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Author Topic: The Edification of a Dwarven Language  (Read 44685 times)

dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #195 on: October 28, 2012, 12:31:50 pm »

I agree that the class society should show in the language but don't think that social status needs a pronoun.
Instead, what if dwarves' professions were mentioned when called by name by non-relatives, much like soviets use comrade or whatever.
"Farmer Urist has not fulfilled his duties."
It's a bit clumsy though.

Dwarves official names could be like in Iceland: No last names but parent's first name mentioned instead
Say, Olaf and Freija had two children, Matt and Anna. Anna's name would be Anna Freijasdottir and Matt's Matt Olafsson.
In Dwarvish this would be:
"Urist ab Morul" - Urist, son of Morul
Owlbread talked about this already if I recall correctly.
« Last Edit: October 28, 2012, 12:41:53 pm by dwarfhoplite »
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GreatWyrmGold

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Re: The Edification of a Dwarven Language
« Reply #196 on: October 28, 2012, 12:43:03 pm »

Sounds good. Maybe men could have their father's name (Cog, son of Dodok) while women have their mother's name (Urist, daughter of, uh, Asax).
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dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #197 on: October 28, 2012, 12:44:54 pm »

Sounds good. Maybe men could have their father's name (Cog, son of Dodok) while women have their mother's name (Urist, daughter of, uh, Asax).
That's how it is in Iceland. I'm just wondering how that would go with the not-gender-specific 3rd person pronoun.

I think they have already discussed usage of ab as a genitive. Not sure though.
In this case "Urist ab Morul" would translate both "Urist, son of Morul" and "Urist's Morul", I guess.
« Last Edit: October 28, 2012, 01:03:52 pm by dwarfhoplite »
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GreatWyrmGold

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Re: The Edification of a Dwarven Language
« Reply #198 on: October 28, 2012, 01:33:55 pm »

Sounds good. Maybe men could have their father's name (Cog, son of Dodok) while women have their mother's name (Urist, daughter of, uh, Asax).
That's how it is in Iceland. I'm just wondering how that would go with the not-gender-specific 3rd person pronoun.

I think they have already discussed usage of ab as a genitive. Not sure though.
In this case "Urist ab Morul" would translate both "Urist, son of Morul" and "Urist's Morul", I guess.
I thought everyone got their father's name. Maybe I was thinking of Russian patronymic nomenclature.
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dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #199 on: October 28, 2012, 01:50:46 pm »

I have to admit that I'm not 100% sure about it.
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Inarius

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Re: The Edification of a Dwarven Language
« Reply #200 on: October 28, 2012, 03:41:54 pm »

Before discussing of that, are we only sure that Toady is interested by changing language ? Because on the other case, this discussion is pointless...
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dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #201 on: October 28, 2012, 05:04:35 pm »

Exactly my point. We need Toady's opinion on things. Whats the point of creating language if Toady doesn't approve it to his game/ he's making his own later? Toady and Threetoe should be involved in the project.
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Owlbread

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Re: The Edification of a Dwarven Language
« Reply #202 on: October 28, 2012, 05:13:04 pm »

Sounds good. Maybe men could have their father's name (Cog, son of Dodok) while women have their mother's name (Urist, daughter of, uh, Asax).
That's how it is in Iceland. I'm just wondering how that would go with the not-gender-specific 3rd person pronoun.

I think they have already discussed usage of ab as a genitive. Not sure though.
In this case "Urist ab Morul" would translate both "Urist, son of Morul" and "Urist's Morul", I guess.

I suggested in my huge post earlier on that ab could be used to mean "son of" or "daughter of", as a prefix on its own just referring to lineage rather than as a genitive.
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Helgoland

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Re: The Edification of a Dwarven Language
« Reply #203 on: October 28, 2012, 07:22:38 pm »

But the chance of them picking it up are higher if there's already a bit of groundwork that's been done by the community.
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dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #204 on: October 29, 2012, 08:01:01 am »

But the chance of them picking it up are higher if there's already a bit of groundwork that's been done by the community.
But making the language somewhat logical may require changing a lot of words. We don't know how they think about that.
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GreatWyrmGold

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Re: The Edification of a Dwarven Language
« Reply #205 on: October 29, 2012, 08:24:57 am »

We're just chasing our tails at this point. Someone go PM Toady and go from there.
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Inarius

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Re: The Edification of a Dwarven Language
« Reply #206 on: October 30, 2012, 09:41:38 am »

14 pages of discussion means that some people are interested in this topic, at least. Who wants to talk about that to Toady ?
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dwarfhoplite

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Re: The Edification of a Dwarven Language
« Reply #207 on: October 30, 2012, 12:34:09 pm »

I'm not sure what exactly we should tell him. Like, there is nobody officially managing the project. Someone should lead the project and maintain a public list of the project's current state. Then there would be something concrete to suggest Toady.
« Last Edit: October 30, 2012, 12:37:32 pm by dwarfhoplite »
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King Mir

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Re: The Edification of a Dwarven Language
« Reply #208 on: October 31, 2012, 03:27:33 pm »

It is quite possible to come up with a process for "edifying" the language that does not rely on having a single manager. Ideas could be put forward, people could discuss them, vote on them, and a document could be created. It's like a game of nomic.

Before that could happen though, Toady would need to commit to using the language so created in the game.

Inarius

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Re: The Edification of a Dwarven Language
« Reply #209 on: November 02, 2012, 10:19:54 am »

Well, first we should divide the project in several sub project. Such as "vocabulary", "grammar", "preposition" , "naming", "etymology" or whatever. These groups would discuss about ideas, propositions, and after some times of discussion vote and take a decision. Perhaps we should discuss that first.
After that, we should see how many people are ready to invest themselves in this, at least to give their opinion, knowledges and dedication to each sub project.
Thirdly, we should ask Toady to see if he would be ready to implement this idea in the game.
After that, begin to work to reply all the questions.

The game has already a lot of vocabulary. Okay, for now the word "dead" is the same than "death", "deadly" or anything with "dead" in it. And sometimes very similar words has nothing in common (exemple, abyss = sosas, abysmal = ngalák or admiration = ělud, admire = nebél). But there is already a big base to begin with, more than 2000+ words.

What do you think ?
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