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Author Topic: The TowerProject (Succession game) Updated to 34.11!  (Read 4265 times)

Caprealis

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The TowerProject (Succession game) Updated to 34.11!
« on: May 07, 2012, 11:57:51 pm »

I called it, The TowerProject!..

No humans, No elves.. Evil lands.. Bloody rains,
No coal.. a bit of ore.. lots of trees.. And all the Undead around us..

Shall we survive?

Year 11's Download!..


Year five! -HiritconOvermindGibbross
Year six! - Caprealis
Year seven! - Lightningfalcon
Year eight! - ab00
Year Nine! - Caprealis
Year Ten! - Lightningfalcon
Year Eleven! - TheDuck
Year Twelve! Open
« Last Edit: August 07, 2012, 11:19:34 pm by Caprealis »
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Babylon

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #1 on: May 08, 2012, 06:28:19 pm »

I wanna play.  I request that the area not be entirely evil though, that there be a section that is good or neutral where we can put butchershops and a corpse stockpile.
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Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #2 on: May 09, 2012, 08:42:18 pm »

Sounds good to me,
Anything else?
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ab00

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #3 on: May 09, 2012, 09:34:52 pm »

im willing to join
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Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #4 on: May 09, 2012, 11:17:45 pm »

Well, Im bored. My last fortress is getting some ForgottenBeastRaped FUN.

So, I shall be starting this up, And ill link the year to dffd when I finish.
And we will make arrangements for turns and such as it comes to it.

I play often, A year wont take long. So If we need to make changes to the world.
 It wont be a problem..

Inbox me to join, And ill figure out the turns after that
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slothen

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #5 on: May 10, 2012, 12:40:28 am »

DFHack for fixing diplos, renaming things/squads and other benign uses only.

Try a good region next to a necromancer tower (for fun, undead gnomes or unicorns?) and implement specific goals/restrictions, such as each pit-mining only, or each player must undertake a project, either useful or decorative, potentially above-ground only OR finish a previous players' project.  Or make the fortress a giant industrial farm, with high-density animal populations (must have both grazers and egg layers) and focus on cheese production and leather and bone crafts, maybe only export animal products, with farming being solely for booze and clothing.  Maybe mandate the capture of a necromancer and creation of a undead zoo.

Or if you're really crazy, insist the game embark on an aquifer.


Like those ideas?
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Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #6 on: May 10, 2012, 10:25:33 am »

Well, I almost have the first year done,
Sadly there is no coal here. should we change areas?
Right now I am on top of a mountain. Its pretty epic,
One of the best embark areas ive had ahaha. Besides
the lack of coal..
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ab00

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #7 on: May 10, 2012, 04:22:11 pm »

Meh, lack of coal is fine. It just encourages us to slaughter the elves.
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Babylon

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #8 on: May 10, 2012, 08:46:47 pm »

lack of coal is no big deal, there's always wood.
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Koll

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #9 on: May 10, 2012, 09:48:29 pm »

Hoy I'll join that one. As long as there is booze, mayhem and useless projects involved. You plan to use a graphic pack like Mayday's or Phoebus ?
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Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #10 on: May 10, 2012, 11:28:57 pm »

I can handle all that,
I'm leaving for the weekend, So ill finish up my year and ill hand it off to Babylon.
And when your done we will work from there.
How does that sound?

And its vanilla 34.07 with hack, with what ever crap I might have had left over, My seed
Ill give the set up information when I finish my turn.

So for tonight.. Project ideas?

I started up the base of the fort, With a huge tower that could be built..
I'm thinking, 3-5 floors per year, And one tower/statue/building of no use.

And from what I know about this game. I think everyone here is capable
of understanding my fortress and how it is laid out.If not, Deal with it. Or
 spend the time to re-arrange..
« Last Edit: May 11, 2012, 02:17:41 pm by Caprealis »
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Koll

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #11 on: May 11, 2012, 03:46:23 pm »

I hate to sound like the local retard but is Vanilla a mod or just a graphic pack and how to you intend to pass on the game from player to player ( e-mail ?)
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HiritconOvermindGibbross

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #12 on: May 12, 2012, 04:46:53 pm »

I think I might give this one a try.
So sign me up.
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Terrahex

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #13 on: May 13, 2012, 11:04:24 am »

I hate to sound like the local retard but is Vanilla a mod or just a graphic pack and how to you intend to pass on the game from player to player ( e-mail ?)

vanilla in anything usually means no mods. just a regular game. like vanilla icecream
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Koll

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #14 on: May 13, 2012, 11:46:32 am »

I hate to sound like the local retard but is Vanilla a mod or just a graphic pack and how to you intend to pass on the game from player to player ( e-mail ?)

vanilla in anything usually means no mods. just a regular game. like vanilla icecream

Ah. Got it now. Thx.
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