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Author Topic: Heart-warming discovery  (Read 3540 times)

MrButtchicker

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Heart-warming discovery
« on: April 23, 2012, 09:22:28 pm »

Well today I started playing dwarf fortress and lost my old fort to HFS again. That totally should have not been overlooked. Anyway, I made a new fort with flux, deep metals, shallow metals, heavily forested, an ideal loctation. All is going well for five hours at 400 fps, I even managed to avoid all caves and dig to magma! No adamantine... 😞. So I set up a magma forge and magma smelter. Then I begin exploratory mine... Then some more... Then some more.... Then some more.... Nothing. Not even limonite. All I found were gems and lead. I couldn't believe it. I dug out twenty entire levels and saw only lead. I hacked, and saw LEAD WAS THE ONLY ORE IN THE ENTIRE EMBARK SQUARE OTHER THAN ADAMANTINE... And there WAS candy in my region.... That lead to HFS.
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StLeibowitz

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Re: Heart-warming discovery
« Reply #1 on: April 23, 2012, 09:34:28 pm »

Well...you have enough metal for cage traps, at least. Find some webs and and the HFS is as good as defeated, and you can execute its forward guard at your pleasure.

Alternate plan: Lead goblets. Nobody said trading had to leave the other party of sound body :)
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Azated

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Re: Heart-warming discovery
« Reply #2 on: April 23, 2012, 09:35:24 pm »

You could always begin diplomatic relations with the clowns. Maybe they're willing to trade some goblinite for a sacrifice or ten.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
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MrButtchicker

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Re: Heart-warming discovery
« Reply #3 on: April 23, 2012, 10:25:53 pm »

I started making lead crafts.... I made stockpiles and stockpiles and stockpiles and bins and bins and bins to store them all. I guess I'm making too many at once, because everyone prefers to haul the goodies everywhere instead of making freaking food.

UPDATE: Dwarven caravan comes with lots of... You guessed it, galena. Two pieces of iron and a bar of steel, which I'm going to use to make my second magma forge. I'm now making wooden items out of lead, since its more common and I have chalk which is much, much more abundant and just as good.
Wait... I can melt metal objects?? Bought 50k dwarfbucks worth of metal objects. Problem solved. That is until I run out.
« Last Edit: April 23, 2012, 11:17:22 pm by MrButtchicker »
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lastofthelight

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Re: Heart-warming discovery
« Reply #4 on: April 24, 2012, 07:19:27 am »

I've noticed huge problems with single-ore embarks in the last two years releases. No idea why. Annoying as hell.
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Daenyth

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Re: Heart-warming discovery
« Reply #5 on: April 24, 2012, 11:12:17 am »

I've noticed huge problems with single-ore embarks in the last two years releases. No idea why. Annoying as hell.

I wonder if it's related to world age.
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slothen

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Re: Heart-warming discovery
« Reply #6 on: April 24, 2012, 01:35:48 pm »

if you have chalk, you're set.  Generate some wealth.  Import bars and anvils.  Harvest goblinite.  Proceed to mass produce steel.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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Naryar

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Re: Heart-warming discovery
« Reply #7 on: April 24, 2012, 03:24:14 pm »

Too much mineral scarcity !

davros

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Re: Heart-warming discovery
« Reply #8 on: April 24, 2012, 04:05:59 pm »

I always set mineral scarcity to everywhere.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

MrButtchicker

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Re: Heart-warming discovery
« Reply #9 on: April 24, 2012, 05:55:49 pm »

I hope you guys realize this, but I have NO coal whatsoever. Other than charcoal. And magma. S that means no non-imported steel.
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i2amroy

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Re: Heart-warming discovery
« Reply #10 on: April 24, 2012, 07:51:55 pm »

Charcoal works just as good as coal for making steel, and if necessary you can trade for coal and charcoal as well as for steel.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

khearn

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Re: Heart-warming discovery
« Reply #11 on: April 25, 2012, 11:08:02 am »

Coal is rare. Really rare. I can recall one fortress I've ever had that had coal. Out of dozens of forts. I didn't even know exactly what to do with the stuff. :)

Actually, I've had a couple of others, but they were short-term science forts that I never developed beyond a quick test of one thing or another. Those seem to be about the only times I find coal.

But you don't need coal to make steel. Charcoal works just as well.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

oven_baked

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Re: Heart-warming discovery
« Reply #12 on: April 25, 2012, 05:04:28 pm »

IRL charcoal is much better than coal and coke.
Charcoal burns at up to 2700 degrees Celsius, while coke burns at a wimpish 1000-1500; barely above the 1200degree melting point of iron!
Not sure if DF reflects this in anyway though...

Also cutting down trees pisses elves off so more the merrier.
Trade lead goblets for everything else!  :P
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We just need to get Toady to embed a Lisp interpreter into DF.  Learning lambda calculus in order to play the game wouldn't make DF's learning curve much steeper.

i2amroy

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Re: Heart-warming discovery
« Reply #13 on: April 26, 2012, 01:01:53 am »

IRL charcoal is much better than coal and coke.
Charcoal burns at up to 2700 degrees Celsius, while coke burns at a wimpish 1000-1500; barely above the 1200degree melting point of iron!
Not sure if DF reflects this in anyway though...

Also cutting down trees pisses elves off so more the merrier.
Trade lead goblets for everything else!  :P
In DF "Refined Fuel"="Coke"="Charcoal" for all purposes (except potentially their ignite points and some other material values, but they are all hardcoded and close enough together that you will never really see a difference anyways.)
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.