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Author Topic: Necromancer screening  (Read 14121 times)

Loud Whispers

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Necromancer screening
« on: April 28, 2012, 04:07:03 pm »

You know those necromancers that arrive ambushing? Well I've not had much troubles with them, with one notable exception.

I like above ground forts. This means that ambushers can show up inside my fortress from anywhere on the map.
And I didn't want to use traps on this fort, until I found some goose skin get necro'd.
19 times in a row.
No problem, tried the usual, set up cage traps in chokes to see if I could catch it alive.
No luck.
Created a new military patrol to find this necromancer and process it into a corpse.
No luck.
I convince myself that the necromancer probably got scared and ran away.

NOPE

The necromancer avoided detection for 2 entire seasons.

Spoiler (click to show/hide)

And walked right into my raven stockpile.


SHIT SHIT SHIT SHIT

I'm confident I could take down the swarm with the 60 soldiers at my disposal, but of course they won't stay dead until I find this necromancer.
And throwing fuel at a fire could work, but I doubt it.
And I can't send out military patrols BECAUSE OF THE RAVEN SWARM EATING ALL OF MY CHILDREN.


I'm going to bunker everyone down into the booze stockpile and the central barracks (the only two places where I can even stop the ravens from reaching-I really meant everywhere). And begin the reclaiming of the surface from the ravens.
Again, 60 soldiers, armed, armoured and well trained. Why the hesitance?
It's my entire population.
If I lose my army the fort dies.
To ravens.


SOOOOOOO

Necromancer screening techniques!

1. Bait:
Got raining syndrome blood which causes unconsciousness, and found that although ambushing necromancers run away from pretty much everything, unconscious things don't scare them away, and they also attack them - revealing themself in the process. This worked the first time, can't do it again because it's not raining and there's a giant swarm of ravens everywhere.
On a related tangent, ambushing necromancers appear to be immune to the effects of weather. Can anyone confirm an ambushing creature succumbing to weather/fire/flooding?
2. Anyone know a good way to finding necros?

Urist Da Vinci

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Re: Necromancer screening
« Reply #1 on: April 28, 2012, 04:57:45 pm »

It might be possible to put some corpses somewhere, accessible to the outside, but hidden from view by a maze of walls. The ravens won't path in there, but the necro might be drawn to the bodies and animate them. Maybe he's drawn towards a refuse stockpile instead, so designate a few as well. The necro would have to walk over cage traps etc. , so he gets caught before he can see the pile.

greatorder

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Re: Necromancer screening
« Reply #2 on: April 28, 2012, 05:02:03 pm »

if only there was a way of getting marksdwarves to spam bolts in random directions...

Urist mcBystander has been shot and killed!
Urist mcHauler has been shot and killed!
Urist mcCheesemaker has been shot and killed!
Urist mcMayor has been shot and killed!

a mandate has been ended!
Urist mcMiner has been shot and killed!
urist mcMechanic has been shot and killed!
AN AMBUSH! CURSE THEM!
Greb, human necromancer has been shot and killed!
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Loud Whispers

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Re: Necromancer screening
« Reply #3 on: April 28, 2012, 05:04:01 pm »

if only there was a way of getting marksdwarves to spam bolts in random directions...

BALLISTAE ARE USEFUL NOW

GreatWyrmGold

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Re: Necromancer screening
« Reply #4 on: April 28, 2012, 05:10:16 pm »

Wait, raining blood...you're sure you weren't just in an evil area?
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peskyninja

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Re: Necromancer screening
« Reply #5 on: April 28, 2012, 05:11:05 pm »

Wait, wait, wait. Why the hell do you have a raven stockpile?
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greatorder

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Re: Necromancer screening
« Reply #6 on: April 28, 2012, 05:11:43 pm »

Wait, raining blood...you're sure you weren't just in an evil area?
IIRC, you can have mists OR blood rain OR syndrome rain OR resurrection, no combinations without intersecting biomes.
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Corai

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Re: Necromancer screening
« Reply #7 on: April 28, 2012, 05:14:03 pm »

Wait, wait, wait. Why the hell do you have a raven stockpile?

Everyone has a fetish ingame, like mine are those wonderful elves kobolds.
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greatorder

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Re: Necromancer screening
« Reply #8 on: April 28, 2012, 05:14:51 pm »

Wait, wait, wait. Why the hell do you have a raven stockpile?

Ravens cause all sorts of bother.

who doesn't want to humiliate their worst enemy?
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Loud Whispers

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Re: Necromancer screening
« Reply #9 on: April 28, 2012, 05:18:22 pm »

Wait, raining blood...you're sure you weren't just in an evil area?

It's part evil, the raven stockpile was kept in the savage section.

Wait, wait, wait. Why the hell do you have a raven stockpile?

Because.
1. Ravens cannot be butchered.
123. Undead ravens have a yearn to end all things living.
125591. Undead ravens know where you live.
13158568u. The ravens are without number.
1241414111◘. Moose pits do not work on ravens. Metal bolts are not cheap. Permanent death was needed.
1.589258877x10908980. The raven stockpile was a part of the much needed area of non-evil land, which ensured permanent raven death.

It might be possible to put some corpses somewhere, accessible to the outside, but hidden from view by a maze of walls. The ravens won't path in there, but the necro might be drawn to the bodies and animate them. Maybe he's drawn towards a refuse stockpile instead, so designate a few as well. The necro would have to walk over cage traps etc. , so he gets caught before he can see the pile.

I might try this, once people stop dying.

So that's sadly going to be not any time soon.

Well played wax workers.

Well played.

greatorder

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Re: Necromancer screening
« Reply #10 on: April 28, 2012, 05:19:46 pm »

looks like AA flak cannons are needed en masse.

set them to shoot at everything that isn't dwarf and hope to catch the necromancer.
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Loud Whispers

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Re: Necromancer screening
« Reply #11 on: April 29, 2012, 08:13:12 am »

Whelp. The raven swarm was killed (multiple times), baiting the wax worker with the corpses worked, and I managed to flush it into some of the traps. Three Dwarves with critical injuries, quite a few with scratches, bruising and a few broken / lost limbs, but mostly superficial injuries. My biggest lost would have to be the amount of metal bolts - STEEL bolts lost ;(

Oh and the necromancer?

It was a Dwarf.

OORAH.

Will attempt other methods of Necro detection later.

FritzPL

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Re: Necromancer screening
« Reply #12 on: April 29, 2012, 08:57:01 am »

It was a Dwarf.

nodwarfy expects the necromantic spy service

greatorder

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Re: Necromancer screening
« Reply #13 on: April 29, 2012, 09:15:19 am »

you were infiltrated by a zombie dwarf spy.

find one that is alive despite masses of rotting and stick him in the military.
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Loud Whispers

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Re: Necromancer screening
« Reply #14 on: April 29, 2012, 10:19:45 am »

find one that is alive despite masses of rotting and stick him in the military.

100% military recruitment to population ratio. Plus I don't think Necromancers can be zombies, and quite a few of my Dwarves happen to carry a lot of rotten flesh about them already...

nodwarfy expects the necromantic spy service



HERESY!
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