhaps they're worth investigating:
- Can a melee-weapon-armed dwarf hit enemies while riding past them in a minecart?
- Does the additional momentum from the minecart will supplement the force of the swing?
- Can enemies strike at a dwarf in a minecart, and if so, do they suffer any penalty for doing so?
- If a weapon is embedded in a minecart-riding dwarf, will it be yanked out of the wielder's hands and carried along? If not, will it be pulled out of the dwarf by the advance of the minecart, subjecting him to additional blood loss?


Some more detailed ideas, if the above concepts work:

I envision a three-tile-wide tunnel with a track on either side (leaving a 1-tile-wide walkable path down the middle), down each of which are sent dwarves in minecarts (a squad per track?) in rapid succession. The dwarves ride past enemies in the tunnel and brutalize them as necessary. Since the dwarves come from inside the fortress and ride the minecarts toward the entrance of the tunnel towards (and past) the oncoming foes, they will be in an excellent position to stop anyone that attempts to flee.

Another, somewhat more ridiculous, idea: Drop an enemy into a pit, then fire four minecarts at them simultaneously, one each from N/S/E/W (floodgates would block those openings in the sides of the pit until they are fired). Place a silver-warhammer-wielding hammerdwarf in each minecart. A trash compactor, if you will.
« Last Edit: June 29, 2012, 11:42:31 pm by DrKillPatient »
Logged
Dr. KillPatient likes elves for their exotic animals, although their zealotry can be irritating. He absolutely detests magma's memetic qualities.

I've written bash scripts to make the use of DF easier under Linux!
Current scripts: DF Autoget, Dwarf Therapist builder, [EXOTIC] tag manager

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #182 on: July 01, 2012, 11:20:48 am »

Seasonal Report 4 - Summer

Events

Two elven traders just didn't want to die. I had to make a modification to the Auto-Trader to get rid of them.

I dumped a few glass disks on the hatch covers and pulled the lever. One elf dodged, the other one got sliced into bits.
The remaining elf survived way too many minecart collisions, but died after a month or so by skidding on his head.

The dwarfs were very suicidal in this season, too. They either tried to clean up a blood-covered underground track while another dwarf pushed the minecart, or wandered on the tracks for no reason. There were quite a few additions to the hospital and the graveyard. Unfortunately, one of the marksdwarfs died, too.
All this dying produced some unhappy thoughts, and a lot of dwarfs were close to tantruming. I still got some more migrants, though.

I did my last experiments, and in the process of shooting the last minecart, the dwarf who recovered the previous minecart got hit. Another dwarf went to recover the cart, and they both uncovered an ambush.


The goblins went after the wounded glassmaker, who thankfully had no friends. This allowed the miner, one of the most popular dwarfs, to escape.


The active denial system was loaded, the dwarfs pulled the lever and were ordered to put three more minecarts on the tracks. The goblins were too close to try out the minecart squad, and just one death of a popular civilian might have been the end of the fortress. Instead, I placed the marksdwarfs on top of the windmill platforms.

The minecarts worked as intended.


Two marksdwarfs on the windmill level took care of the axegoblin and three crossbowgoblins were injured by minecarts, the rest fled to the north. One marksdwarf got a bolt in the leg and passed out. The third marksdwarf was late to the party and didn't get in position to fire, but tried to bash the unconscious axegoblin in the head - there might be some relation to the fact that I couldn't get him to train.
Honorable mention goes to a stray giant mantis, who first strangled the axegoblin to death, and then tore two marksgoblins limb from limb.


The last marksgoblin was problematic because he landed on the tracks, and mantis and marksdwarf tried to engage him in melee combat. The giant mantis retreated after a few of its legs got fractured, the marksdwarf continued pushing the crossbowgoblin in the head even with a broken upper spine. Luckily, he was friendless, too.
At this point, I stopped the M.A.D.S. and let the last capable marksdwarf, the militia captain, take care of the problem. He emptied his quiver into the goblin, and bashed it in the head to no avail.
Just in time, the previously injured marksdwarf emerged from the hospital, bearing a leg cast, a crutch and a quiver filled with bolts. That was the end of the ambush.
Results: two dead dwarfs, four dead goblins. The giant mantis is fully healed.

End stats:


Progress

I finished my minecart trajectory experiments by extending the rollers to a length of 20 tiles.


Surprisingly, the resulting trajectories were identical with the previous ones using 10 rollers.
Conclusion: Using more than ten consecutive rollers is a waste of energy.

That's it for me, here is the save.

Advice for my successor

Don't forget to set the population cap! Don't make my mistake.
The dwarfs are still pretty unhappy. I'm especially concerned about the mayor - she hates her rooms and she hates dwarfs complaining about their dead friends. I ordered a few platinum bars to be made, maybe some platinum furniture will cheer her up.
Putting a wall at the end of the roller platform could transform it into a high altitude shotgun - that might be a more practical application than examining flight paths.
Only two marksdwarfs are left, reinforcements might be a good idea.
And if you ignore all of this, that's fine, too.

I would like to close with an overview of the main level.
Spoiler: z-level 0 (click to show/hide)

I had fun, and it was a very carthartic experience.
« Last Edit: July 01, 2012, 11:29:44 am by Trif »
Logged
From the rocky wind-swept coast to the high blue mountains, your generosity has exploded with the force of a dozen atomic bombs.  You have seen the light through the darkness and have seen the truth:  there is nothing we cannot achieve if we work together.  Through your power the world has opened and given new life to those once thought doomed to toil in mediocrity.

tahujdt

  • Bay Watcher
  • Bearer of the sigsword
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #183 on: July 02, 2012, 03:39:52 pm »

Can I take this turn?
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
I always figured the dwarf just glared at the metal until it was intimidated enough to change into what the dwarf wanted it to.
oxxxxxxx{;;;;;;;;;;;;;;;;;;;;;;;;;;;;;>

Gilihad

  • Bay Watcher
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #184 on: July 13, 2012, 06:42:24 pm »

We should probably keep this moving, so I vote yes.
Logged
吴钧非君也非臣也非小人也不善不恶欲无道无名

Naryar

  • Bay Watcher
  • [SPHERE:FIRE][LIKES_FIGHTING]
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #185 on: July 17, 2012, 11:45:19 am »

Go on, Girlinhat doesn't seem to follow this anymore, but i'm quite certain she will not mind.
Logged
A medium-sized reptilian creature. It can breathe fire and is magical. These monsters can live for thousands of years.

Naryar's Modding Thread

aussieevil

  • Bay Watcher
  • It's time you and I had a talk about Fun.
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #186 on: July 17, 2012, 01:49:59 pm »

What the hell, I'll take a turn.
Logged
Henry Freeman no get out of here fast as you can...

Gilihad

  • Bay Watcher
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #187 on: August 16, 2012, 11:55:26 am »

So... what's up? Are we still performing science?
Logged
吴钧非君也非臣也非小人也不善不恶欲无道无名

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #188 on: August 16, 2012, 12:53:32 pm »

i hope so
Logged
AseaHeru: transalated from elvish (LOTR style) to "Leaf Lord". And i shall NOT change it. AND that is elf skin from towerdude. http://theuglydance.com/?v=jzeohatfmh is a thing i did. that is PART of me. http://www.youtube.com/watch?v=PXYvpdaVGCY
http://aseaheru.tumblr.com/post/36926112707/halloweenpunk-my-chemical-romances-blood PLAY IT NOW.
................
Migrants.... S-survived?
WHAT FUCKING HERESY IS THIS!?

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: (Active) Kelnimar - Metalpaths
« Reply #189 on: August 16, 2012, 01:14:20 pm »

A lot of minecart science has been done in other threads. Still, in my opinion, if anyone wants to grab the map, have some fun and tell us about it, feel free.
Logged
From the rocky wind-swept coast to the high blue mountains, your generosity has exploded with the force of a dozen atomic bombs.  You have seen the light through the darkness and have seen the truth:  there is nothing we cannot achieve if we work together.  Through your power the world has opened and given new life to those once thought doomed to toil in mediocrity.
Pages: 1 ... 11 12 [13]