Early Autumn, Year 6, Kelnimar
In Spring I welcomed the elves with Girlinhat's diplomacy machine.
Results were mild. One dead, a few wounded with one activation of the machine. Bah.
Now for the finished minecart active denial system...
(starting location being that 3x3 set of rollers in the northeast, the whole thing functions clockwise. The lever for the defense system floodgates is at z-1.
So yeah. It doesn't seem to work, at least not as I wanted. It starts well and quick, and then slows down and stops at the last roller station before the start (the one at the east of the workshops).. Both for push and ride options. So it's pretty unusable for goblins.
I have no idea what is the problem, rollers are in the correct direction and well powered and active though ! Especially the last roller which doesn't seem to pick up minecarts and accelerate them.
Using the thing is quite easy - you open the floodgates via lever at z-1, wait till a dwarf picks up the minecart and puts it on the track stop, and wait till a dwarf pushes it.
I also had giant kea problems (they killed one of my mechanics and stole minecarts), and a berserk mood clothier which I totally forgot and which I dogpiled with other dwarves via military, worked fine and the berserk died without harming other people durably. So I built a small basic graveyard at z-6.
Final update, have noo idea how to fix that thing so I'm releasing two seasons in advance. Next player can fiddle with it and try to fix it... or just wall off the whole fort.
Here's the download: http://dffd.wimbli.com/file.php?id=6418
Overseer Naryar out.