Early Autumn, Year 5, Kelnimar
So it has been only one season.
The dwarves were crying for beer when I arrived. Being a mostly pragmatic overlord, I accepted their demands. Booze production has been installed and booze stocks are now sufficient. After all they will not work as well without beer. May as well slaughter a few animals to give them meat... when the horse population will be a bit bigger.
I have started the building of the minecart active denial system (aka minecart shield). It will take a bit of time, maybe I won't have enough time to finish it, at least I can make most of the infrastructure.
On z-1, , on the pits of Girlinhat's caravan FUN machine, there is a lone survivor trader elf that refuses to leave. While I develop dark, minecart-y plots to break some of his limbs, they seem not to succeed for now. Let us see what the future will hold for him.
Migration wave and a baby have brought population to 31. I just hope the pop will not explode. Am I allowed to limit popcap to 40 ?
Next update will be start of year 6, then I will probably make another update at the half of year 6 and then last update at year 7, with the stockpile. That will not take more than a day from now on, I believe.