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Author Topic: A Newb Modder's Questions  (Read 6537 times)

expwnent

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Re: A Newb Modder's Questions
« Reply #15 on: April 20, 2012, 06:50:05 pm »

The BODY tag is additive. You can have more than one. You could say something like

Code: [Select]
[SELECT_CASTE:ALL]
[BODY:HUMANOID:HEAD]
[SELECT_CASTE:MALE]
[BODY:7HEADNECKS]

Then only males would have an extra 7 heads. Males would still have HUMANOID parts and the original head part.
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Putnam

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Re: A Newb Modder's Questions
« Reply #16 on: April 20, 2012, 06:58:47 pm »

You will need to redefine all the BODY_DETAIL_PLAN tokens when you add a body on, remember.

Courtesy Arloban

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Re: A Newb Modder's Questions
« Reply #17 on: April 20, 2012, 08:51:01 pm »

You can put an interaction within a creatures bite attack(like in the extracted werebeasts), and then make the creature a vermin that dies on vermin bite.  Will that work for facehuggers and headcrabs?
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Jacob/Lee

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Re: A Newb Modder's Questions
« Reply #18 on: April 21, 2012, 01:08:05 am »

What do I fill in [NATURAL_SKILL] with to get striker/ambusher? It takes Bite, but not Strike nor Ambush. It gives me errors that it can't recognize the skill.

Putnam

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Re: A Newb Modder's Questions
« Reply #19 on: April 21, 2012, 01:08:25 am »

What do I fill in [NATURAL_SKILL] with to get striker/ambusher? It takes Bite, but not Strike nor Ambush. It gives me errors that it can't recognize the skill.

GRASP_STRIKE

SNEAK

Here's a list.

Jacob/Lee

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Re: A Newb Modder's Questions
« Reply #20 on: April 21, 2012, 01:10:14 am »

What do I fill in [NATURAL_SKILL] with to get striker/ambusher? It takes Bite, but not Strike nor Ambush. It gives me errors that it can't recognize the skill.

GRASP_STRIKE

SNEAK

Here's a list.
Thanks a bunch!

Jacob/Lee

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Re: A Newb Modder's Questions
« Reply #21 on: April 21, 2012, 01:48:29 am »

I've ironed out most of the issues, but I still have a couple bastards of problems I can't fix. This one is on me adding tails to the xenomorphs, since I lack knowledge on making bodies...
Anyway,
Quote
*** Error(s) found in the file "raw/objects/creature_standard.txt"
XENOMORPH:QUEEN:Body Token Recognized But Could Not Connect: TAIL
XENOMORPH:HUNTER:Body Token Recognized But Could Not Connect: TAIL
XENOMORPH:DRONE:Body Token Recognized But Could Not Connect: TAIL
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:QUEEN:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:HUNTER:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:DRONE:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added
Here's my (pretty sucky) body for the xenomorphs:
Quote
    [SELECT_CASTE:DRONE]
    [SELECT_ADDITIONAL_CASTE:HUNTER]
    [SELECT_ADDITIONAL_CASTE:QUEEN]
           [BODY:TAIL:HUMANOID:HEART:GUTS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH]

I could probably fix the other issue (missing facehugger tissue thicknesses) once I stop focusing on this one.

Putnam

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Re: A Newb Modder's Questions
« Reply #22 on: April 21, 2012, 01:55:27 am »

Put TAIL after HUMANOID.

Deon

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Re: A Newb Modder's Questions
« Reply #23 on: April 21, 2012, 02:27:47 am »

Yep, when you add a connecting part, make sure that something it connects to is already defined. Thus you want upperbody/lowerbody parts be first in the list, and respect the hierarchy as you add new bodyparts.
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Jacob/Lee

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Re: A Newb Modder's Questions
« Reply #24 on: April 21, 2012, 09:10:27 am »

After fixing that, I continue getting:
Code: [Select]
*** Error(s) found in the file "raw/objects/creature_standard.txt"
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:QUEEN:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:HUNTER:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: TAIL
XENOMORPH:DRONE:Attack SLASH seems to have correct format but could not find proper BPs in any caste, so not added

Deon

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Re: A Newb Modder's Questions
« Reply #25 on: April 21, 2012, 09:48:33 am »

Your attack is defined in a wrong way.
Either post it here for us to fix, or look at my xenomorphs in "Post-Apocalypse" mod to see how to stab with a tail.
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Jacob/Lee

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Re: A Newb Modder's Questions
« Reply #26 on: April 21, 2012, 11:24:30 am »

Your attack is defined in a wrong way.
Either post it here for us to fix, or look at my xenomorphs in "Post-Apocalypse" mod to see how to stab with a tail.
Fixed it, thanks!

EDIT: Hmm, how do I beef up their chitin and skulls? Arena testing has shown an unarmed, skilless human one-shotting a hunter with a punch at the head, then fracturing chitin whenever he hits anywhere else.
« Last Edit: April 21, 2012, 11:32:19 am by Jacob/Lee »
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Deon

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Re: A Newb Modder's Questions
« Reply #27 on: April 21, 2012, 11:39:47 am »

Jacob, download any of my mods. I always have creatures with reinforced chitin (CHITIN_BEAST_TEMPLATE). If you have questions after that, feel free to ask. But the general idea is to define new chitin after BODY_DETAIL_PLAN:CHITIN_MATERIALS, and use a better than CHITIN_TEMPLATE for that.

[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_REINFORCED_TEMPLATE] for example, and define your CHITIN_REINFORCED_TEMPLATE the same way CHITIN_TEMPLATE is defined (in material_template_default.txt), just raise the material properties.
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Cheesoburgor

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Re: A Newb Modder's Questions
« Reply #28 on: May 04, 2012, 08:52:28 am »

Huh, that's pretty cool. Thanks a bunch, Deon!

4) How would I make a facehugger die after facehugging something with its interaction? Is there any interaction token that attacks the user?

Yes, but creatures won't use an attack interaction that hurts themselves, so far as I can tell. This has caused many a problem for absorption-type interactions.

try something like this
[INTERACTION:FACEHUGGER]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE] Caster
      [IT_LOCATION:CONTEXT_CREATURE]
   [I_TARGET:B:CREATURE] Target
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_FORBIDDEN:NOT_LIVING]
      [IT_FORBIDDEN:NOTHOUGHT]
      [IT_FORBIDDEN:NOEMOTION]
      [IT_FORBIDDEN:SUPERNATURAL]
      [IT_MANUAL_INPUT:target]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:humping head]
      [SYNDROME]
      [SYN_CLASS:FACEHUGGER]
      [CE_NECROSIS:SEV:1000:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:BRAIN:ALL:START:0:PEAK:1] unit dies after facehugging
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:B]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:facehugged]
      [SYNDROME]
      [SYN_CLASS:FACEHUGGED]
         [CE_UNCONSCIOUSNESS:SEV:1000:PROB:90:START:0:PEAK:30:END:1900]
         [CE_BODY_TRANSFORMATION:PROB:100:START:1900]
         [CE:CREATURE:SOMECOOLALIENANDSTUFF]


Is it possible to make creatures grow new/extra body parts using syndromes and such?

i think werebeasts grow new body parts
« Last Edit: May 04, 2012, 08:56:50 am by Cheesoburgor »
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Putnam

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Re: A Newb Modder's Questions
« Reply #29 on: May 04, 2012, 08:58:00 am »

Yeah, but werebeasts transform into entirely new creatures.
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