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Author Topic: Taffer's Tilesets & Graphics XXIII: Attractive ASCII for DF 0.40.21  (Read 55228 times)

Taffer

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-= Taffer's Tilesets & Graphics =-
For the code page purist; no DFHack required.

-=-
Download
-=-

Vanilla-styled tilesets with optional racial graphics. All of my tilesets serve as a drop-in replacement for the default Dwarf Fortress graphics. Every tile means the same thing as the default graphics, but all of them have been redrawn to look aesthetically pleasing. It does not use or require DFHack, although it will work with it. I find the cumulative differences from the default graphics add a lot of polish to the game.

The racial graphics included are turned on by default: they include dwarves, humans, elves, goblins, and kobolds. 20x20 versions are included if 10x10 is a little small for you. While the style is very different, I recommend trying out Duerer if you want a larger tileset than 10x10. These tilesets are meant to be installed onto a vanilla Dwarf Fortress installation. They will also work with "ASCII" mods. Do not install this over an installation with Mayday, Phoebus, Ironhand, CLA, or any other graphic set unless you know what you're doing, as the raws will need to be corrected.

Thank you to Tocky the initial inspiration and for the colour scheme. Many thanks to Vherid for his critique, endorsements, colour schemes, and for the inspiration behind several of the racial soldier tiles. A variant intended for ancient DF versions is available here. A mirror can be found here. If I'm slow at updating my set for a new DF version, instructions on how to update things are here.

Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.
-=-
« Last Edit: December 19, 2014, 11:36:23 pm by Taffer »
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Deon

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Re: Taffer's Tileset (revamped, new version)
« Reply #1 on: April 22, 2012, 07:12:36 am »

It looks very clean and readable, a great ASCII set. Those fancy trees are nice as well.
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Vherid

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Re: Taffer's Tileset (revamped, new version)
« Reply #2 on: April 22, 2012, 08:44:55 am »

That's a nice font, and the double lined walls are interesting but are you sure he doesn't mean that with a single wall, when inverted it becomes double lined? 1+1=3.
« Last Edit: April 22, 2012, 08:47:13 am by Vherid »
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Taffer

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Re: Taffer's Tileset (revamped, new version)
« Reply #3 on: April 22, 2012, 09:41:02 am »

That's a nice font, and the double lined walls are interesting but are you sure he doesn't mean that with a single wall, when inverted it becomes double lined? 1+1=3.

Don't I feel silly? Of course that might be the case. He does mention specifically that they'll cause problems with the hidden engraving walls, which implies inverted double lines, not single. Either way, once I started going with the double lines I found I preferred it, once the corners were rounded off. The fortifications in particular just seem to make more sense. Knowing me though, if you're right, then I might switch back over eventually. The single line tiles inverted would have really wide tracks, so I'm not entirely sure that's what he's up to. Thanks for pointing it out. We'll have to see!

...
Quote from: Cruxador
Is the new route system based off or related to military patrols, or is it all new?
Are we getting diagonals mine tracks?
Are rails tiles the single lines or something else?
Toady, do rails work like other stone carvings? If not, how do they work?
Will wheelbarrows and carts all have their own tiles adjacent to the dwarves or beasts that pull them, or what's the deal there?

I had considered the old routes, but I decided to just make it new, so there wouldn't be fussing with points.

There are no diagonal mine tracks.  It looks bad, and as people said, it causes rotation issues with larger objects.  Hopefully there will be objects larger than one tile on tracks in the future.

I'm using inverted double lines for rails.  Those'll either be distinguished from the hidden engravings walls through a color convention, or hidden engraving walls will be altered entirely.  I don't like single line rails.

They work like stone carvings, but you have to do them in 1-wide/high rectangular sections to get the connections established between tiles.

I'm not sure how wheelbarrows and beasts will work out.  The minecart pushing job isn't done either, but I'm pretty sure the dwarf will be walking behind the cart there.
...
« Last Edit: April 22, 2012, 10:01:45 am by Taffer »
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Taffer

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Re: Taffer's Tileset (revamped, new version)
« Reply #4 on: April 22, 2012, 10:04:55 am »

It looks very clean and readable, a great ASCII set. Those fancy trees are nice as well.

Thanks for the compliment! I didn't want the trees too "3d", as they'd clash with the rest of the aesthetic, so I took my time fiddling with them.
« Last Edit: April 22, 2012, 10:07:52 am by Taffer »
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RabblerouserGT

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Re: Taffer's Tileset (revamped, new version)
« Reply #5 on: April 22, 2012, 11:02:20 am »

Oh... I do like what I see.
This might just be the set that lets me stick with ASCII
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Urist McDonalds

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Re: Taffer's Tileset (revamped, new version)
« Reply #6 on: April 22, 2012, 11:13:05 am »

Where is the download link?
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Taffer

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Re: Taffer's Tileset (revamped, new version)
« Reply #7 on: April 22, 2012, 11:19:30 am »

Oh... I do like what I see.
This might just be the set that lets me stick with ASCII

Thanks! Glad you like it!

Where is the download link?

The image at the bottom of the post. This has no creature graphics, so it's just that pink image, same as the default ASCII game. Save it into data/art as taffer.png, then in data/init/init.txt, change the .png references to taffer.png. Specifically, [FONT:taffer.png] and [FULLFONT:taffer.png]. To change the color scheme, copy the desired colours into data/colors.txt.
« Last Edit: May 21, 2012, 08:43:28 am by Taffer »
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ObeseHelmet

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Re: Taffer's Tileset (revamped, new version)
« Reply #8 on: April 22, 2012, 11:52:51 am »

Many thanks. You have finally given me the reason to switch away from Markavian, which was getting a bit old anyway. Very clean and well designed.
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RabblerouserGT

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Re: Taffer's Tileset (revamped, new version)
« Reply #9 on: April 22, 2012, 01:17:06 pm »

What's the color scheme in the image, if I may ask.

Pardon if I may not now much about colorschemes. I'm not very well-versed in ASCII.
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..and then the child Praiseincest shall be dipped in the river of Pregnantjuices! Rejoice! The son of Armok has been born!
My dwarf worships the goddess of suicide. This can only bode well.

Deon

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Re: Taffer's Tileset (revamped, new version)
« Reply #10 on: April 22, 2012, 01:57:51 pm »

It looks like the "natural", you can get it on the wiki.
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Taffer

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Re: Taffer's Tileset (revamped, new version)
« Reply #11 on: April 22, 2012, 02:53:13 pm »

Many thanks. You have finally given me the reason to switch away from Markavian, which was getting a bit old anyway. Very clean and well designed.

Glad you like it! Markavian definitely has a different look. The walls remind me of cart tracks as it is, with the stripes in there.

What's the color scheme in the image, if I may ask.

Pardon if I may not now much about colorschemes. I'm not very well-versed in ASCII.

Vherid's Natural. I also love Tocky's set. Haven't you heard? Real is brown.

 I vary between them. Considered putting up my own version halfway between the two, but it would be close enough to Vherid's as to make the release pointless. I spent a day or two tooling around with colours, but never made a satisfactory colour scheme, and ended up just throwing in the towel.
« Last Edit: April 22, 2012, 03:35:09 pm by Taffer »
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Taffer

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Re: Taffer's Tileset (clean & minimalist!)
« Reply #12 on: April 29, 2012, 05:03:14 pm »

Would there be much interest in a TTF version? I attempted to convert it, but it doesn't appear to display properly, so I'm thinking I've mucked things up along the way. I'll see if I can fix things up if there's any interest.
« Last Edit: April 29, 2012, 05:22:03 pm by Taffer »
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Nighthawk

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Re: Taffer's Tileset (clean & minimalist!)
« Reply #13 on: April 29, 2012, 05:47:22 pm »

This tileset looks a hell of a lot like Vherid's. And yes, I read the OP and I know the color scheme is the same. But it's not just that... it... just... exactly like Vherid's.  :-\
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Taffer

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Re: Taffer's Tileset (clean & minimalist!)
« Reply #14 on: April 29, 2012, 06:35:25 pm »

This tileset looks a hell of a lot like Vherid's. And yes, I read the OP and I know the color scheme is the same. But it's not just that... it... just... exactly like Vherid's.  :-\

How so? Compare them side by side, you'll find differences in almost all of the tiles. Different fonts, different tiles for many things. The similarities largely stem from the use of Anikki's 10x10 tiles, which predate both of us. I find his tileset looks similar to Anikki's. Compare them yourself. The credit to Vherid was for the floor hatch, as far as I can tell the rest of the tiles came from Anikki.

Short of not using ASCII-like tiles at all, I'm not quite sure what I can do about that. Most notably, the space/border tiles and the default dwarf are the same, thanks to Anikki, but much of the rest isn't. Perhaps it's because they're both 10x10? Even the floors, walls, bed, barrel tiles are different, which to me at least are some of the most distinguishing features of a tileset.

Vherid's moved in a different direction with his new Plague set, and this tileset isn't using any of it. I'll update the OP with Tocky's colour scheme in a day or two.
« Last Edit: December 15, 2012, 08:24:17 am by Taffer »
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