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Author Topic: Dwarf Fortress 0.34.08 Released  (Read 66489 times)

snelg

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Re: Dwarf Fortress 0.34.08 Released
« Reply #15 on: May 14, 2012, 07:02:25 am »

I guess the only question now is "when will the first theme park be uploaded for us to visit in adventure mode?".

Many thanks for the new update!
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Okami No Rei

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Re: Dwarf Fortress 0.34.08 Released
« Reply #16 on: May 14, 2012, 07:13:11 am »

Many thanks, Lord Toady One!

Now merging the raw changes to the Genesis mod...
This part confuses me:
[REAGENT:A:1:METAL_ORE:ZINC]
[REAGENT:B:1:METAL_ORE:COPPER]
[PRODUCT:100:8:BAR:NO_SUBTYPE:METAL:BRASS][PRODUCT_DIMENSION:150]
which was 1+1 makes 2 in previous vanilla. bronze electrum billon and two pewters also got a 4x increase.

He lowered the drop-rate for boulders/ore to a flat 25%, regardless of miner skill (which now ONLY affects the speed of mining), and bumped up all of the boulder/ore reaction products by 4x to make up for it.
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Tierre

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Re: Dwarf Fortress 0.34.08 Released
« Reply #17 on: May 14, 2012, 07:18:30 am »

Oh it will get a lot of repairing to modders with their big mods then:) Especially Masterwork - i don't envy Meph now. So you now get 4 toys from a stone and 8 mugs? I can't chek it at work (i am surprised this forum works through firewall at all;) )
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Helgoland

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Re: Dwarf Fortress 0.34.08 Released
« Reply #18 on: May 14, 2012, 07:19:01 am »

Had my final exam, came home, found new release.
Awesome. Nuff said.
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Geb

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Re: Dwarf Fortress 0.34.08 Released
« Reply #19 on: May 14, 2012, 07:20:39 am »

The first thing I will do is make minecarts, and only ever move them by loading them onto wheelbarrows.

I will do this because I can.
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Tierre

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Re: Dwarf Fortress 0.34.08 Released
« Reply #20 on: May 14, 2012, 07:30:04 am »

Geb, that's so dwarfy...... you can also make a stupid dwarf megaproject like dwarfs can only go to mining zone or near gates to kill invaders in propelled minecarts and never on foot:) That would be funny - dwarf metro system.
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Rose

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Re: Dwarf Fortress 0.34.08 Released
« Reply #21 on: May 14, 2012, 07:40:51 am »

Already made a solid gold minecart.

because I could.
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ThatAussieGuy

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Re: Dwarf Fortress 0.34.08 Released
« Reply #22 on: May 14, 2012, 07:52:37 am »

Last insane megaproject-builder to make a fully-automated railway's a  !!xXdwarf corpseXx!!

Musashi

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Re: Dwarf Fortress 0.34.08 Released
« Reply #23 on: May 14, 2012, 08:05:49 am »

More things to weaponize.
Thank you, Toady One!
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greenskye

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Re: Dwarf Fortress 0.34.08 Released
« Reply #24 on: May 14, 2012, 08:08:57 am »

Minecarts finally! Can't wait to get off work so I can mess around with them!
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Iceflame

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Re: Dwarf Fortress 0.34.08 Released
« Reply #25 on: May 14, 2012, 08:15:20 am »

Looks pretty nice.

Can someone explain this to me in detail?
Quote
(*) Mine drop rates tweaked, no longer skill-based
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gzoker

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Re: Dwarf Fortress 0.34.08 Released
« Reply #26 on: May 14, 2012, 08:15:59 am »

Thank You Toady!
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EagleV

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Re: Dwarf Fortress 0.34.08 Released
« Reply #27 on: May 14, 2012, 08:19:08 am »

Looks pretty nice.

Can someone explain this to me in detail?
Quote
(*) Mine drop rates tweaked, no longer skill-based
Prior to this update, when a dwarf would mine, you would get more rocks if the dwarf was a better miner. Legendary miners would drop a rock on (nearly?) every tile they mine. the drop rate is now fixed (25% IIRC) so the only difference between good and bad miners is their speed.
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Nyan Thousand

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Re: Dwarf Fortress 0.34.08 Released
« Reply #28 on: May 14, 2012, 08:20:15 am »

Stupid question, but this is the first time I'm switching versions. Will my worlds in .34.07 still work on .08, or do I need to gen a new one?
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gzoker

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Re: Dwarf Fortress 0.34.08 Released
« Reply #29 on: May 14, 2012, 08:21:25 am »

   (*) Falling objects can collide with critters

So can i drop an anvil on a goblins head to induce a little headache?
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