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Author Topic: Dwarf Fortress 0.34.08 Released  (Read 66468 times)

Loud Whispers

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Re: Dwarf Fortress 0.34.08 Released
« Reply #75 on: May 14, 2012, 04:20:38 pm »

Falling units also count as 'falling objects' when calculating 'drop damage' now. I was in the arena, dropping elephants on same-team test subjects. Sure enough the victims take 3 "<body part> takes the full force of the impact" rolls, the same as the elephants dropping on them. This was with a 3-ish z-level drop.

Are drop pods still viable? Do falling creatures still take damage?

LoSboccacc

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Re: Dwarf Fortress 0.34.08 Released
« Reply #76 on: May 14, 2012, 04:25:37 pm »

a bridge full of anvil is a very viable trap now
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Psieye

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Re: Dwarf Fortress 0.34.08 Released
« Reply #77 on: May 14, 2012, 04:27:26 pm »

Falling units also count as 'falling objects' when calculating 'drop damage' now. I was in the arena, dropping elephants on same-team test subjects. Sure enough the victims take 3 "<body part> takes the full force of the impact" rolls, the same as the elephants dropping on them. This was with a 3-ish z-level drop.

Are drop pods still viable? Do falling creatures still take damage?
Drop pods NO LONGER VIABLE. Both the falling unit and the unit on the ground take damage when they collide. Darn it how do I edit the arena to have a higher sky limit...
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EuchreJack

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Re: Dwarf Fortress 0.34.08 Released
« Reply #78 on: May 14, 2012, 04:34:56 pm »

Anyone else having problems with stockpiling bone?  I've never been good at stockpiling bone and skulls, so I'm not sure if this is a bug or my messing something up.

EDIT: And I solved it.  I've got to turn ON refuse piles outside, from the orders menu.  Ok, I can do that.

Abysium

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Re: Dwarf Fortress 0.34.08 Released
« Reply #79 on: May 14, 2012, 04:49:39 pm »

dunno about bones yet,
but im having trouble with bucket brigades
when both pond and water source are set, dwarves pick a bucket, go to the water source and fall in trance... anyone else got same problem?
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Seanzo42

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Re: Dwarf Fortress 0.34.08 Released
« Reply #80 on: May 14, 2012, 05:15:12 pm »

I brought an old save over earlier, and was mucking about with Minecarts and such just fine. I just started a new embark, and I can't make either carts or wheelbarrows, I'm assuming i'm not doing something really silly?
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CorruptUser

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Re: Dwarf Fortress 0.34.08 Released
« Reply #81 on: May 14, 2012, 05:33:27 pm »

Fooled around with minecarts and wheelbarrows, changed the settings of my rock piles to 0 barrows.  My dwarves are slow now.  So I turned it back to 1 barrow.  Sure, 1 guy went around with the barrow, but everyone else still hauled stone by hand.  Did I do something wrong, or is it a bug?

Also, I can't seem to figure out if I figured out how to link the piles to workshops; once the pile is linked to the shops and the shops are listed below, will those shops only take from that pile?
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dwarfkoala

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Re: Dwarf Fortress 0.34.08 Released
« Reply #82 on: May 14, 2012, 07:08:29 pm »

Toady, Thou art truly a god in gaming. This is complete awesomeness.
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Putnam

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Re: Dwarf Fortress 0.34.08 Released
« Reply #83 on: May 14, 2012, 07:09:28 pm »

I've been getting an error whenever genning a world:

Code: [Select]
Unit has misaligned body modifiers.  Adjusting.
Currently testing to see if creature variations are the culprit.

EDIT: nope.

EDIT 2: 100% vanilla, that error is the only thing in the errorlog, checking with an external error-finder just gives me a few tags that I'm 100% sure are due to minecart additions.
« Last Edit: May 14, 2012, 07:14:18 pm by Putnam »
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TheChosen

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Re: Dwarf Fortress 0.34.08 Released
« Reply #84 on: May 14, 2012, 07:14:16 pm »

Guess I have to delay my Ultima marathon. I really want to try out the minecarts.
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drvoke

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Re: Dwarf Fortress 0.34.08 Released
« Reply #85 on: May 14, 2012, 07:36:54 pm »

As work winds down, I was thinking to myself how I just started a new fort in an interesting world with plenty of minerals last night, so inevitably the new release is going to happen today. 

Log in to B12; I am Nostradamus.
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Putnam

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Re: Dwarf Fortress 0.34.08 Released
« Reply #86 on: May 14, 2012, 07:42:50 pm »

So, I read the file changes, and I think I know what may be causing my problem.

   fixed ATTACL typo

Let's see if I'm right.

(probably not, but I'm desperate)

EDIT: Nope nope nope none of it nothing's working 100% vanilla fresh download crashes every time redownloading now

EDIT 2: instead of redownloading, I just installed my already-downloaded copy back into the same folder. It worked. Now I'll never know what was causing the error and I'll forever be really confused by it.
« Last Edit: May 14, 2012, 07:47:33 pm by Putnam »
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bukitodinos

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Re: Dwarf Fortress 0.34.08 Released
« Reply #87 on: May 14, 2012, 07:51:02 pm »

Bukit cancels play DF: faceplaming
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rtg593

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Re: Dwarf Fortress 0.34.08 Released
« Reply #88 on: May 14, 2012, 08:09:06 pm »

?? I'm not getting an option for the different biomes on the embark screen... Place the 4x4 in one spot, shrink it to 3x3, it changes what's listed from the 4x4... That should only happen when you're crossing 2 biomes, right? Not showing an F1F2 thing...

Also, was architect always called Building Designer on the prepare carefully screen? Thought it was always Architect... Maybe misremembering...
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EuchreJack

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Re: Dwarf Fortress 0.34.08 Released
« Reply #89 on: May 14, 2012, 08:20:48 pm »

I know the game tends to alternate between architect and building designer, so it would surprise me if embark always had building designer as the name.
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