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Author Topic: NEW CHALLENGE: starting at the dawn of time!  (Read 540964 times)

uggi

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1365 on: June 04, 2013, 04:23:47 pm »

It's late winter in the game and I'm finishing some final stuff. I'll try to post a wrap-up and the save tomorrow.
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uggi

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1366 on: June 05, 2013, 05:10:37 pm »

I'll post the story later, need to get some sleep right now.



Here's the save file: http://dffd.wimbli.com/file.php?id=7725

Notes to next overseer(s):
- please leave Malduz's corpse to rot in my tomb!
- two levers in the dining room control the drawbridges, there's the main drawbridge in the outer wall and another in the cavern
- the water screw pump stack is dorf-operated, the well cistern should fill up eventually.
- there's another small well in the cavern
- a small drawbridge controls the screw pump intake tile, you'll find a lever above it
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WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1367 on: June 06, 2013, 01:52:17 am »

All right, I'll take note.
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uggi

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1368 on: June 06, 2013, 04:36:37 pm »

Okay, here's the rest of the year:

8th Moonstone 15

Goods bought from the dwarven merchants: metal bars, wood, animals, gypsym plaster, seeds, sand bags, leather, and some food & booze. After the trading was done I told the broker to give the mercants some free samples of our crafts to spread the word of our great craftdwarfship.




9th Moonstone 15

We have to move the wall again a bit to make room for the entrance building. Also reinforcing the corners of the wall with some extra blocks.



The rookie squad is keeping guard, in case of any thieves trying to get inside through the hole in the wall. I noticed Kromeus was there too, he's been already released from the hospital.




15th Moonstone 15

The mayor had a meeting with the dwarven diplomat. I heard they were planning to make this place a barony. Guess who she suggested as the future baron? Sarvesh Beachlashed, who just happens to be her husband and the father of their three children. How conveniently. That way she can upgrade herself to a baroness and keep living the posh life she's used to.








21st Moonstone 15

This is the order from the merchants, they were clearly impressed of our luxurious meals and crafts.



And this is what they should be bringing to us next year: wood, silver (bars and ores), dogs, alpacas, gypsum plaster, kaolinite, clay.


24th Moonstone 15

The diplomat signed all the necessary documents and we escorted him safely outside. We're now officially a barony.




28th Moonstone 15

If possible, I'd like to be dorfed as a Sword Dwarf. I'd prefer one who has a beard in double braids, but if ya don't feel like looking around for that it's fine.

Our butcher hasn't had much butchering to do since that crippled war dog we had to put down. He said he'd prefer to kill goblins instead and wants to join the military. That's the spirit! Welcome to the corps, Deepblade. Now go grab a sword and some armor.




2nd Opal 15

The mayor/baroness mandates that we forge exactly three maces. I let the weaponsmith know.


7th Opal 15

Zasit Giltmachine, farmer, and Urist Kindletreaties, our chief medical dwarf, had a baby girl born right in the dining room. Meanwhile, the merchants are leaving with wagons full of valuable crafts. We'll be escorting them again in case there are more goblin ambushes.


9th Opal 15

The merchants left without an incident. Even the wounded merchant, Obok, made it out of here alive. He's got a broken leg and some scars to impress the ladies back home.






13th Opal 15

The baroness makes sure we know she's still in charge here. She just changed her orders. "Make it four maces, not three!"


21st Opal 15

This marks the day we'll finally get rid of Malduz, that damned beast! The miners have been carving a huge slab of stone free from the surrounding bedrock, and it's hanging right above Malduz's corridor. The slab will be Malduz's gravestone.



The slab comes down with deafening noise!



After the dust settles down the miners report the good news: the slab went through the ceiling and surely there can't be anything alive beneath it. I order them to dig through the pile of rocks and show me the corpse. They don't look so sure anymore.


6th Obsidian 15

The miners found Malduz's corpse. I went to see it myself. The flattened corpse kind of looks like a colorful engraving, raising only slightly from the surface. That gave me an idea and I ordered the miners and engravers to work.

In other news, we have captured a pair of peregrine falcons. The male bird is trained already. We'll see if we can make them breed eventually.


9th Obsidian 15

With barony comes more bureaucracy, and some of it is actually useful. We can name a champion who will help teaching the essential fighting skills to rookies. Bhrian is our most skilled teacher with fighting skills and will act as a champion from now on.




1st Granite 16

The year finally changes and the overseering duties are now somebody else's problem! The miners and engravers have finished the special order I gave to them and I can now move into my new room in the cavern. The special "engraving" in my tomb is starting to smell a bit. Well, I'm not planning to spend much time in that room quite yet.





More notes:
- I started digging new bedrooms in the cavern. I vaguely remember Crossroad Inc's plans to eventually populate the caverns? So I was thinking of separate underground highrise buildings (well, 3 or 4 levels high) with individual staircases, but got diverted and managed to dug only a few rooms, the ones next to my tomb.
- The entrance building never got finished, feel free to expand it how you like.
- Another forgotten beast, Utesh, is hiding in the 3rd cavern.
- Camela, the she-tigerman hasn't improved her social skills. I think she's just hanging around there looking shmexy but not interacting with dorfs.
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WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1369 on: June 06, 2013, 07:14:22 pm »

Hooray! Hopefully we can eventually replace all our cats with falcons, as falcons will not increase exponentially.

Just a reminder, we need to RP like we're the first (and only) dwarven city. We aren't appointed a barony, we told the traders that we're nobility now. The king won't immigrate, he'll just arise the way the dwarven heroes did. As far as we're concerned, until we made our fort the dwarves lived as scattered populations of semi-nomadic hill dwarves.

I've just got my new laptop up and running, so I'll begin soon.
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Crossroads Inc.

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1370 on: June 06, 2013, 09:57:39 pm »

Good to hear Hugo! and yeah its been so long, almost forgot the whole "First Dwarven City" Role play sort of thing.
Although there IS a king, obviously, he's just king of like some mud huts and stuff, so were making the first Big City ;)

Speaking of which, once oyu get it loaded up, post some screenshots and stuff for the rest of us, will be good to get a good review of where the city is.
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Deepblade

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1371 on: June 06, 2013, 10:03:39 pm »

If the king's origin is gonna be RPed as similar to yours, maybe when he gets there y'all should maybe pump up his combat skills somehow.
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WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1372 on: June 06, 2013, 10:25:32 pm »

I'm thinking it'll be like there's no hill-dwarf king who decides to move here (cause he would've already), but someone will arrive and we'll know he's King. Or Queen.
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Reudh

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1373 on: June 07, 2013, 04:24:45 am »

If the king's origin is gonna be RPed as similar to yours, maybe when he gets there y'all should maybe pump up his combat skills somehow.

Historically, those who became king or chief or queen or whatever, either were formerly head military, or possessed some kind of artifact, inspired by or said to have been given by a deity.

Deepblade

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1374 on: June 07, 2013, 07:29:22 am »

A noble dwarf with a grand vision that wandered the wilds to rally his/her people to a single point so that they might to rise up and become a force in the world. The deity approach would probably be good. I think one or 2 of your guys just knew where to go without being told, so the deity thing would explain it pretty well.
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Ubiq

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1375 on: June 07, 2013, 03:21:12 pm »

Iteb Glovekissed was a Fisherdwarf before becoming King of the Watchful Rags. Clearly he established his claim to the throne by beating an entire school of carp to death with his bare hands.
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Deepblade

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1376 on: June 07, 2013, 04:26:56 pm »

He must've established that claim back in 40d when that was something!
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Ubiq

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1377 on: June 07, 2013, 05:17:12 pm »

He must've established that claim back in 40d when that was something!

Well, he was born before time even existed so that's entirely possible.
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Veskulios

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1378 on: June 08, 2013, 03:01:29 am »

Could I be named after one of the militia? Preferably one who might get horribly maimed?
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WillowLuman

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Re: NEW CHALLENGE: starting at the dawn of time!
« Reply #1379 on: June 08, 2013, 06:55:02 pm »

Well, I'm not going to attempt to get anyone horribly maimed, so no guarantees, but sure.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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