Okay, I'm working on adding some absurdly strong creatures to a mod, but I'm still unsure of how exactly a few of the DF tokens interact with each other. Especially important are the tokens that involve size, mass, and relative thicknesses of tissues.
So, working on hypotheticals, let's use the example of a "hulked" dwarf. One of the simplest ways to accomplish this that I've used is this:
[SYNDROME]
[SYN_NAME:gamma irradiation]
[SYN_CONTACT][SYN_INGESTED][SYN_INHALED]
[CE_BODY_APPEARANCE_MODIFIER:START:0:APPEARANCE_MODIFIER:HEIGHT:200]
[CE_BODY_APPEARANCE_MODIFIER:START:0:APPEARANCE_MODIFIER:BROADNESS:200]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:TOUGHNESS:200:0:ENDURANCE:200:0:START:0]
This syndrome will make your dwarves twice as large as the average dwarf, and double their strength. Or at least that's the intended effect. Butchering experiments support these claims. And while this is a fine enough reaction, it doesn't cover the entire scenario.
For example, square-cube law would infer that as a creature's size increases, its bones and muscles would need to grow exponentially for it to remain upright, or become considerably more dense. I know that muscle has the [THICKENS_ON_STRENGTH] token, but has anyone done research on how noticeable this effect is? And while we're at it, what effect does [RELATIVE_THICKNESS] have on combat? I wanted to make an extra-large caste of a creature, so I added this at the caste level:
[SELECT_TISSUE_LAYER:SKIN:BY_CATEGORY:ALL]
[TL_RELATIVE_THICKNESS:2]
[SELECT_TISSUE_LAYER:BONE:BY_CATEGORY:ALL]
[TL_RELATIVE_THICKNESS:4]
[SELECT_TISSUE_LAYER:MUSCLE:BY_CATEGORY:ALL]
[TL_RELATIVE_THICKNESS:6]
But all that seems to do is make those body parts more susceptible to denting. This does warrant a liberal application of !!SCIENCE!! though. Urist Da Vinci's thread about
knockdown physics has me thinking about the mass of tissues as well. Would a creature that's twice as dense but still the same size be effected by larger armor?
Just some musings and questions. Might preform some more rigorous tests of my own later.