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Author Topic: giant centipede  (Read 11811 times)

howitended

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Re: giant centipede
« Reply #45 on: August 27, 2013, 12:34:27 am »

wonder how I'd set up the segments to be zombies.....
Give the legs the [GRASP] tag
-page 20 of Urist McInsanelyUnlucky's combat logs-
*The giant centipede strikes Urist McInsanelyUnlucky in the lower left leg with it's *iron warhammer*, bruising the bone!*
*The giant centipede hacks Urist McInsanelyUnlucky in the lower right leg with it's -steel shortsword-, chipping the bone!*
*The giant centipede hacks Urist McInsanelyUnlucky in the head with it's *copper battleaxe* and the severed part flies off in an arc!*

*Urist McInsanelyUnlucky has finally found the sweet release of death*
« Last Edit: August 27, 2013, 12:38:52 am by howitended »
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medikohl

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Re: giant centipede
« Reply #46 on: September 08, 2013, 05:02:13 am »

wonder how I'd set up the segments to be zombies.....
Give the legs the [GRASP] tag
-page 20 of Urist McInsanelyUnlucky's combat logs-
*The giant centipede strikes Urist McInsanelyUnlucky in the lower left leg with it's *iron warhammer*, bruising the bone!*
*The giant centipede hacks Urist McInsanelyUnlucky in the lower right leg with it's -steel shortsword-, chipping the bone!*
*The giant centipede hacks Urist McInsanelyUnlucky in the head with it's *copper battleaxe* and the severed part flies off in an arc!*

*Urist McInsanelyUnlucky has finally found the sweet release of death*

I feel almost sad for that dwarf.... Hey I said almost.

Can you make a magma (word choice :P) centipede for me? :3
So then I could deul it out in pits of burning hot magma in the object arena

Well I think all it would take is creating a new material to replace the chitin with, but I may be wrong about that.
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medikohl

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Re: giant centipede
« Reply #47 on: September 25, 2013, 12:05:16 am »

has anyone else done complicated body plans?
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medikohl

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Re: giant centipede
« Reply #48 on: November 11, 2013, 09:05:47 am »

I like big bugs and I cannot lie.
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Deon

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Re: giant centipede
« Reply #49 on: November 11, 2013, 11:15:08 pm »

I've made my plated centipede to have no real legs, only segments. So now I realise it's more of a "plated caterpillar" than plated centipede :D. It's done mostly to give hammerdwarves and macedwarves some chance, since otherwise they keep hitting legs :D.
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_DivideByZero_

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Re: giant centipede
« Reply #50 on: November 12, 2013, 07:42:35 pm »

I've made my plated centipede to have no real legs, only segments. So now I realise it's more of a "plated caterpillar" than plated centipede :D. It's done mostly to give hammerdwarves and macedwarves some chance, since otherwise they keep hitting legs :D.

Doesn't giving the legs a relatively small size make dwarves less likely to hit it?
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Deon

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Re: giant centipede
« Reply #51 on: November 12, 2013, 08:12:22 pm »

It does, however they are still in the way when ou have 28 legs. Especially when someone is firing a crossbow or a rivebow.
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Foamybeard

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Re: giant centipede
« Reply #52 on: November 29, 2013, 12:54:47 am »

Sorry for being stupid, but what file would I put the body detail plan in? :)

b_detail_plan_default, body_default, or body_rcp?
« Last Edit: November 29, 2013, 12:58:46 am by Foamybeard »
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Putnam

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Re: giant centipede
« Reply #53 on: November 29, 2013, 12:58:49 am »

b_detail_plan_whatever

Foamybeard

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Re: giant centipede
« Reply #54 on: November 29, 2013, 12:59:17 am »

Thank you, Putnam.
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