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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 69182 times)

Mageziya

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  • OH NO, EVERYTHING'S DEAD!
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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #195 on: October 02, 2012, 08:27:15 pm »

Okay.

Also, how would you like your hand removed?
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #196 on: October 04, 2012, 10:58:44 pm »


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At last, she is done.

MarcAFK

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #197 on: October 08, 2012, 02:02:25 am »

I should have passed my turn a long time ago, But i can't play right now i have some serious personal issues going on, I may be off the forum for a while.
Sorry guys.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #198 on: October 08, 2012, 09:56:20 am »

Upload your save please.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Mageziya

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #199 on: October 18, 2012, 08:28:15 pm »

Le bump.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #200 on: October 20, 2012, 12:48:50 am »

Methinks no save is forthcoming.
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At last, she is done.

Mageziya

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #201 on: October 25, 2012, 04:58:46 pm »

I think we need to move on.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #202 on: October 25, 2012, 05:21:13 pm »

24 hours for a reply from betelgeuse.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #203 on: October 27, 2012, 02:10:35 am »

1 week for davros.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #204 on: October 27, 2012, 11:21:09 am »

davros skipped, 1 day for JoshBrickstien.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #205 on: October 29, 2012, 12:02:49 pm »

1 day for Sphalerite
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #206 on: October 29, 2012, 02:07:06 pm »

Sphalerite skipped. 1 day for MadeOfStardust
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #207 on: October 30, 2012, 03:41:30 pm »

1 week for Crossroads Inc.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Ruhn

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #208 on: October 30, 2012, 05:10:20 pm »

people have got to stop skipping their turns so this fort can "get off the ground"

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #209 on: October 31, 2012, 07:39:49 pm »

I'm starting to think a new thread with a new turn list and a fresh embark might not be a terrible idea.  Work's too busy for me to take a turn any time soon, but I'd love to see the excitement at the beginning of this thread actually turn into something.
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At last, she is done.
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