Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 11

Author Topic: Taffer's Tilesets & Graphics: Attractive ASCII  (Read 44766 times)

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Taffer's Tilesets & Graphics: Attractive ASCII
« on: April 21, 2012, 11:43:59 pm »

-= Taffer's Tilesets & Graphics =-
For the ASCII purist.

-=-
Download it here!
-=-

Vanilla-styled tilesets with optional graphics that serve as a drop-in replacement for the default Dwarf Fortress graphics. Every tile means the same thing as the default graphics, but all of them have been redrawn to look aesthetically pleasing. This avoids the odd graphical oddities that occur with many otherwise wonderful tilesets. I find the cumulative differences from the default graphics add a lot of polish to the game, giving it an attractive (albeit minimalistic) aesthetic. I'm a bit of a perfectionist and my many updates attest to that, but the result is pleasing and well-polished. If you dislike the font, there is an alternate included.

While my "Dawnbringer" colour scheme is previewed here, the download also includes the vanilla colours, along with Tocky's colours, and Tamber-krain/Taffer colours. Optional racial graphics are included for dwarves, humans, elves, goblins, and kobolds. If the tileset is a little small for you, there is a double-sized version included in the download.

These tilesets are meant to be installed onto a vanilla Dwarf Fortress installation. They will also work perfectly with any ASCII mods. Do not install this over an installation with Mayday, Phoebus, Ironhand, CLA, or any other graphic set unless you know what you're doing, as the raws will need to be corrected.
-=-

-=-
Four wall options are included, pictured above. Solid or hollow walls, with diagonal or the traditional straight versions of each. Diagonal walls allow for beautiful fractal fortress designs and have an organic look, while the straight options look make for more attractive "traditional" fortresses. The hollow walls make for nicer fortifications, while the solid wall option is a cleaner look.

If for some strange reason you insist on using an ancient DF version then pink, non-transparent versions of the tilesets can be found on my wiki page. There is also an old addon for CLA here. More colour schemes can be found on the wiki, if the included colour schemes don't appeal to you. Vherid's colours are particularly good. The colour scheme depicted above is "Mud".

Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.
-=-
The double-sized version is previewed below.

-=-
« Last Edit: August 25, 2014, 12:39:13 pm by Taffer »
Logged

Deon

  • Bay Watcher
  • Mods for the mod god!
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #1 on: April 22, 2012, 07:12:36 am »

It looks very clean and readable, a great ASCII set. Those fancy trees are nice as well.
Logged
▬(ஜ۩۞۩ஜ)▬
MODS:
Wasteland Chronicles
DF Wanderer

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #2 on: April 22, 2012, 08:44:55 am »

That's a nice font, and the double lined walls are interesting but are you sure he doesn't mean that with a single wall, when inverted it becomes double lined? 1+1=3.
« Last Edit: April 22, 2012, 08:47:13 am by Vherid »
Logged

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (revamped, new version)
« Reply #3 on: April 22, 2012, 09:41:02 am »

That's a nice font, and the double lined walls are interesting but are you sure he doesn't mean that with a single wall, when inverted it becomes double lined? 1+1=3.

Don't I feel silly? Of course that might be the case. He does mention specifically that they'll cause problems with the hidden engraving walls, which implies inverted double lines, not single. Either way, once I started going with the double lines I found I preferred it, once the corners were rounded off. The fortifications in particular just seem to make more sense. Knowing me though, if you're right, then I might switch back over eventually. The single line tiles inverted would have really wide tracks, so I'm not entirely sure that's what he's up to. Thanks for pointing it out. We'll have to see!

...
Quote from: Cruxador
Is the new route system based off or related to military patrols, or is it all new?
Are we getting diagonals mine tracks?
Are rails tiles the single lines or something else?
Toady, do rails work like other stone carvings? If not, how do they work?
Will wheelbarrows and carts all have their own tiles adjacent to the dwarves or beasts that pull them, or what's the deal there?

I had considered the old routes, but I decided to just make it new, so there wouldn't be fussing with points.

There are no diagonal mine tracks.  It looks bad, and as people said, it causes rotation issues with larger objects.  Hopefully there will be objects larger than one tile on tracks in the future.

I'm using inverted double lines for rails.  Those'll either be distinguished from the hidden engravings walls through a color convention, or hidden engraving walls will be altered entirely.  I don't like single line rails.

They work like stone carvings, but you have to do them in 1-wide/high rectangular sections to get the connections established between tiles.

I'm not sure how wheelbarrows and beasts will work out.  The minecart pushing job isn't done either, but I'm pretty sure the dwarf will be walking behind the cart there.
...
« Last Edit: April 22, 2012, 10:01:45 am by Taffer »
Logged

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (revamped, new version)
« Reply #4 on: April 22, 2012, 10:04:55 am »

It looks very clean and readable, a great ASCII set. Those fancy trees are nice as well.

Thanks for the compliment! I didn't want the trees too "3d", as they'd clash with the rest of the aesthetic, so I took my time fiddling with them.
« Last Edit: April 22, 2012, 10:07:52 am by Taffer »
Logged

RabblerouserGT

  • Bay Watcher
  • ETHIC:NONBELIEVER:SHUN
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #5 on: April 22, 2012, 11:02:20 am »

Oh... I do like what I see.
This might just be the set that lets me stick with ASCII
Logged

..and then the child Praiseincest shall be dipped in the river of Pregnantjuices! Rejoice! The son of Armok has been born!
My dwarf worships the goddess of suicide. This can only bode well.

Urist McDonalds

  • Bay Watcher
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #6 on: April 22, 2012, 11:13:05 am »

Where is the download link?
Logged

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (revamped, new version)
« Reply #7 on: April 22, 2012, 11:19:30 am »

Oh... I do like what I see.
This might just be the set that lets me stick with ASCII

Thanks! Glad you like it!

Where is the download link?

The image at the bottom of the post. This has no creature graphics, so it's just that pink image, same as the default ASCII game. Save it into data/art as taffer.png, then in data/init/init.txt, change the .png references to taffer.png. Specifically, [FONT:taffer.png] and [FULLFONT:taffer.png]. To change the color scheme, copy the desired colours into data/colors.txt.
« Last Edit: May 21, 2012, 08:43:28 am by Taffer »
Logged

ObeseHelmet

  • Bay Watcher
  • [FATTENS_EASILY]
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #8 on: April 22, 2012, 11:52:51 am »

Many thanks. You have finally given me the reason to switch away from Markavian, which was getting a bit old anyway. Very clean and well designed.
Logged
I think there was a bug that sometimes babies could embark before they were actually born
Dear Urist McFortressGuard,
Violating a production order is not a good reason to beat people to death.

RabblerouserGT

  • Bay Watcher
  • ETHIC:NONBELIEVER:SHUN
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #9 on: April 22, 2012, 01:17:06 pm »

What's the color scheme in the image, if I may ask.

Pardon if I may not now much about colorschemes. I'm not very well-versed in ASCII.
Logged

..and then the child Praiseincest shall be dipped in the river of Pregnantjuices! Rejoice! The son of Armok has been born!
My dwarf worships the goddess of suicide. This can only bode well.

Deon

  • Bay Watcher
  • Mods for the mod god!
    • View Profile
Re: Taffer's Tileset (revamped, new version)
« Reply #10 on: April 22, 2012, 01:57:51 pm »

It looks like the "natural", you can get it on the wiki.
Logged
▬(ஜ۩۞۩ஜ)▬
MODS:
Wasteland Chronicles
DF Wanderer

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (revamped, new version)
« Reply #11 on: April 22, 2012, 02:53:13 pm »

Many thanks. You have finally given me the reason to switch away from Markavian, which was getting a bit old anyway. Very clean and well designed.

Glad you like it! Markavian definitely has a different look. The walls remind me of cart tracks as it is, with the stripes in there.

What's the color scheme in the image, if I may ask.

Pardon if I may not now much about colorschemes. I'm not very well-versed in ASCII.

Vherid's Natural. I also love Tocky's set. Haven't you heard? Real is brown.

 I vary between them. Considered putting up my own version halfway between the two, but it would be close enough to Vherid's as to make the release pointless. I spent a day or two tooling around with colours, but never made a satisfactory colour scheme, and ended up just throwing in the towel.
« Last Edit: April 22, 2012, 03:35:09 pm by Taffer »
Logged

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (clean & minimalist!)
« Reply #12 on: April 29, 2012, 05:03:14 pm »

Would there be much interest in a TTF version? I attempted to convert it, but it doesn't appear to display properly, so I'm thinking I've mucked things up along the way. I'll see if I can fix things up if there's any interest.
« Last Edit: April 29, 2012, 05:22:03 pm by Taffer »
Logged

Nighthawk

  • Bay Watcher
  • "Sorata."
    • View Profile
Re: Taffer's Tileset (clean & minimalist!)
« Reply #13 on: April 29, 2012, 05:47:22 pm »

This tileset looks a hell of a lot like Vherid's. And yes, I read the OP and I know the color scheme is the same. But it's not just that... it... just... exactly like Vherid's.  :-\
Logged

Taffer

  • Bay Watcher
  • [MEANDERER]
    • View Profile
    • Taffer's tileset
Re: Taffer's Tileset (clean & minimalist!)
« Reply #14 on: April 29, 2012, 06:35:25 pm »

This tileset looks a hell of a lot like Vherid's. And yes, I read the OP and I know the color scheme is the same. But it's not just that... it... just... exactly like Vherid's.  :-\

How so? Compare them side by side, you'll find differences in almost all of the tiles. Different fonts, different tiles for many things. The similarities largely stem from the use of Anikki's 10x10 tiles, which predate both of us. I find his tileset looks similar to Anikki's. Compare them yourself. The credit to Vherid was for the floor hatch, as far as I can tell the rest of the tiles came from Anikki.

Short of not using ASCII-like tiles at all, I'm not quite sure what I can do about that. Most notably, the space/border tiles and the default dwarf are the same, thanks to Anikki, but much of the rest isn't. Perhaps it's because they're both 10x10? Even the floors, walls, bed, barrel tiles are different, which to me at least are some of the most distinguishing features of a tileset.

Vherid's moved in a different direction with his new Plague set, and this tileset isn't using any of it. I'll update the OP with Tocky's colour scheme in a day or two.
« Last Edit: December 15, 2012, 08:24:17 am by Taffer »
Logged
Pages: [1] 2 3 ... 11