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Author Topic: Day Z  (Read 179229 times)

Mono124

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Re: Day Z
« Reply #855 on: July 28, 2013, 03:48:45 pm »

You can try sneaking, but the way people do it now is run in, nick all the supplies and run out before they can get close to you. And if you want a little more exciting gameplay, go on Taviana maps with 50 players. Those are fun as hell.
This used to be a valid tactic until the zombies were buffed. Unless another patch came out that changed that, about 75% of my "run in, run out" attempts ended with me worse off than before my run (generally a full run through Berenzino) due to being tackled and being forced to shoot my way out in a few situation.
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Portal pwned: I feel like a cunt shaped magnet, because I'm constantly attracting dicks.

dragonshardz

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Re: Day Z
« Reply #856 on: July 29, 2013, 11:36:10 am »

And being sneaky isn't much better, since with recent updates zombies have gotten supernatural senses and will attack you from hundreds of meters away.

jocan2003

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Re: Day Z
« Reply #857 on: July 29, 2013, 01:12:54 pm »

Arent they going bezerk when trying to enter a building or going up stairs? i remember aggroing a whole farm, run in barn, wait for them to get on the stairs and headshot them.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

ukulele

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Re: Day Z
« Reply #858 on: July 29, 2013, 02:08:53 pm »

I at least starting runing instead of using stealth a few weeks after i started playing the game, with a really basic understanding of the game you can almost nullyfy the chances of a zombie killing you, you start to understand zombies are almost a gimmick and the real danger are other players, each second you spend standing you are an easy kill, each second you stay on a town you have more and more chances to get discovered. Most people have a really difficult time hiting targets at 100-200 mts with automatic guns, so runing is ovbiously the best way to move in town where using stealth against players its imposible. Basically: reach a town stay on the outskirts hiding and watching for movement, if you see none, procede to loot as fast as posible and get back to the forest.
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ScriptWolf

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Re: Day Z
« Reply #859 on: December 16, 2013, 04:13:57 pm »

It's here the standalone has been released!!!

http://dayzgame.com

23
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PanH

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Re: Day Z
« Reply #860 on: December 16, 2013, 04:16:47 pm »

Holy shit. Didn't expected it anymore.

Fakedit : though, the page doesn't work for me, I'll check it tomorrow.
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ScriptWolf

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Re: Day Z
« Reply #861 on: December 16, 2013, 04:21:49 pm »

Check steam it's on the front page!!

Nothing can withhold my excitement I'm annoying all my friends as we speak
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ukulele

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Re: Day Z
« Reply #862 on: December 16, 2013, 04:31:21 pm »

Ill wait for christmas. If i waited this long i can wait a few more days. Also i hope to dodge at least some of the launch day bugs.
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PanH

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Re: Day Z
« Reply #863 on: December 16, 2013, 04:42:36 pm »

Ok, I see it on steam now (I swear it wasn't on 30minutes ago). Will look into it tomorrow though.
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BurnedToast

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Re: Day Z
« Reply #864 on: December 16, 2013, 06:01:43 pm »

Arma2 combined arms $25 (probably on sale for $10 - $15 in a few days) + dayz mod (free)

$30 for early access alpha.

NOPE.
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Bdthemag

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Re: Day Z
« Reply #865 on: December 16, 2013, 09:06:36 pm »

Rocket is only releasing DayZ Standalone during the "alpha" stage because he's running into too many problems with the development despite having spent a hell of a lot of time already working on it. So why wait until you have a finished product, when you can just charge thirty dollars for early access and have people buy an unfinished game that may or may fulfill the promises that it made right from the beginning?
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jocan2003

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Re: Day Z
« Reply #866 on: December 16, 2013, 10:15:53 pm »

Rocket is only releasing DayZ Standalone during the "alpha" stage because he's running into too many problems with the development despite having spent a hell of a lot of time already working on it. So why wait until you have a finished product, when you can just charge thirty dollars for early access and have people buy an unfinished game that may or may fulfill the promises that it made right from the beginning?
Kinda how i saw it too.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

ukulele

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Re: Day Z
« Reply #867 on: December 17, 2013, 02:34:53 pm »

I dont think anyone was expecting a dayz release in a finished state, its like paradox games, usually unplayable on launch but with tons of suport and patches over time become great, same deal with arma. Also we are not talking about EA/DICE or whatever its a small team of moders basically, they do have the back up of bohemia but that doesnt change the teams previous experiencies and their mentality.
We have a saying here: "Dont ask the elm tree for pears."
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werty892

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Re: Day Z
« Reply #868 on: August 21, 2014, 08:24:16 pm »

We have a overpoch group running around, pm me if interested. The map we play on is Napf. PM me if interested.

werty892

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Re: Day Z
« Reply #869 on: August 23, 2014, 12:45:22 pm »

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