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Author Topic: giant centipede  (Read 11777 times)

medikohl

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giant centipede
« on: April 10, 2012, 07:11:34 am »

got a new creature made up.

giant centipede.
body detail plan
Code: [Select]
[BODY:CENTIPEDE]
[BP:UB:head:heads][HEAD][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LB1:first segment:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB2:second segment:STP][CON:LB1][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB3:third segment:STP][CON:LB2][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB4:fourth segment:STP][CON:LB3][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB5:fifth segment:STP][CON:LB4][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB6:sixth segment:STP][CON:LB5][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:LB7:seventh segment:STP][CON:LB6][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:RA1:right first leg:STP][CON:LB1][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA1:left first leg:STP][CON:LB1][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF1:right first foot:right first feet][CON:RA1][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF1:left first foot:left first feet][CON:LA1][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:LB2][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:LB2][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA3:right third leg:STP][CON:LB2][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA3:left third leg:STP][CON:LB2][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF3:right third foot:right third feet][CON:RA3][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF3:left third foot:left third feet][CON:LA3][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA4:right fourth leg:STP][CON:LB3][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA4:left fourth leg:STP][CON:LB3][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF4:right fourth foot:right fourth feet][CON:RA4][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF4:left fourth foot:left fourth feet][CON:LA4][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA5:right fifth leg:STP][CON:LB3][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA5:left fifth leg:STP][CON:LB3][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF5:right fifth foot:right first feet][CON:RA5][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF5:left fifth foot:left first feet][CON:LA5][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA6:right sixth leg:STP][CON:LB4][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA6:left sixth leg:STP][CON:LB4][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF6:right sixth foot:right second feet][CON:RA6][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF6:left sixth foot:left second feet][CON:LA6][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA7:right seventh leg:STP][CON:LB4][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA7:left seventh leg:STP][CON:LB4][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF7:right seventh foot:right third feet][CON:RA7][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF7:left seventh foot:left third feet][CON:LA7][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA8:right eighth leg:STP][CON:LB5][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA8:left eighth leg:STP][CON:LB5][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF8:right eighth foot:right fourth feet][CON:RA8][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF8:left eighth foot:left fourth feet][CON:LA8][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA9:right ninth leg:STP][CON:LB5][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA9:left ninth leg:STP][CON:LB5][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF9:right ninth foot:right fourth feet][CON:RA9][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF9:left ninth foot:left fourth feet][CON:LA9][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA10:right tenth leg:STP][CON:LB6][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA10:left tenth leg:STP][CON:LB6][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF10:right tenth foot:right fourth feet][CON:RA10][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF10:left tenth foot:left fourth feet][CON:LA10][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA11:right eleventh leg:STP][CON:LB6][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA11:left eleventh leg:STP][CON:LB6][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF11:right eleventh foot:right fourth feet][CON:RA11][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF11:left eleventh foot:left fourth feet][CON:LA11][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA12:right twelveth leg:STP][CON:LB7][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA12:left twelveth leg:STP][CON:LB7][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF12:right twelveth foot:right fourth feet][CON:RA12][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF12:left twelveth foot:left fourth feet][CON:LA12][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:RA13:right thirteenth leg:STP][CON:LB7][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:LA13:left thirteenth leg:STP][CON:LB7][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:400]
[BP:RF13:right thirteenth foot:right fourth feet][CON:RA13][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]
[BP:LF13:left thirteenth foot:left fourth feet][CON:LA13][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:50]



[BODY:CHEART]
[BP:HEART:heart:STP][CONTYPE:LB1][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
[BP:HEART:heart:STP][CONTYPE:LB3][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
[BP:HEART:heart:STP][CONTYPE:LB5][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]


and the raw
Code: [Select]
[CREATURE:CENTIPEDE_GIANT]
[DESCRIPTION:A large underground monster with countless legs and sharp, venomous fangs.]
[NAME:giant centipede:giant centipedes:giant centipede]
[CASTE_NAME:giant centipede:giant centipedes:giant centipede]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[PETVALUE:2500]
[PET_EXOTIC]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[AMBUSHPREDATOR][PARALYZEIMMUNE]
[NO_SLEEP]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOFEAR]
[LARGE_ROAMING][FREQUENCY:20][DIFFICULTY:3]
[POPULATION_NUMBER:1:2]
[CARNIVORE][NATURAL]
[BUILDINGDESTROYER:1]
[LARGE_PREDATOR]
[SAVAGE]
[GRASSTRAMPLE:10]
[PREFSTRING:mystery]
[NOBONES]
[BODY:CENTIPEDE:2EYES:CHEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:110000]
[BODY_SIZE:4:0:120000]
[BODY_SIZE:6:0:130000]
[BODY_SIZE:8:0:137000]
[BODY_SIZE:10:0:144000]
[BODY_SIZE:12:0:148000]
[BODY_SIZE:18:0:150000]
[BODY_SIZE:29:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:140]
[BODY_APPEARANCE_MODIFIER:HEIGHT:70:75:88:100:112:115:120]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen centipede venom]
[STATE_ADJ:ALL_SOLID:frozen giant cave venom]
[STATE_NAME:LIQUID:centipede venom]
[STATE_ADJ:LIQUID:centipede venom]
[STATE_NAME:GAS:boiling centipede venom]
[STATE_ADJ:GAS:boiling centipede venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:centipede bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CENTIPEDE_GIANT:ALL]
[SYN_INJECTED]
[CE_PAIN:SEV:100:PROB:80:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:20]
[ATTACK:STING:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]
« Last Edit: July 31, 2013, 02:00:26 am by medikohl »
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Schizotek

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Re: giant centipede
« Reply #1 on: April 10, 2012, 10:59:28 am »

Theres been a few giant centipedes included in various mods but this is first i know of that has a legitimate body plan as opposed to just being a renamed snake. Kudos mate.
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Imagine the will it took to create a fortress like this. And what have you elves built? Nothing. You can only loot and break. You're not dwarves!! You're just termites at Versailles.

It's not that I don't suffer, it's that I know the unimportance of suffering, I know that pain is to be fought and thrown aside, not to be accepted as part of one's soul and as a permanent scar across one's view of existence.

Count Crosby

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Re: giant centipede
« Reply #2 on: April 10, 2012, 11:14:34 am »

Looks like it would be really threatening to a fortress, so many body parts would mean that a hammer dwarf getting a head-shot would be so unlikely.
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simonthedwarf

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Re: giant centipede
« Reply #3 on: April 10, 2012, 11:17:38 am »

Is targeted bodypart completely random?
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Sentry towers, manned by orang-utangs./quote]

medikohl

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Re: giant centipede
« Reply #4 on: April 10, 2012, 01:06:31 pm »

Is targeted bodypart completely random?
is there a way to change that?
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

_DivideByZero_

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Re: giant centipede
« Reply #5 on: April 10, 2012, 01:11:35 pm »

I made one with 100 legs, this one just has 28 (?).

Although in real life centipedes do only have 28 legs, so nice job. :D
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medikohl

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Re: giant centipede
« Reply #6 on: April 10, 2012, 01:48:40 pm »

I made one with 100 legs, this one just has 28 (?).

Although in real life centipedes do only have 28 legs, so nice job. :D
anywhere from 28 to over 300. depending on the species. made it so that it's constantly growing through it's life too.
the really big ones happen after 29 years.

the important thing is that centipedes have an odd number of pairs.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: giant centipede
« Reply #7 on: April 10, 2012, 02:19:44 pm »

been doing some testing in the arena, the segments work!
cutting off the third segment doesn't kill it right off (lot of bleeding though) and it gets rid of the fourth to seventh segments.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

medikohl

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Re: giant centipede
« Reply #8 on: April 10, 2012, 05:05:28 pm »

wonder how I'd set up the segments to be zombies.....
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

_DivideByZero_

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Re: giant centipede
« Reply #9 on: April 11, 2012, 02:50:07 am »

I made one with 100 legs, this one just has 28 (?).

Although in real life centipedes do only have 28 legs, so nice job. :D
anywhere from 28 to over 300. depending on the species. made it so that it's constantly growing through it's life too.
the really big ones happen after 29 years.

the important thing is that centipedes have an odd number of pairs.

Oh, awesome! Looks like my skills are already obsolete...
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Naryar

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Re: giant centipede
« Reply #10 on: April 11, 2012, 08:38:41 am »

Yeah that must be a bitch to kill with blunt weapons, but far easier to kill with slicing ones.

medikohl

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Re: giant centipede
« Reply #11 on: April 11, 2012, 09:30:13 am »

Yeah that must be a bitch to kill with blunt weapons, but far easier to kill with slicing ones.
if you manage to cut off a segment it bleeds out quickly.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

1v0ry_k1ng

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Re: giant centipede
« Reply #12 on: April 11, 2012, 10:57:50 am »

for bonus points, set it up so goblins can ride them to seiges  :D

medikohl

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Re: giant centipede
« Reply #13 on: April 11, 2012, 01:48:37 pm »

finally caught one in a cage trap, trained it, have it restrained by my entrance
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Valikdu

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Re: giant centipede
« Reply #14 on: June 11, 2012, 04:29:46 am »

What does it say about me that I look at this thing and think: "Hmm, it's not terrifying enough" and then make it even bigger, add huge mandibles for it to stab and cut with, and replace the chitin with a stronger material?
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