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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5720196 times)

piecewise

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21435 on: December 13, 2013, 01:28:12 pm »

* Toaster checks date on the Universal Earth Clock

It should be around 4820 AD.

GreatWyrmGold

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21436 on: December 13, 2013, 01:37:37 pm »

Clearly, the Universal Clock is part of the conspiracy to hide the source of space magic!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Xantalos

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21437 on: December 13, 2013, 01:41:03 pm »

Make another drone eye thing, but with little spider legs and ingrained neural instructions to go out, see what's happening and check if the original's still alive. If it's still alive, return back to me. If not, go to a good viewpoint and continue recording.


Quote from: Xan->Doc
What exactly is happening? How did the child obtain that strength?
« Last Edit: December 13, 2013, 02:25:25 pm by Xantalos »
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Remalle

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21438 on: December 13, 2013, 01:50:48 pm »

See if there's anyone else badly injured.  Stabilize if so, if not, just carry the last people to the infirmary.
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Grunhill

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21439 on: December 13, 2013, 02:18:04 pm »

((Well, consider that even the dead people have 5 hours to be rescued and the injured ones have that time and the time to die to be fixed, and that this is an unique event for us, Renen's sense says to watch it and ignore the unfortunate ones.))

Start recording the happenings, and keep watching for strategic purposes.

Quote from: To Doc
How would you stop the great child bomb that is attacking us right now?
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

NAV

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21440 on: December 13, 2013, 03:49:45 pm »

Loiter around the hospital, waiting to get hair attached.
Examine the hair. What colour is it? texture? length?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Xantalos

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21441 on: December 13, 2013, 03:54:01 pm »

((Hey PW, question. Why hasn't anyone used manipulators or amps (gravity/vector specifically) to develop faster FTL than the very slow (comparatively) one that we currently have? Or is the Sword already propelled by amp power?))
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parisbre56

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21442 on: December 13, 2013, 04:05:31 pm »

((I say the AM never sleeps because A. she doesn't need to and B. because she has to stay constantly in control. That's part of the reason she is always so calm and disinterested.))
((Hey PW, question. Why hasn't anyone used manipulators or amps (gravity/vector specifically) to develop faster FTL than the very slow (comparatively) one that we currently have? Or is the Sword already propelled by amp power?))
((Even though some laws of physics are violated by space magic, time dilation still applies. So no matter how fast you go with amps, using the jump-point system will always be faster. Unless you get lost in it like those poor people in that exploration vessel.

It would be easier to use that technology that allows FTL transfer of information so that we can get TV and those amp sensors that can sense everything to teleport people. Create a teleportation gate network. Of course, we can't know if this is economically feasible because we don't know how much amps and other space magic things cost. EDIT: In resources, not tokens.))
« Last Edit: December 13, 2013, 04:07:05 pm by Parisbre56 »
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Toaster

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21443 on: December 13, 2013, 04:09:05 pm »

((Maybe she waited until she had +4 will and a perfect will decomp, *then* ate an amp*.  Now she is basically Grate, except under control.


*Or whatever equivalent experimentation))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Xantalos

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21444 on: December 13, 2013, 04:10:04 pm »

((Maybe she waited until she had +4 will and a perfect will decomp, *then* ate an amp*.  Now she is basically Grate, except under control.


*Or whatever equivalent experimentation))
((Guess what my plan is.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21445 on: December 13, 2013, 04:25:19 pm »

May uncurls from her fetal position. "Oh, we're still alive!...Thomas? You...oh no. Your arm. Don't worry, May has just the thing."

Unleash Sexual Healing on Thomas's bleeding arm. Then take him to med-bay.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Unholy_Pariah

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21446 on: December 13, 2013, 04:58:33 pm »

re-attach thermal cameras, preferably correctly.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Radio Controlled

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21447 on: December 13, 2013, 06:37:43 pm »

Quote
((This shrapnel is particularly angry about you having limbs. You actually got endurance bonuses from his wall and your suit, which is good because you rolled really shit for it. Without his wall you might have actually been injured, as in your actual physical body. And woooo boy I'm glad that didn't happen. Pilots dying before their avatar is...well it's not great. ))

((Ah, thanks for clearing that up then. Woo +2 End!

Note to self: look up what happens when pilots die but Avatars are still functional.))

Await repairing. Busy myself with trying to turn some of the surrounding debris into a little block of C4. Only a little bit, to see if it works. Stop doing it if head goes a-hurting.
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Unholy_Pariah

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21448 on: December 13, 2013, 06:53:17 pm »

((Isnt it obvious? Massive battle royale to see who gets the looting rights.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Kriellya

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Re: Einsteinian Roulette Mission 11: Team Killer edition
« Reply #21449 on: December 13, 2013, 06:59:55 pm »

((Isnt it obvious? Massive battle royale to see who gets the looting rights.))
(( The winner of this battle? The suit. ))
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