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Author Topic: Dwarf Fortress: UFO Defense  (Read 21970 times)

starvingpoet

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Re: Dwarf Fortress: UFO Defense
« Reply #30 on: March 28, 2012, 12:42:30 pm »

This would make my life -

For Mutons, one of the keys is to have them fully armored - making something akin to iron, except for their head.  To not make melee completely useless - is there any way to make short swords... hot?  Nothing better than thermic lances!

There also needs to be a way to weaponize GCS webs - to replicate stun bomb launchers.
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Michael_Almeida

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Re: Dwarf Fortress: UFO Defense
« Reply #31 on: March 28, 2012, 03:50:50 pm »

-Snip-
is there any way to make short swords... hot?  Nothing better than thermic lances!

There also needs to be a way to weaponize GCS webs - to replicate stun bomb launchers.

Well in theory, you could probably make a metal that is constantly very hot, though this would make handling said material and any items made from it very dangerous, unless you have everyone wearing some sort of heat-proof suit at all times. Mind you, the temperature would probably not make that big a difference unless the weapon ends up lodged or stuck in your opponent's body, which is why it's hard to make poisonous or incendiary ammunition.

The closest thing to stun bomb launchers would be some sort of interaction that spews a glob or a blast of a substance that causes those who are affected by it to be stunned. Though that would be difficult to do since the glob might not have any effect on those hit by it, and the stream of gas would likely take out whomever spewed it as well unless you made whomever used the stuff to be immune to it.
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Ramirez

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Re: Dwarf Fortress: UFO Defense
« Reply #32 on: March 28, 2012, 11:52:12 pm »

For aquiring elerium, what about making a series of reactions to disassemble alien equipment to salvage alien alloys and elerium? Something like a plasma pistol might give a 10% chance for an elerium crystal and a 25% chance of a bar of alien alloy, while larger alien weapons would give greater chances.

For creating higher-tech human weapons like lasers, I'd say you should create a simple silicon manufacture process (taking any of the silicon based stones and running it through a couple of reactions in different workshops to produce working semiconductor tech). Then possibly adding in a metal bar and a cut clear glass gem for extra components for the weapon. If you don't want the laser to have free ammunition you could instead have a generator workshop that takes empty quivers and stocks them with laser cells at the cost of some sort of fuel, possibly with training ammunition being available at a lower fuel cost.
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Tolisk

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Re: Dwarf Fortress: UFO Defense
« Reply #33 on: April 17, 2012, 06:49:09 pm »

Or make High tech dwarf magma guns, that get magma safe quivers.
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Marrik

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Re: Dwarf Fortress: UFO Defense
« Reply #34 on: April 18, 2012, 03:27:36 pm »

that sounds cool
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