Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 120

Author Topic: NEW CHALLENGE: starting at the dawn of time!  (Read 541160 times)

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #120 on: May 01, 2012, 07:49:11 pm »

Sure go ahead.. in fact that may be encouraged.
You may want to practice on a random generated map.

We wouldn't want you doing something Awesome and Epic on the map, and then not have it be able to be recorded :P
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #121 on: May 02, 2012, 12:36:00 am »

Things are keeping on if rather slowly. I'm currently walking across a mountain range alone after my idiot sidekicks went storming off after yaks or mountain goats. The first was a female pikeman and the latter was a male crossbowman. The three of us had one real adventure before parting; we headed for a lair with the intention of killing whatever was inside and spending a night in a location where they wouldn't wander off after some animal. Turned out it was a giant, Stazpo by name. The crossbowman wound up getting credit for the kill as the giant bled to death from a gutshot despite the fact that I had spent several turns stabbing him in the head and the pikewoman and I brought him down.

Since I am now without companions and have absolutely no shot of getting more, I'm sticking to the mountains as much as possible to avoid being attacked by bogeymen.
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #122 on: May 02, 2012, 07:55:30 am »

Holy crap! sounds like you are already having an Epic Journal.
AND you seem still alive!

My advice "Save" often as possible ;)
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #123 on: May 02, 2012, 04:52:08 pm »

One problem that I face is that my dwarf only has a speed of 1010ish despite having a High Agility. Since this is vanilla, attributes do not increase from activities like sneaking, throwing, or swimming. I can't recall if they increase from fighting or not, but I don't think that they do.  So I'm stuck with a speed that guarantees instant death in the event of an encounter with bogeymen since I will not be able to outrun them. I've had enough adventurters die at their wretched hands to know that. Yet another reminder of how much I hate skill rust as an utterly unworkable concept that adds nothing to gameplay but only detracts.

Such an encounter is probable as well; I checked a map to see where the Scholarly Fingers are located and I had the fortune to start on the upper righthand corner of the map when my destination is the lower lefthand corner. After I leave the safety of the Scholarly Fingers, there's a rather long portion before I can reach the safety of the sea or a city. There's also a lair or cave closer than either, but I don't know what is in it.

It'll be a while yet either way as I have to finish crossing the range and then make my way downwards. My predecessors have taught me the value of staying away from rivers as much as possible and I'll primarily stick to going back into the mountains to sleep until I get to the southernmost tip. I'm not sure as to what I'll do after that. I might try sleeping until a few hours before dawn and then sneak as far as I can towards the lair/city/sea until dawn breaks and I can travel safely again. Again, bogeymen are instant death as I cannot possibly outrun them with this dwarf. I suppose I could try lighting campfires around me in the event that night catches me before I make it to safety, but that seems to be a hit or miss proposition from what I've seen. Sometimes the campfires remain lit and sometimes they go out for no good reason.

-----UPDATE-----

As I travel south, I pass a "cave", which is a spot on the surface occupied by two helmet snakes. The site of the cave entrance is a valley carved through with a brook so it is bugged. I kill them with rocks and continue south; I return to the mountains mountains to sleep and cross the rivers when they are brooks to avoid possible incidents. Oddly enough, after one night of slumber, I return to the swamp and get a combat message involving an owl and a sturgeon. The sturgeon won and swam off so I help myself to its victim's carcass. I arrived at the southernmost point of the Scholarly Fingers and encountered a new difficulty. It is cold enough that fresh water is hard to find and having only one waterskin means that the bulk of my time is spent in various levels of thirst. I kill a goat in bloody fashion but somehow do so without creating blood or getting any on my blade. Bah. I eventually manage to find a source of water and return to the staging ground. From here, I head to the nearest cave by waiting until an hour or so before dawn and sneaking until dawn. Had a brief scare when a chinchilla decloaked me; sadly, they're too small to be butchered and I once again can't get any blood. I made it to a nearby ravine and began sneaking again. Dawn soon breaks and I make a run for the cave. I cross a frozen river, quick travel to the next one that has to be covered, and finally discover running water. I fill my waterskin and move on.

The cave is an actual cave that drops several levels down. I explore a few levels down just to see if there are any moles or anything lurking about, but find nothing. I pass the night near the cave entrance and set out once more. I reach the hamlet, but there are no buildings anywhere. I flee in a blind panic towards the city and run across a Cathedral, which I sleep inside figuring that it would count as indoors. Either it does, or I lucked out as I don't encounter any monsters. I have a brief chat with the priest or flicker, who is not impressed by news of the death of Stazpo, and head southeast to the fortress. I recruit two guards, a Pikeman and a Swordsman, and head out for adventure. We make our way over to a nearby lair and charge in. Despite my stabbing it in the head about a half dozen times, it's the Pikeman who gets credit for killing the Cyclops. Oh, well. I return to the city to sell the items found in the cave. Sadly, the only shops are uninhabited and waiting around doesn't help. So I purchase some food from the marketplace and start looking around. I really want another waterskin to help alleviate the problems of thirst, but no luck.

Turns out that a keep was five or six steps away from the lower corner of the Cathedral that I could have spent the night in without worrying. Bah. I look around a bit and head back to the fortress to recruit some more soldiers in case one of these idiots takes off after a horse or something. I also talk to the law-giver (APE SHALL NEVER KILL APE.) since I was told to by the guy I brought the prickleberries and wild strawberries from. He tells me to kill a Giant Cave Spider for him so I go and recruit another swordsman, an axewoman, another pikeman, and a bowwoman. I'm hoping that the bowwoman kills it from a distance while it keeps shooting web at the melee fighters. I'll also huck some rocks at it as well. I'm not getting close as I don't have a cap or helm like these guys and a webbing will almost certainly be fatal as a result. If I had a bronze helm or better, I wouldn't care as it'll just raise my Armor User levels trying to bite through it, but not this way.

There's a goblin camp nearby, but I'm not going near that on the chance that they have lashers or crossbows. Same for the lair to the north as it has a hydra according to the locals. The GCS is to the west, which is the way I have to head anyway. Well, provided that I can get across all those rivers without these guys drowning.

-----Update-----

Scratch that, there are a lot of rivers in that area than I thought and I don't want to risk losing any of my escort. According to the locals, there are a lot of horses in the area and those are one of the most dangerous animals that you can encounter thanks to their kicks. Oddly enough, that cave I visited is supposed to be the home of Sprayflies the carp. There is also a kobold group in the area, which is worrisome thanks to their habit of spamming bowmen in ambushes. I might have been lucky in deciding not to go further down as the only cave I see is the previously mentioned one.

-----Update-----

As I said, I bypass the cave with the GCS and head southwest. There is a narrow strip of land that cuts between peninsulas. I immediately lose one swordsman, who charges off in a random direction and never reappears. Twit. I don't even know what he was chasing. I continue down the ithmus and emerge into the large plains between the seas. Dingo swarm happens and we slaughter the lot with no problems or injuries. We cross a stream and I lose three people. I don't think they drowned, they just didn't show up again. I still have the axe and bow women though.

Fast travelling is interrupted twice in a row by my ability to predict dingo swarms. The first one is defeated without incident, though we no longer have any arrows. The second one gravely injures my axewoman, who doesn't quick travel along with us. My dwarf is scarred up badly and I fear dearly, but almost all of the injuries heal up after quick travelling. I now am a mass of scars and still have damage to the fat and skin of my hands. Lord, I hope I'm able to retire before infection sets in.

My sole remaining companion and I flail around in the wilderness until we run across a town and fortress on the Quest Map and make a beeline for it. We're from too far away for the cyclops to count for anything so I can only recruit a single axeman. On the upside, I find a bunch of shields in the keep that I acquire and equip as well as a nickel flask. FINALLY. We set off again and head southwest towards the Bronze Towers. Tragedy strikes when we cross a river as both escorts disappear. I start quick travelling in a blind panic to the west as I am thoroughly certain that I'm screwed and blunder right into a human town that I had no idea existed just as night falls. I encounter a general, which I haven't seen in a human hamlet in a long time, and get an idea of the surrounding area. Rattlesnakes in the desert. Bleh. I recruit a bowman and learn from him that a nearby area has foul blendecs, which is tops on my list to avoid, and he also mentions a blessed area. I'm not certain, but that might even be the evil forest/serene swamp combo I mentioned so I must be reasonably close to The Valley of the Dwarves. Nobody has mentioned the Bronze Towers though so that must still be a ways off.

Next I will head for the hamlet nearby where their lawgiver apparently is to see if I can find another Pikeman or melee specialist as that bowman won't be much help against a bunch of dingos. I don't think this civ even has a fortress or town as it appears to be just two hamlets right next to each other. I haven't explored any of the surrounding area yet though as it is night.
« Last Edit: May 03, 2012, 02:18:09 am by Ubiq »
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #124 on: May 03, 2012, 07:40:53 am »

Ubiq that is Bucking EPIC so far!

No screenshots of these amazing moments?
Sounds Armok is really on your side, quite a few moments where Death is certain and you find a town in the nick of time.

Considereing we are 10years in, HUmans must REALLY build fast :P
I really hope you are able to heal up a bit, I would stay in town till you are sure you are able to stave off infection. (if that is even possible)

You really seem to know what you are doing, sounds like you may be the first to make it to the mountain home.
Try and take some screenshots to compare to the world map and we can see how close you are.
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #125 on: May 03, 2012, 12:38:32 pm »

It's actually a different human civ each time and they're spread roughly the same distance apart from each other. Only the last group was a real surprise as I had been looking around for the others in the Quest Map or in Legends Mode and had no idea how close I was to safety until I ran right into it. Since I have the original version of this world, I check it every so often to see how far away, it was while looking for the Scholarly Fingers that I found the town where I recruited the replacements for my first comrades. I could see the cave from the Quest map at the southernmost point, but not the sea or human civ.

Far as survival goes, two things have been critical here. Maintaining companions when not in a bogeyman-safe zone and avoiding confrontations as much as possible.  I find out where bandit camps are and steer clear of them; same for kobold caves. I go out of my way to cross brooks instead of streams or rivers or attempt to ford them at night to see if they freeze, which seems remarkably common until you get to the lowest portion of the map. The two biggest risks I've taken are venturing into the lairs of the giant, cyclops, and the most recent one and that's primarily just so we can all rest in safety. If I didn't have companions, I wouldn't have done any of those.

Far as screenshots go, I'll have a few next time.
Logged

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #126 on: May 04, 2012, 02:07:08 am »

I promised a screenshot, did I not?

Spoiler (click to show/hide)
« Last Edit: May 04, 2012, 03:26:23 am by Ubiq »
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #127 on: May 04, 2012, 05:29:16 am »

Bloody Hellz!
That map is one of the most epic things I have ever seen Ubiq!
You are truly a Legendary Dwarf for this!

THe amount of time you spent actually WALKING, not fast traveling is mind boggling.
In turns to come I hope many speak of your amazing deeds.

OH! once you retire, whoever is next should post a screencap of your entry in the LEGENDS files.
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Phones

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #128 on: May 04, 2012, 10:33:51 am »

Totally want to give this a shot, sign me up
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #129 on: May 04, 2012, 12:11:02 pm »

Ok, with Phones, that is 10 so far, plus me (I will be the last to go)
I think i'll close the list for now, just to see how the others do.  If we have more deaths, we may ask for more again, if not and we get 6 more to the mountain home, we will start up Fortress mode and begin succesion fort.
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #130 on: May 04, 2012, 01:35:08 pm »

http://dffd.wimbli.com/file.php?id=6255

Nish is a Legendary+1 Crutchwalker or better thanks to hiking across the Bronze Towers.
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #131 on: May 04, 2012, 06:02:48 pm »

Downloaded the file and took a look at it in Legend Viewer.
it really is a bloody shame that your one companion got credit for that cyclops kill.
Also, apparently you get points for being the first to climb a mountain peak. never knew that before.

FEN is next on the list, hopefully he will learn form your success :)
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #132 on: May 05, 2012, 06:10:35 pm »

While we wait, here's a few more facts about Nish's journey.

He began on the 12th of Galena in the year 10 and finished on the 8th of Timber of the same year so it lasted for eighty days, which amuses me greatly.  It wasn't completely around the world since it has a defined edge that you can't go past (I checked as I was close to the edge anyway), but good enough.

The journey took him across 275 region tiles, which is 4,400 embark tiles, or roughly 211,200 steps.  If a step is roughly a yard, then Nish's Journey was roughly 190 miles long.
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #133 on: May 05, 2012, 07:11:51 pm »

Ok that is bloody impressive, not just the size, but because it makes me wonder if anyone has actually worked out how big the "worlds" are in Dwarf Fortress. Still 80days going almost 200 miles, thats actually... Slow...
Still a lot of that was over mountain, REAL Mountains, so that slows things down a LOT.

Not heard back from FEN yet, not sure how long to wait.
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Ubiq

  • Bay Watcher
    • View Profile
Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #134 on: May 05, 2012, 08:55:51 pm »

Still 80days going almost 200 miles, thats actually... Slow...

120 miles actually. I worked it out properly and then typed in the wrong number. On the other hand, Nish is short even by dwarf standards so it might be fair to multiply distances by 1.5 where he is concerned.

Probably a week of that was spent going back and forth in the region around Whimtakes; I spent a few days near the southern tip of the Scholarly Fingers trying to find water and a few more going out to Ator's lair and heading back for reinforcements. Then there was all that time spent looking around the Romantic Empire, which added another two or three days.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 120