Lenen Prus, of the Clan Trukh.
I used to be that person. Now most people know me by title, NECROMANCER. But I suppose, in my heart, I know myself by my true name. A true name holds power, as it describes the person and is utterly unique for each and every one. A true name cannot be Discovered, only given by a loved one. My mother gave me mine.
I am Adaman Vukar, That-which-sands-harder-than-Iron. I am a NECROMANCER.
I am forsaken.
As dawn approaches, I snuff out my little campfire. I need little sleep, as a practitioner, and so I spent the whole night last night simply trying to survive the cold night. But now it's time to move, or they'll find me and hunt me down like a dog. I try not to think about if they use dogs.
I know this area well; it's nearby my childhood home. I have three areas, each good in its own way.
In the Wilderness I will find no solace and no companionship. I'll find no corpses either, and so I'll be far weaker than normal without any servants. Building a shelter here will be long, arduous, and painful, but I'll be nigh invisible to the populace at large. I'll not have to worry about being found nearly as much here.
In the town I may be able to rent a room, or squat in an abandoned house. If I raid some dungeons, I should also be able to buy one legitimately, or I could always just beg. It'll be hard and gritty, but I should meld into the mass of people, hiding my secret, and there's no shortage on dead bodies in a populated area like that. Money will be a major issue here.
In the cemetery I think would be the obviouls choice. There are a multitude of corpses there (obviously) and money will be a non-issue as people usually don't charge rent to squatters in a crypt. That said, it's high risk as a graveyard will be the first place they check if they hear but a whisper of a necromancer. It will be a furtive existance, but I will grow in power very quickly with so many souls hovering about.