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Author Topic: Greatest reactions to DF gameplay, ever  (Read 66638 times)

rtg593

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Re: Greatest reactions to DF gameplay, ever
« Reply #135 on: April 14, 2012, 09:43:43 pm »

but see, while of course, many players (myself included) relish wanton death and cruelty, most of the time, that isn't the goal. it's done, say, to save the lives of the many. that's what makes it, well, not like a torture fest movie, where it's done to shock the viewer. here, it's a necessary evil.

sure, losing is fun. but staving off losing is more fun, IMO.

Completely agreed, I was just commenting on the sheer horror of what actually takes place at times, lol. Seriously, who here doesn't use captured goblins as test subjects? ;-)
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Masta Crouton

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Re: Greatest reactions to DF gameplay, ever
« Reply #136 on: April 14, 2012, 09:44:52 pm »

they stole our children.

justafaid'
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runlvlzero

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Re: Greatest reactions to DF gameplay, ever
« Reply #137 on: April 14, 2012, 09:53:54 pm »

but see, while of course, many players (myself included) relish wanton death and cruelty, most of the time, that isn't the goal. it's done, say, to save the lives of the many. that's what makes it, well, not like a torture fest movie, where it's done to shock the viewer. here, it's a necessary evil.

sure, losing is fun. but staving off losing is more fun, IMO.

Completely agreed, I was just commenting on the sheer horror of what actually takes place at times, lol. Seriously, who here doesn't use captured goblins as test subjects? ;-)

A game of that subject was actually produced and soled in video stores, at least in El Paso, TX. I watched one of my old army friends play it for about 30 minutes, it had some 'minimally creative' use of very graphic violence. I must say he was reaaaaalllly waaay into the horror genre, had all the Jason and Friday the 13th movies and props in his closet like shrine of collectors items (which he showed me once). I always wondered with him... lol

The game was 3d Isometric, but could be rendered fully 3d for cut scenes and gory kill maneuvers.

http://en.wikipedia.org/wiki/Manhunt_%28video_game%29


But... I found quake with its quirky physics to still be a more creative death simulator =P Ever shoot someone mid air with a rocket after rocket jumping yourself and bunny hopping across half the level?

I just don't see DF in this light, it is sooooo much more. But yeah, I also agree that it would be hard to sell this game with all its features and customize ability intact.
« Last Edit: April 14, 2012, 09:56:22 pm by runlvlzero »
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Reudh

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Re: Greatest reactions to DF gameplay, ever
« Reply #138 on: April 14, 2012, 09:58:37 pm »

Aye, I think DF is unique in the complexity of it; and that's what turns people off about it.

DF is violent, but like many other games with this graphics level, it tones it down. The fact that a little 2 is flying away from other 2s to most people just looks like some complex, strange calculator.

My siblings hate hearing about DF nowadays. Pity.

runlvlzero

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Re: Greatest reactions to DF gameplay, ever
« Reply #139 on: April 14, 2012, 10:02:41 pm »

Aye, I think DF is unique in the complexity of it; and that's what turns people off about it.

DF is violent, but like many other games with this graphics level, it tones it down. The fact that a little 2 is flying away from other 2s to most people just looks like some complex, strange calculator.

My siblings hate hearing about DF nowadays. Pity.

On a final note, I like to try and challenge my self with the occasional altruism in dwarf fortress. Can't tell you how many sieges have gotten a few soldiers inside because I waited till the very last second trying to save a lowly peasant migrant....
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Reudh

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Re: Greatest reactions to DF gameplay, ever
« Reply #140 on: April 14, 2012, 10:06:10 pm »

I can empathise. I sometimes identify very strongly with the dwarves in my fort... Post catastrophe cleanup is my favourite part of the game... Getting everyone back to a semblance of normality... stablising the industries that were ruined or damaged...

That's what I love most.

Of course, survivalism in games always appealed to me very greatly.

TinyPirate

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Re: Greatest reactions to DF gameplay, ever
« Reply #141 on: April 14, 2012, 10:34:00 pm »

Then again shes a vegetarian and Im not.

I like to remind vegetarians that if we all went vegetarian that increased crop lands would result in the deaths of millions more animals. Hundreds of mice die for each acre of grain produced. But that never seems to matter...

Most people are amazed and confused when I talk about the game.
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Mr Frog

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Re: Greatest reactions to DF gameplay, ever
« Reply #142 on: April 14, 2012, 10:48:18 pm »

Then again shes a vegetarian and Im not.

I like to remind vegetarians that if we all went vegetarian that increased crop lands would result in the deaths of millions more animals. Hundreds of mice die for each acre of grain produced. But that never seems to matter...

Most people are amazed and confused when I talk about the game.

Well, of course. It's easier to ignore an animal's death when its corpse isn't sitting on a plate in front of you.
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Scelly9

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Re: Greatest reactions to DF gameplay, ever
« Reply #143 on: April 14, 2012, 10:51:49 pm »

Friend: Wow! That game sounds great!
*Shows him the screen*
Friend: What in the fuckingfuckityfuckfuck is that?

It was his first ASCII game.
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rtg593

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Re: Greatest reactions to DF gameplay, ever
« Reply #144 on: April 14, 2012, 10:57:32 pm »

Then again shes a vegetarian and Im not.

I like to remind vegetarians that if we all went vegetarian that increased crop lands would result in the deaths of millions more animals. Hundreds of mice die for each acre of grain produced. But that never seems to matter...

Most people are amazed and confused when I talk about the game.

Bah. We eat too much meat, anyway. We only need a few ounces a week, good luck seeing a portion that small in a serving.

5 or so years ago there was an article in popular science. Basically the proposal was to dig out massive tracts of soil, and build a farm skyscraper city. 100 stories of farmland, massively increasing the amount of usable farmspace. You could also increase the air pressure and CO2 levels, which has been shown to increase crop size quite a bit (google it, nothing like 12 foot tall cherry tomato plants with tomatoes the size of grapefruits... Watermelons the size of beach volleyballs... Oranges the size of watermelons...).

Dangit, I can't even keep from derailing my own thread, lol.
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melomel

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Re: Greatest reactions to DF gameplay, ever
« Reply #145 on: April 14, 2012, 11:11:51 pm »

Graphics have been a bigger factor than anything I've seen.  But then if people can't look past the graphics, chances are they can't fully utilize the game either.

It's not so much looking past the graphics as, well...

Several days of staring at the ASCII, until you realize that the " is a bush and the ` ' , . etc aren't.  Hours of trying before realizing that the magic combo of d>p will let you harvest a plant so as not to starve.  Another day or two before you realize that you can designate a whole area with the aforementioned command.  Then the learning curve of stockpiles.  THEN you find out that oh, lord, the stockpiles have barrels and things that go in them too?!

Then, one day, you wake up, and you see the matrix achieve satori run out of sanity points you simple see that a green paragraph break is a tree, has always been a tree, and always will be a tree.  Or maybe an olivine goblet, whichever.

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What is an untainted fortress like, free of the blight the community encourages?

No kitten-killing, catsplosion or not.  Yeah, I'm a wuss.  I pioneered my first metal/glass smithing industry ever just so I could foist the furballs off on the elves without them having hissyfits over wooden cages.

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I mean, it's basically Hostel, Saw, Hellraiser, and any other torture fest rolled together into a game, and then given sandbox open-ended-ness, lol.

Not really.  Hostel/Saw struck me as being gross and childish.  DF atrocities have purpose, man...  Mermaid soap is a profitable business venture.
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Dunamisdeos

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Re: Greatest reactions to DF gameplay, ever
« Reply #146 on: April 14, 2012, 11:41:53 pm »

Have you ever seen a 4"11"" 85-lb. blond girl make small chat over a romantic dinner about the intentional suffering of a defenseless goblion prisoner? This game is going to cause the downfall of modern society.
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Ifeno

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Re: Greatest reactions to DF gameplay, ever
« Reply #147 on: April 14, 2012, 11:42:53 pm »

Why kill the animals over the kids?  You can tie up the animals to create an ADPTDS.  Can't do that with kids.
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Masta Crouton

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Re: Greatest reactions to DF gameplay, ever
« Reply #148 on: April 14, 2012, 11:48:19 pm »

can't eat children.




YET
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Hephaestus

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Re: Greatest reactions to DF gameplay, ever
« Reply #149 on: April 14, 2012, 11:49:19 pm »

Graphics have been a bigger factor than anything I've seen.  But then if people can't look past the graphics, chances are they can't fully utilize the game either.

Also I'm curious as to how many people play DF but have never been on the forums...

What is an untainted fortress like, free of the blight the community encourages?

Hah, well, as this is my first post on Bay12 ever, I think I can answer that!

I heard about this game from a friend, downloaded it, nearly caused myself some permanent brain damage from staring at ASCII characters, and immediately got myself a graphics pack and Therapist. The wiki has been my DF bible, but I played for some time before lurking these here forums for a while. My first forts were usually aimed at a goal of survival first, then without fail the construction of some large, impractical project. Digging out and smoothing as much of a cavern layer as I could, then setting up shop, for example. After all, you need SOMETHING to keep those idlers busy. Much less death and slaughter than I've seen around here. My dwarfy is more of a "collect, stockpile, and flaunt more wealth than you know what to do with" thing than a "conquer hell and do !SCIENCE! with puppies/babies/zombies!" thing.

So, hello to all you crazy people. I've had fun reading your exploits so far!
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