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Author Topic: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)  (Read 246557 times)

Droggarth

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Re: Taffer's Tilesets v6.2.1 for v0.44.12 (9x9 and 18x18) Everything redrawn!
« Reply #660 on: February 26, 2019, 11:28:45 pm »

One thing I instantly noticed in the new 'Taffer' color scheme was the brighter black background, loving it! Not sure though what has changed exactly in the 'Arabic-inspired' one but seems to be easier to read. Overall, nice work!
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"I'll make my own way." - Max Rockatansky

Taffer

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Re: Taffer's Tilesets v6.3.0 for v0.44.12 (9x9 and 18x18)
« Reply #661 on: March 10, 2019, 06:49:53 pm »

New release!

- Improved the mountain and volcano tiles for easier to read maps.
- Slightly darkened dark gray and light gray on the Pastel palette (the default). This was done for better contrast with the other colors.
- Removed the Dawnbringer colors.
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Taffer

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Re: Taffer's Tilesets v6.4.0 for v0.44.12 (9x9 and 18x18)
« Reply #662 on: March 10, 2019, 08:59:13 pm »

Another release? So soon? (Yes).

I sat down to actually play for once and I was immediately reminded that I hated the 'r' tile and that the shade of brown in my default palette was ugly. So I fixed both, redid the previews (again), and tweaked light cyan, dark cyan, light gray, and dark gray again for contrast and readability.

Here's hoping I can last more than 2 hours this time before trying again.
« Last Edit: March 10, 2019, 09:02:47 pm by Taffer »
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Taffer

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Re: Taffer's Tilesets v6.4.0 for v0.44.12 (9x9 and 18x18)
« Reply #663 on: March 11, 2019, 09:13:58 pm »

Here's hoping I can last more than 2 hours this time before trying again.

24 hours this time. Lowercase 't' was bothering me as I was playing, so I fixed it up a little for sans-serif and arabic-inspired. The tileset really is much more readable than in my 10x10 days..
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Taffer

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #664 on: March 13, 2019, 01:24:00 pm »

Re: today's announcement

I have no interest in supporting my work anywhere outside of GitLab or the Bay12 forums. If it isn't posted by spiral-king on GitLab or by Taffer on the Bay 12 forums, then I didn't make it.
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Shonai_Dweller

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #665 on: March 14, 2019, 04:13:39 am »

Woohoo. Sound and graphics and achievements and...
...
Ooh! Latest Taffer tileset!  :D

Steamwhatnow?
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Taffer

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #666 on: March 14, 2019, 01:46:18 pm »

Have a poorly drawn, hastily created mockup heavily inspired by Crazy 8x8! This isn't at all final or even WIP yet, it's just thrown together to give an idea of what I want. If it's not what you want, cool! Please let me know!

I didn't even do a good job at a mockup, because it doesn't show off beds, barrels, chests, and I didn't even throw a little arena fight in there to show that I'm not doing creature graphics. Please read the details below.
 


With the promise of better graphical support built into the game rather than as a hacky memory editing library, it looks like I'll finally be able to get a little fancy someday. The two rooms on the left are meant to be engraved.

Q: an old fashioned "church of ASCII" version?
A: yes.
Q:18x18 version?
A: yes, but not custom drawn. Doubled from the 9x9, just like I do now.
Q: fancy landscape tiles?
A: yes, if supported.
Q: tiny item tiles, like beds, barrels, wardrobes, screw pumps, stairs, and more?
A: yes, if supported.
Q: sexy graphical maps?
A: yes, if supported.
Q: arabic-inspired and cyrillic-inspired variants?
A: depends on the art style I end up with and how tedious it is to have them as options. If you think I'm doing separate tiles for anything but the font though, you're insane.
Q: custom workshops?
A: probably not, but maybe (if supported). I don't want to go crazy.
Q: straight wall variant?
A: see previous answer.
Q: serif font?
A: no.
Q: creature graphics?
A: definitely not, not 9x9. I'll probably drop support for dwarf graphics and stick with dorfletters.
Q: multiple z-level view (see the z-layer below you)
A: if supported and if I can do it in a way that doesn't look terrible.
Q: rectangular menu font?
A: heresy.

This is all speculation. I'll believe things when Toady releases them. Until then I'll see what I can do to quietly prepare. Don't hesitate to ask questions below.
« Last Edit: March 14, 2019, 02:12:26 pm by Taffer »
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Shonai_Dweller

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #667 on: March 14, 2019, 06:01:02 pm »

Would you consider a whole alphabet of "dorfletters" (assuming new capabilities are bringing in multiple/big tileset support)?

I far prefer these to smiley-faces, but come Mythgen (and certain current mods) we're likely to be faced with dwarfless sites of procgen subterranean hippo people rather than dwarves. Leaving us with a choice of dorf-d, normal 'h' or back to smilies.
« Last Edit: March 14, 2019, 09:54:09 pm by Shonai_Dweller »
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Taffer

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #668 on: March 14, 2019, 07:57:44 pm »

Would you consider a whole alphabet of "dorfletters" (assuming new capabilities are bringing in multiple/big tileset support)?

I far prefer these to smiley-faces, but come Mythgen (and certain current mods) we're likely to be faced with dwarfless sites of procen subterranean hippo people rather than dwarves. Leaving us with a choice of dorf-d, normal 'h' or back to smilies.

Sure, when it becomes necessary. It might not be a bad idea to give goblins, humans, elves, and kobolds special letters at first. I'll see what works.
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!

Japa

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #669 on: March 19, 2019, 10:56:58 am »

By that time, DF will have full graphics support, so maybe a new 9x9 set based on that?

Taffer

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Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« Reply #670 on: March 19, 2019, 08:15:36 pm »

By that time, DF will have full graphics support, so maybe a new 9x9 set based on that?

I'll be making a 9x9 graphics set, yeah. Probably just in the same thread, though. I've been using it for 7 years so far, no point in stopping now.
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TAFFER'S TILESETS: better colours, improved yet faithful graphics.
REVISED: balance, fixes, and convenient features. Every creature has a better description!
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