-= Taffer's Tilesets =-Goblin tested, Armok approved.More screenshots are below, ensconced in a spoiler tag:
Sharp looking, vanilla styled tilesets that strives to strike a good balance between nice, attractive graphics, while avoiding the odd graphical oddities that occur with many otherwise wonderful tilesets. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. This will work fine with any mods, unless the mod relies on graphic sets. I highly recommend Tocky's
colours, as a new colour scheme also goes a long way to improve the aesthetic of the game. Installation instructions are below.
Four wall options! Solid or hollow, with diagonal or the traditional straight versions of each. Diagonal walls allow for beautiful fractal fortress designs and give a more organic look, while the straight options look make for more attractive "traditional" fortresses. The hollow walls make for nicer fortifications, while the solid wall option is a cleaner look. Screenshots of each are provided. If you dislike the font, there are alternates below. As mentioned, a change of the colour scheme is highly recommended. More colour schemes can be found on the wiki
, if Tocky doesn't appeal to you. Another addition that I highly recommend is Soundsense
, to provide your game with some more atmosphere. If for some strange reason you're running an ancient DF version then pink, non-transparent versions can be found on my wiki page
Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey. Save one of the above into the data/art folder of your Dwarf Fortress installation, remember what you saved it as, and modify your settings as below.
The four images are identical save for the wall/river/cart track tiles. Change the following in data/init/init.txt: [FONT:curses_640x300.png] to [FONT:taffer.png], or whatever you saved the tileset image as. You should also change [FULLFONT:curses_800x600.png] to [FULLFONT:taffer.png].
Change the colour scheme by replacing the contents of data/init/colors.txt with your chosen colour scheme. Links to various colour schemes are above.
This tileset will continue to work with new versions unless Toady changes the graphics engine. The tilesets will look fine with any mods, unless the mods comes with a graphics set. Do not swap this tileset into an installation with Mayday, Phoebus, Ironhand, CLA, or other graphic sets unless you know what you're doing, as graphic sets tend to change the game's raws, and this will need to be undone.-= Sans-serif font =--= Double-sized =-