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Author Topic: The Centralia Effect  (Read 5715 times)

orius

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Re: The Centralia Effect
« Reply #15 on: May 04, 2012, 03:11:28 am »

I have no clue what you mean.
Presumably, the township of Centralia, Pennsylvania that became practically uninhabitable after the coal vein under it was accidentally set on fire.

Set on fire in 1962... and is still burning...

Just like Boatmurdered in a way.


Centralia comes off as a fairly typical game of DF, tbh.
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Sus

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Re: The Centralia Effect
« Reply #16 on: May 04, 2012, 03:53:38 am »

Make it into Silent Hill. You need zombies, large metal masks, mazes, ghosts, and likely more zombies. NO ONE ELSE CAN BE PRESENT. Except maybe the necromancer, a cop, a broker, and a female child all with appropriate names. Bodies need to be laying around on tables and you need to mod in wheel chairs, then make them hostile creatures.
Also needs moar chain link fence.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

ThatAussieGuy

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Re: The Centralia Effect
« Reply #17 on: May 04, 2012, 04:02:35 am »

Make it into Silent Hill. You need zombies, large metal masks, mazes, ghosts, and likely more zombies. NO ONE ELSE CAN BE PRESENT. Except maybe the necromancer, a cop, a broker, and a female child all with appropriate names. Bodies need to be laying around on tables and you need to mod in wheel chairs, then make them hostile creatures.
Also needs moar chain link fence.

Wall Grates should do the trick

Szarrukin

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Re: The Centralia Effect
« Reply #18 on: May 04, 2012, 06:02:59 am »

Will shoots, my fort turned into Centralia after a rogue fire imp got into the sedimentary layer.
Quote
Also, I channeled holes to let the smoke out.

This is. So. Amazing.

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What do?
Just watch this pure awesomeness.
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Mr S

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Re: The Centralia Effect
« Reply #19 on: May 04, 2012, 07:47:53 am »

And, you've set up smoke screens for the advancing sieges to pass through!!

Make more !!*<*Socks*>*!! and watch legions of Goblinite Fire Fighters press their way in!!

Bonus points if you ring the smoke vents with dodge traps.
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eataTREE

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Re: The Centralia Effect
« Reply #20 on: May 04, 2012, 11:16:41 am »

I didn't know the story of Centralia before. That's freaky! "Sorry, folks, there's an enormous unquenchable fire burning the very ground out from under your feet, that will keep burning for hundreds of years, we have no choice but to EVACUATE THE AREA FOREVER."
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