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Author Topic: Those useless/ful nobles?  (Read 2624 times)

scionkirk

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Those useless/ful nobles?
« on: August 29, 2013, 02:13:38 pm »

I hope I don't betray any latent fascist tendencies here, but I read all this stuff about how horrible nobles are, but besides the occasional fit because someone had a better tomb than him, my nobles have been pretty useful.  In fact, even that fit was a good thing.  I had inadvertently placed an artifact coffin in the common graveyard.  My duke was going on about building more buckets, then I realized that all my buckets were filled with muddy water, and therefore useless.  On two separate games I had a noble who was the trader, and another the bookkeeper.  In fact, I have a hard time getting the noble trader to the depot because he likes to give water to all the people in the hospital.  So, up with government!  Down with the common man!  Hey... wait a second..
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scionkirk

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Re: Those useless/ful nobles?
« Reply #1 on: August 29, 2013, 02:17:03 pm »

Oh, and the baroness died attacking a forgotten beast that found its way into the fortress.  That was a funny(sad) story.  The baron had a bad day.  He dined in a legendary dining room.  He experienced the death of a spouse.  He admired a fine door.  Within a year there was a new baroness consort, so I guess that door helped him pull through.
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wierd

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Re: Those useless/ful nobles?
« Reply #2 on: August 29, 2013, 02:49:34 pm »

Much of the "night of terror" like opinions here come from the .40d days, and prior.

In those old versions, nobles (with very few exceptions) were completely useless, spoiled prats.

They did no work, even if you used a memory hack tool to force a labor on them. They literally just stood around all day, drinking booze, eating food, throwing parties, and having coniption fits, whil demanding slade beds, and hammering your legendary craftsmen for failing to comply.

While the economy feature was still enabled, they also spent inordinate amountsof time getting into pissing contests with each other quibbling over whether bismuth bronze was more valuable than black bronze, and constantly spamming you with announcements of the "adjustment" of the price of goods.

Rather than deal with their childish antics, people arranged unfortunte accidents. The legendary weaponsmith cranking out 80% masterworks was waaaaaaaaaay more important than urist mcnoble's insatiable demand for slade picks.

The emnity that the nobility earned for itself still smoulders on to this day.
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scionkirk

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Re: Those useless/ful nobles?
« Reply #3 on: August 29, 2013, 03:42:01 pm »

ah.. thank explains it, thanks!
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CaptainArchmage

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Re: Those useless/ful nobles?
« Reply #4 on: August 29, 2013, 06:44:11 pm »

I hope I don't betray any latent fascist tendencies here, but I read all this stuff about how horrible nobles are, but besides the occasional fit because someone had a better tomb than him, my nobles have been pretty useful.  In fact, even that fit was a good thing.  I had inadvertently placed an artifact coffin in the common graveyard.  My duke was going on about building more buckets, then I realized that all my buckets were filled with muddy water, and therefore useless.  On two separate games I had a noble who was the trader, and another the bookkeeper.  In fact, I have a hard time getting the noble trader to the depot because he likes to give water to all the people in the hospital.  So, up with government!  Down with the common man!  Hey... wait a second..

I started with DF2010. In 23a, which I have played, all nobles only performed some kind of hardcoded job, could not be replaced, and had ridiculous demands. In 40d, which I have not played, there were two kinds of nobles: those who were appointed by the player (manager, bookkeeper, I think the chief medical dwarf), and those who were not. The unappointed nobility arrived automatically when certain criteria were met, were fewer in number than in 23a, but were also less useful (besides the Dungeon Master) and still had ridiculous mandates.

In DF2010, a lot of the nobility became broken, so all could be appointed at any time by the player or elected by the dwarves except for the baron and the king. The baron would chosen by the player though, and you got the choice not to become a barony (you never actually got the choice to become a barony, because of bugs).

Finally, in DF2012, many of the noble bugs were fixed, but only the baron remains chosen by the player. Both the Baron and the King perform work in this version, even though they have "noble" under their status. Usually, the position jobs, if any, work alongside the dwarf's other assigned duties, which is why in your civilisations list it will note the leaders as "queen/fisherdwarf" or "king/weaponsmith". If you look at the succession game Moltenchannels, for example, the baron/count/duke spend most of the time cooking masterwork kitten tallow biscuits and other food.

The next version of dwarf fortress should deal with replacements of the barons, kings, and other important people if they die off.
« Last Edit: August 29, 2013, 06:46:15 pm by CaptainArchmage »
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SixOfSpades

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Re: Those useless/ful nobles?
« Reply #5 on: August 29, 2013, 10:34:03 pm »

Oh, and the baroness died . . . Within a year there was a new baroness consort
Whoa! I thought dwarves married for life--and so does the wiki. Are you sure?

As for "working" nobles, I find that there are certain jobs that they'll do, and others that they will not. My duke is also the mayor, and he was the broker too for a while . . . until I found out that he absolutely would not go to Trade at Depot after he was elevated in status. Apparently haggling over trinkets is beneath a noble's dignity. But Mining is not, he's quite happy to spend his days sweating over his pick, so yeah, he's still quite useful.
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Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.