Dwarf Fortress > DF Suggestions

Generalized Stone

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Morwaul:
In Vanilla it is not.  But modders can change how it drops the wood.  For instance, the Masterwork Mod has made it so that most trees drop rough wood.  I am not sure how this is done but it is not possible with stone as the game currently works. 

ab9rf:

--- Quote from: Morwaul on May 04, 2012, 03:05:22 pm ---The reason I would like this is that as I understand it, generalizing the stones will positively affect FPS.
--- End quote ---
No, it would not materially affect frame rate. 

The problem is that the "dig" reaction is not moddable: digging a stone generates a boulder of that stone material, and there's no way to change that.  The "cut wood" reaction for trees is controlled by the TREE tag in the raws and can be changed.  That said, I don't think Toady has enough good motivation to make the requested change.

Jeoshua:
Fewer types of minerals in the raws DOES affect FPS, and rather significantly.

Fewer types of stones dropped from the minerals would not.

sockless:
So you want it like Masterwork DF where you have generaic stone types, but before they are mined, they are still non-generic.

So you would encounter a hematite vein, which when you mine it, it drops "iron ore" instead of "hematite ore"? And then when you mine magnetite, it would also drop "iron ore".

I like how it currently works, but that's largely because I like making stone items out of hematite, so I can have a blood red fortress.

Morwaul:
Sockless, Yes, that is it in a nutshell.  My goal was to be able to have more varied and interesting Z levels without having lots of different types of stone to deal with.  Color would be an issue however.  The only work around would be to have generic stones of each color which makes the whole thing less effecient.

Also, as Jeoshua and ab9rf explained, I did not actually understand how it worked.  I actually had it backwards.  What my idea would allow is to have many stones types in the raws which only drop a few types of boulders.  Evidently having more stone types in the raws would cause a FPS slowdown and the less numerous types of stone would have no effect.  Thus the opposite of what I had hoped for.

With this said I still think it would be good if our modders had the freedom to modify what drops and how much of it when a stone tile is mined.  Of course I am not a modder so I could be off base there as well.

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