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Author Topic: TPN :: You are a mage — regroup  (Read 45515 times)

Skyrunner

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TPN :: You are a mage — regroup
« on: April 07, 2012, 11:18:48 pm »

TPN
OOC

Child, why do you not sleep?

 ". . ."

The tale of creation, again? But I have told it to you many times now ... It is also a short one.

... Fine, I shall recite it again for you, my dear. It all started when there was three in the world ...


At first, there was chaos, order, and nothingness.
Then, there was the world.
And all was good.

At first, there was nothing on the world.
Then, there was the sky, the earth, and life. Glorious, abundant life, living on the earth of creation, under the pure sky.

At first, there was magic, but now, there is not. They say magic had three levels of power; the first of the most pure and powerful, the sky, the earth, and life, and the second slightly less pure, less powerful, and more precise, and then there was the third level, the individual spells the mages cast. But it is all gone now: some say magic was just a fable dreamed up by fickle children under a warm night like this one.

Sometimes, you can hear the whisper of the sky, child,  and the hum of earth, and the steadfast march of life, they say... Maybe it is waiting in you, waiting for something, waiting for a chance to rejoin with us and revel in all of its splendor...

Good night, young one, and may you have three dreams tonight.



Drei is a somewhat sandbox game of magic.

There are three basic magic types, sky, earth, and life.



Each type has three secondary schools under it.

Sky : Pure, light, ideals
  - Electricity
  - Light
  - Preservation

Earth : Solid, creation, reality
  - Ice
  - Dark
  - Creation

Life : Dynamic, adaptation, compromise
  - Fire
  - Nothingness/Void
  - Adaptation

The secondary schools are each part of another triangle.
Fire-Electricity-Ice (Elemental)
Void-Light-Dark (Existance)
Adaptation-Preservation-Creation (Primal)

The teritary schools are not actually schools, but the various ways you use a spell.


There are two ways to cast magic. One is spontanously shaping magic into what you want, and the other is using a fixed 'spell' you research in advance. You can use both. How one codifies a spell is unknown to you.

The world as you know it is a ring of nine villages that are all in viewing distance of each other. There is rumored to be a tenth village in the middle of the ring, but no-one has found it. One day in the forest, you stumble upon a totem.


The totem is called a namu.


You gain some knowledge of what 'magic' is (the info in this post). You do not know what are the consequences of magic, how the villagers would accept you, and the finer nuances of magic.

You are young. You are different.

You are a mage.



Basic rules
1. Signing up is done first-come. There probably won't be a waitlist, unless someone drops out.
2. Most things are resolved with one d6.
3. Spontanous magic is done by rolling three d6s in a row. The first is Ideal, the second Power, and the third Realization. Ideal is where you imagine how the magic manifests. Power is when you conjure the raw force needed for it. Realization is the shaping of ideal and power into an actual spell.
4. Codified spells have a 5% chance of failing. Otherwise, it is reliable.
5. Roleplaying is encouraged D:
6. It is preferable if you bold all actions and always write your name and secondary school.
7. Dark isn't Evil. Light isn't Good.
8. One person per secondary school



character sheet:

Name:
Age (14~25):
Gender:
Appearance:
Personality:

Primary school:
Secondary school(must be under the above primary school):

One skill: (ex, Hunting, Herbs, Haggling...; provides +1 to rolls)



Help:

freeformschooler for some help on the magic.
You are King - I borrowed its three-dice-roll magic. >.> I hope you don't mind ...
« Last Edit: November 01, 2012, 03:02:39 am by Skyrunner »
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Lillipad

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Re: TPN :: You are a mage. (0/9 players)
« Reply #1 on: April 08, 2012, 12:07:11 am »

Spoiler: character sheet (click to show/hide)
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The Fool

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Re: Drei : Magic and three (0/9 players) - You are a mage.
« Reply #2 on: April 08, 2012, 12:15:22 am »

Spoiler: Character Sheet (click to show/hide)

I assumed that pocketwatches were commonly available in the description. I hope you don't mind.
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Flying Dice

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Re: TPN :: You are a mage. (0/9 players)
« Reply #3 on: April 08, 2012, 12:15:53 am »

Spoiler (click to show/hide)
« Last Edit: April 08, 2012, 12:24:54 am by Flying Dice »
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Sinpwn

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Re: TPN :: You are a mage. (0/9 players)
« Reply #4 on: April 08, 2012, 12:18:11 am »

Spoiler (click to show/hide)
(I presume adaptation is things like shape shifting and transmutation?)
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IronyOwl

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Re: TPN :: You are a mage. (0/9 players)
« Reply #5 on: April 08, 2012, 12:21:50 am »

Spoiler: Character (click to show/hide)
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Evilsx

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Re: TPN :: You are a mage. (0/9 players)
« Reply #6 on: April 08, 2012, 02:29:25 am »

Let give this a go
Spoiler (click to show/hide)
« Last Edit: April 08, 2012, 02:36:16 am by Evilsx »
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Grek

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Re: TPN :: You are a mage. (0/9 players)
« Reply #7 on: April 08, 2012, 05:41:21 am »

Sure, why not?

Spoiler (click to show/hide)
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NRDL

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Re: TPN :: You are a mage. (0/9 players)
« Reply #8 on: April 08, 2012, 05:46:53 am »

Spoiler (click to show/hide)
« Last Edit: April 08, 2012, 05:48:54 am by NRDL »
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Tiruin

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Re: TPN :: You are a mage. (0/9 players)
« Reply #9 on: April 08, 2012, 05:47:38 am »

Misleading title...

Spoiler (click to show/hide)


I think people are forgetting:
One person per secondary school

Evilsx, this means you. Darkness is already taken. Preservation, however, is not.
« Last Edit: April 08, 2012, 05:58:53 am by Tiruin »
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Caz

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Re: TPN :: You are a mage. (0/9 players)
« Reply #10 on: April 08, 2012, 05:59:10 am »

5...6...7....8... GODDAMNIT!

Watching.
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Flying Dice

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Re: TPN :: You are a mage. (0/9 players)
« Reply #11 on: April 08, 2012, 10:26:35 am »

5...6...7....8... GODDAMNIT!

Watching.

Heh, I know that feeling too well. Not this time, though.  :P


Looking forward to this quite a bit.
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Lillipad

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Re: TPN :: You are a mage. (0/9 players)
« Reply #12 on: April 08, 2012, 01:23:05 pm »

5...6...7....8... GODDAMNIT!

Watching.

There's still a chance for you to join because:

I think people are forgetting:
One person per secondary school

Evilsx, this means you. Darkness is already taken. Preservation, however, is not.
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Flying Dice

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Re: TPN :: You are a mage. (0/9 players)
« Reply #13 on: April 08, 2012, 01:57:09 pm »

5...6...7....8... GODDAMNIT!

Watching.

There's still a chance for you to join because:

I think people are forgetting:
One person per secondary school

Evilsx, this means you. Darkness is already taken. Preservation, however, is not.
True. If Caz is quick, he could poach the remaining spot.
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Skyrunner

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Re: TPN :: First glance
« Reply #14 on: April 08, 2012, 03:08:23 pm »

The setting is the general age of fantasy. Fool's pocketwatch and pince-nez can be said to be quite rare :P

Adaptation is, in the context of Creation-Preservation-Adaptation, changing how things are. So...yes.

Either Evilsx chooses the open school, or Caz comes and swipes the spot.  Preservation is left.





You are [1]. It was mostly a normal day for you, as far as you were concerned, when you stumbled upon a [2] totem ('namu') in the forest. The namu was about six-and-a-half feet tall, and had small wing shapes on either side. There was a round knob on the middle. It seemed to call out to you, and you followed, and you touched the totem. Then, you were knocked out.

When you came to, you found yourself laying on the ground next to the namu. It seemed to be a regular wooden pillar now, without that call that beckoned you to come. You vaguely remember that the letters T, P and N were written on the totem prominently, but not anymore. You remember that the N was backwards, and that the letters seemed to slide off the wood onto... or rather, into you.

You feel power. The power of [3], the power over [4], and also the fact that you somehow know there are 5/5 units of power circulating within you. You feel healthy.



[1]
[2]
[3]
[4]
Inserpale greenlifenothingness
Thokipale redearthdarkness
Mierpale blueskylight
Kaelandark greenlifeadaptation
Saldendark redearthcreation
Jacquesbright redearthice
Nixbright blueskyelectricity
Ailebright greenlifefire



If it is not to much of a bother, I would like you to track your own inventory and power. So, at the end of each post that has a bolded action on it, in spoilers it would be nice if you placed your character name, secondary school, skill(s), power count, and inventory.
« Last Edit: April 08, 2012, 03:10:16 pm by Skyrunner »
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