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Author Topic: A Syndrome for an entire Species  (Read 1383 times)

expwnent

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A Syndrome for an entire Species
« on: April 16, 2012, 11:41:35 pm »

I'd like to make every member of a species automatically get a syndrome. How should I go about doing this? I tried putting it in the blood but it didn't do anything.
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Old Greg

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Re: A Syndrome for an entire Species
« Reply #1 on: April 16, 2012, 11:49:10 pm »

Yeah, that won't do it unless they bleed. Have them secrete a syndrome inducing liquid (like cave blobs do) that only affects themselves. Call it 'sweat' or something, if you like.

expwnent

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Re: A Syndrome for an entire Species
« Reply #2 on: April 17, 2012, 12:04:40 am »

That worked perfectly. Thanks!
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Trapezohedron

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Re: A Syndrome for an entire Species
« Reply #3 on: April 17, 2012, 01:34:15 am »

A sidenote:

Use DFClean or don't expose that creature to rain, otherwise it'll lag your game.
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Thank you for all the fish. It was a good run.

Pan

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Re: A Syndrome for an entire Species
« Reply #4 on: April 17, 2012, 03:55:29 am »

Just how badly do contaminants lag the game? I know it is said they lag the game, but I myself (perhaps out of laziness or ill luck) have never found any science threads done on that. I mean, my fortress is full of blood everywhere and the fps is running quite ok. How do contaminants lag the game?
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scamtank

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Re: A Syndrome for an entire Species
« Reply #5 on: April 17, 2012, 04:47:57 am »

Just how badly do contaminants lag the game? I know it is said they lag the game, but I myself (perhaps out of laziness or ill luck) have never found any science threads done on that. I mean, my fortress is full of blood everywhere and the fps is running quite ok. How do contaminants lag the game?

Completely conventionally, increasing the amount of things tracked to stupid levels. Try embarking on a wide river with evil rain. That's deadly to anyone's framerate.
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