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Author Topic: Medikohl's Expanded DF Mod version 1.8 (for 0.34.09)  (Read 16846 times)

nocker

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #15 on: April 13, 2012, 09:15:36 am »

katanas are just masterwork bastard swords, anyway.
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Meph

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #16 on: April 13, 2012, 01:16:20 pm »

Just read your improved dog raw, please do note that now huskies can brred boxers and so on... maybe you should split them into different creatures.
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medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #17 on: April 13, 2012, 03:32:09 pm »

A stone katana ?  :-\
well honestly, it makes as much sense as a stone short sword.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #18 on: April 13, 2012, 03:33:20 pm »

Just read your improved dog raw, please do note that now huskies can brred boxers and so on... maybe you should split them into different creatures.
but then huskies couldn't breed WITH boxers
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Deon

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #19 on: April 13, 2012, 03:37:51 pm »

A stone katana ?  :-\
well honestly, it makes as much sense as a stone short sword.
No, stone short sword makes sense. It's like the mayan sword. Katana on the other hand...

That's the stone short sword (real):


or it could be like this:


Now imaging making this out of stone:


Yeah...

Even iron katanas were breaking VERY often. Stone katanas are not possible :).
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medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #20 on: April 13, 2012, 03:49:06 pm »

well to be honest no mining race has katana's so they don't actually show up in the game.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Naryar

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #21 on: April 13, 2012, 04:24:25 pm »

It's just how a katana is built is totally impossible to do with stone. Hell I would rather see a chitin, bone, nail, or even wooden katana (NOT a bokken though), rather than a stone katana.

Obsidian short swords are possible, because the handle and weapon is made of wood, only the cutting edges are obsidian.

Also, you want creature suggestions ?

http://en.wikipedia.org/wiki/Pseudoscorpion

Go. In DF terms, scorpions with no tail and tail stinger and poisonous pincers. Kinda like a tick with pincers, really.

The giant pseudoscorpion should be nice. Digestive enzyme venom should be necrosis... FUN for everyone !
« Last Edit: April 13, 2012, 04:34:33 pm by Naryar »
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medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #22 on: April 13, 2012, 04:29:32 pm »

It's just how a katana is built is totally impossible to do with stone. Hell I would rather see a chitin, bone, nail, or even wooden katana (NOT a bokken though), rather than a stone katana.

Obsidian short swords are possible, because the handle and weapon is made of wood, only the cutting edges are obsidian.

how would I go about making chitin katanas?
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Naryar

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #23 on: April 13, 2012, 04:43:47 pm »

It's just how a katana is built is totally impossible to do with stone. Hell I would rather see a chitin, bone, nail, or even wooden katana (NOT a bokken though), rather than a stone katana.

Obsidian short swords are possible, because the handle and weapon is made of wood, only the cutting edges are obsidian.

how would I go about making chitin katanas?

No, that's just plain ridiculous, i was just using chitin as an example. Stick with iron and steel for katanas.

Hell as adamantine cannot be bent, we should have no adamantine katanas either.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #24 on: April 13, 2012, 07:26:27 pm »

It's just how a katana is built is totally impossible to do with stone. Hell I would rather see a chitin, bone, nail, or even wooden katana (NOT a bokken though), rather than a stone katana.

Obsidian short swords are possible, because the handle and weapon is made of wood, only the cutting edges are obsidian.

how would I go about making chitin katanas?

No, that's just plain ridiculous, i was just using chitin as an example. Stick with iron and steel for katanas.

Hell as adamantine cannot be bent, we should have no adamantine katanas either.

well I was trying to figure out how to make chitin armor and maybe a few other items.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #25 on: April 13, 2012, 11:26:40 pm »

working on making a few new cave creatures
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.4 (accepting submissions)
« Reply #26 on: April 14, 2012, 09:05:22 pm »

well apparently the can learn tag I added to the bulldog caste had an unexpected effect....
I now have a bulldog woodcrafter.

also had a forgotten beast with the body of a centipede....holy hell.
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medikohl

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Re: Medikohl's Expanded DF Mod version 1.5 (accepting submissions)
« Reply #27 on: April 15, 2012, 03:55:48 am »

1.5 is out
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.5 (accepting submissions)
« Reply #28 on: April 17, 2012, 04:54:20 pm »

working on implementing a new material, studded leather.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: Medikohl's Expanded DF Mod version 1.6 (accepting submissions)
« Reply #29 on: April 17, 2012, 10:50:02 pm »

1.6

added anthricite
added savage centipede
added cestus
added knuckles (brass and otherwise)
tweaked max ages
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.
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