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Author Topic: Most awaited long term goal?  (Read 9871 times)

King DZA

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Re: Most awaited long term goal?
« Reply #15 on: April 13, 2012, 01:07:44 pm »

Multi-race fortresses.

cephalo

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Re: Most awaited long term goal?
« Reply #16 on: April 13, 2012, 01:09:24 pm »

Continueing world gen during and after fort mode.
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martinuzz

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Re: Most awaited long term goal?
« Reply #17 on: April 13, 2012, 01:12:34 pm »

DF reaching a sentient state and genetically engineering us so that we all become alcohol-dependant, and women grow beards
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Cruxador

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Re: Most awaited long term goal?
« Reply #18 on: April 13, 2012, 01:31:42 pm »

More than seiges, I want the ability to send out troops to conquer things. I'd also like to lead and fight with armies in adventure mode. The dwarf mode commerce ovrhaul with inns and taverns will be awesome too though.
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runlvlzero

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Re: Most awaited long term goal?
« Reply #19 on: April 13, 2012, 01:42:40 pm »

Continueing world gen during and after fort mode.

Multi-race fortresses.

These would be awesome.

Also I hope the trade arch has some neat features, like being able to manipulate foreign civ's through trade. Like causing starvation in an elf civ, and an iron shortage in a goblin civ. Or on a positive note, bolster your own civ's resources, or a neighboring friendly civ's so they can defend themselves better or expand more. Maybe make a civ that didn't have steel available at embark, have it for future embarks. Or lower and raise the embark point cost of certain items. Or at a more granular level make societies like certain religions, or guilds (castes) within civs more powerful or dominant, or less so.
« Last Edit: April 13, 2012, 01:46:38 pm by runlvlzero »
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peskyninja

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Re: Most awaited long term goal?
« Reply #20 on: April 13, 2012, 02:09:24 pm »

Performance improvements, so I can have all the other awesome features without melting my computer.
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NW_Kohaku

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Re: Most awaited long term goal?
« Reply #21 on: April 13, 2012, 03:01:28 pm »

I want to see AI improvements, really.

I want to see dwarves and other NPCs with personalities and quirks and backstories with depth that will make people actually care about individual characters and see them as thinking beings with a personality, rather than just wholly interchangeable automatons. 

I want to see the Sims beg for mercy when DF becomes not just a simulator of construction or a world, but capable of zooming down to the individual, and still telling a story worth listening to without having to have players interject their own narratives into it.
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Mike Mayday

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Re: Most awaited long term goal?
« Reply #22 on: April 13, 2012, 05:42:42 pm »

More interesting sieges, definitely.

But only if the AI and interface allow you to defend against them in a reasonable way instead of the Ultimate Stupidity we have to make do with today.
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kaenneth

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Re: Most awaited long term goal?
« Reply #23 on: April 13, 2012, 05:44:19 pm »

Multithreading!

But for gameplay, being able to send out expeditions to war/trade with neighbors will be cool.
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nenjin

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Re: Most awaited long term goal?
« Reply #24 on: April 13, 2012, 06:24:28 pm »

The core of the Magic framework.
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Putnam

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Re: Most awaited long term goal?
« Reply #25 on: April 13, 2012, 09:48:34 pm »

The core of the Magic framework.

We already have that...

mnjiman

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Re: Most awaited long term goal?
« Reply #26 on: April 14, 2012, 12:47:15 am »

Bigger walls would be harder to climb and maybe if you make buildings out of smooth rock blocks instead of the just the normal rough rocks it might be harder to climb since you have nothing to grab on to? Also lack in strength or tiredness might cause the climber to fall causing fall damage. If they get shot they also might fall. Just some ideas.

Really it's the diggers I'm concerned about, since the climbers/bridge builders/whatever will just be like different versions of fliers.

Diggers are not that bad, constructed walls, floors and ceilings will mitigate them I'm pretty sure.

How much constructed floors and walls do you think you will need to cover your ENTIRE fortress?
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Agent_Irons

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Re: Most awaited long term goal?
« Reply #27 on: April 14, 2012, 02:31:59 am »

Yeah, diggers would be pretty bad. Balanced by being pretty slow, so you can see them coming. And marksdwarf emplacements would be able to pick off a lot of them, leaving the diggers themselves to be hacked to bits by your troops.
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nenjin

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Re: Most awaited long term goal?
« Reply #28 on: April 14, 2012, 03:10:50 am »

The core of the Magic framework.

We already have that...

We have a magic system that's procedurally generated on every world? Wanna point me to the dev notes for that? Right now we have a single power and a rationalization for how we get it. Even Toady has said it's an isolated example he's hard-coded into the game.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Putnam

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Re: Most awaited long term goal?
« Reply #29 on: April 14, 2012, 03:28:06 am »

The core of the Magic framework.

We already have that...

We have a magic system that's procedurally generated on every world? Wanna point me to the dev notes for that? Right now we have a single power and a rationalization for how we get it. Even Toady has said it's an isolated example he's hard-coded into the game.

No, we don't have that, but we do have the core: the interaction system already built into the game. Already, some amazing magic has come out of that; see Dwarf Chocolate especially for that.
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