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Author Topic: giant centipede  (Read 11806 times)

caddybear

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Re: giant centipede
« Reply #15 on: June 11, 2012, 04:54:52 am »

What does it say about me that I look at this thing and think: "Hmm, it's not terrifying enough" and then make it even bigger, add huge mandibles for it to stab and cut with, and replace the chitin with a stronger material?

Bay watcher?
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And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

medikohl

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Re: giant centipede
« Reply #16 on: July 25, 2012, 10:27:45 am »

What does it say about me that I look at this thing and think: "Hmm, it's not terrifying enough" and then make it even bigger, add huge mandibles for it to stab and cut with, and replace the chitin with a stronger material?
It says you are a far better dwarf than I
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

GreatWyrmGold

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Re: giant centipede
« Reply #17 on: July 25, 2012, 11:49:34 am »

wonder how I'd set up the segments to be zombies.....
Give the legs the [GRASP] tag, or give the segments the [HEAD] tag. The former will cause cut-off legs but not legless segments to be animated, and might also cause neat wrestling issues; the latter will make cutting off the centipede's head meaningless and allow them to wear hats on their segments if they get [EQUIPS]. Pick your poison.

Suggestion: Centipede men. Or giant millipedes.
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Malecus

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Re: giant centipede
« Reply #18 on: July 27, 2012, 07:12:42 am »

This is exactly the sort of thing we need!  More monsters that are entertaining and potentially challenging, but not grotesquely overpowered.  Kudos, Medikohl!
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miauw62

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Re: giant centipede
« Reply #19 on: July 27, 2012, 07:17:55 am »

I support wyrms idea. Makes it more terrifying.
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medikohl

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Re: giant centipede
« Reply #20 on: July 20, 2013, 11:06:36 am »

Been thinking, I should change the relative size of the legs so they are a bit shorter.
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

reemer30

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Re: giant centipede
« Reply #21 on: July 21, 2013, 09:53:50 pm »

That's quite the interesting necro post bro.
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JediaKyrol

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Re: giant centipede
« Reply #22 on: July 23, 2013, 03:58:12 pm »

He necro'd his own thread though...so...it's good?
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Sarzael

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Re: giant centipede
« Reply #23 on: July 24, 2013, 12:51:22 pm »

I think he hoped that since both posts were on july, people wouldnt realize that it has been almost a year (4 days left for one year since the last post before necro)
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medikohl

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Re: giant centipede
« Reply #24 on: July 25, 2013, 06:42:49 am »

He necro'd his own thread though...so...it's good?

We have a winner. (that is why I necroed)

I am going to try and capture a real centipede, and do some measuring of the relative dimensions. (have a microscope, this should be fun)
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Button

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Re: giant centipede
« Reply #25 on: July 25, 2013, 01:01:26 pm »

Button has been quite content lately. She admired a fine creature mod recently. She saw something unpleasant in a thread recently.
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Crashmaster

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Re: giant centipede
« Reply #26 on: July 25, 2013, 05:28:31 pm »


...allow them to wear hats on their segments if they get [EQUIPS]...


Awesome mental image - I lol'd.

Putnam

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Re: giant centipede
« Reply #27 on: July 27, 2013, 01:53:19 pm »

use
Code: [Select]
[code] tags dang it

Godlysockpuppet

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Re: giant centipede
« Reply #28 on: July 28, 2013, 02:59:31 am »

In my humble opinion these centipedes need the ability to spray undirected brain rotting goo. All in favour?
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KingBacon

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Re: giant centipede
« Reply #29 on: July 28, 2013, 01:13:06 pm »

Man, if the centipedes limbs' have [GRASP] tags one should just make all the centipedes necromancers also.
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