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Author Topic: Dwarf Fortress localization patch  (Read 57304 times)

insolor

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Re: Dwarf Fortress localization patch
« Reply #225 on: April 20, 2018, 12:12:55 am »

Hi.. I have this message:

Spoiler (click to show/hide)
I'll look today
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insolor

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Re: Dwarf Fortress localization patch
« Reply #226 on: April 21, 2018, 08:51:52 am »

Hi.. I have this message:

Spoiler (click to show/hide)
Simple answer: there is Unicode character \u222b (∫) in Spanish translation which is not representable in cp819 (or any 1-byte encoding which why you get empty encoding combo box).

See this: https://www.transifex.com/dwarf-fortress-translation/dwarf-fortress/translate/#es/raw-objects/140188331?q=translation_text%3A∫
« Last Edit: April 21, 2018, 09:01:58 am by insolor »
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Hessed.Elohim

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Re: Dwarf Fortress localization patch
« Reply #227 on: April 21, 2018, 10:25:12 pm »

Perfect.. how do u find the wrong string?

insolor

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Re: Dwarf Fortress localization patch
« Reply #228 on: April 22, 2018, 05:46:50 am »

Perfect.. how do u find the wrong string?
At first, I've searched "Unicode 222b" in Google, then I've searched the character I found in translation text for the Spanish language. That's all.
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Hessed.Elohim

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Re: Dwarf Fortress localization patch
« Reply #229 on: April 22, 2018, 10:56:46 am »

Thakns good man :D

maxjonata

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Re: Dwarf Fortress localization patch
« Reply #230 on: August 13, 2018, 05:57:32 pm »

Im looking into Brazillian translations and already did a tutorial on how to use the dftranslate for the translations, but i didnt understood how we can put the uncompressed one, is it not ready yet or there is another app for it?
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Hessed.Elohim

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Re: Dwarf Fortress localization patch
« Reply #231 on: August 13, 2018, 10:42:42 pm »

oi @maxjonata .. vou tentar escrever no meu melhor portugues .. primeiro de tudo, voce tentou o app para traduzir o jogo? deixo o link:

https://bitbucket.org/dfint/df-translation-client/downloads/df-translate.7z

(voce precisa ter um usuario transifex)

Saudacoes :D

H . E .

insolor

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Re: Dwarf Fortress localization patch
« Reply #232 on: August 14, 2018, 12:12:55 am »

Im looking into Brazillian translations and already did a tutorial on how to use the dftranslate for the translations, but i didnt understood how we can put the uncompressed one, is it not ready yet or there is another app for it?
As for uncompressed files, this functionality is temporarily switched off in the df-translation-client because I planned to make it unpack files in memory instead of writing temporary files on disk. I'm going to work on it in the future (I don't know how soon it will be though).

Spoiler: Code (click to show/hide)
« Last Edit: August 14, 2018, 12:27:39 am by insolor »
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Hessed.Elohim

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Re: Dwarf Fortress localization patch
« Reply #233 on: December 03, 2018, 06:55:43 am »

Hi @insolor .. Its been a while since we've heard about you. You've been able to make those changes in the df-translate? Regards

H . E .

Hessed.Elohim

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Re: Dwarf Fortress localization patch
« Reply #234 on: August 29, 2019, 07:41:56 am »

Hi
Anyone who can help me interpret this error?
It appears when I want to load the file: "hardcoded_en.po"
Thank you



H . E .
« Last Edit: September 12, 2019, 07:33:13 am by Hessed.Elohim »
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insolor

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Re: Dwarf Fortress localization patch
« Reply #235 on: October 25, 2019, 01:28:13 am »

Some news

I've migrated all the repositories (including my personal ones) to Github because I used the Mercurial version control system instead of Git,
and Bitbucket had announced that they will discontinue support of Mercurial soon (Sunsetting Mercurial support in Bitbucket).
I had decided that it is easier to migrate to Github (and convert the repos to Git during the migration) since Bitbucket doesn't have tools to convert repos from Mercurial to Git in place.
Also, Github is more convenient then Bitbucket for my taste.

The new home of the project is https://github.com/dfint

Repositories on Bitbucket will exist at most until June 2020.

Second, I've started to write a new patch that will support new DF versions (both 32-bit and 64-bit).
I don't know how long it will take to get it working, probably a few months.

Spoiler (click to show/hide)

Well, it seems that combo box of available encodings is empty, probably because the application doesn't know which encodings to use for English :)

I'll try to fix all the problems with the client after the new patch is in the working state (more or less).
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