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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 68412 times)

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #90 on: June 18, 2012, 11:42:17 pm »

Doublepost!

Winter has begun.  With it arrived the dwarven caravan and, just steps behind, a goblin ambush.  At least we'll get some armor even if we don't get to trade with the homeland...

Pics and more to follow (hopefully) tomorrow.
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EmeraldWind

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #91 on: June 20, 2012, 09:25:24 pm »

 :o
Oh crap, I just thought of something awesome.

We should make a time lapse gif of the fort being built using Overseer!
At the end of each year we take a screen shot of the fort in progress and then string them together in animation.

Then when we are done we have a cool gif of the fort growing.
Anyone else like this idea?
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Rose

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #92 on: June 20, 2012, 09:31:12 pm »

That is indeed a good idea. Fortunately, with the way overseer works, you can just export a copy of the fort each season and load them up later sequentially.
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xczxc

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #93 on: June 20, 2012, 11:38:28 pm »

If there are no evil clouds nearby, sign me up for a turn!
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Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #94 on: June 21, 2012, 02:01:04 am »

That is, indeed, a great idea!  Now I'm kicking myself for getting rid of the temptation to savescum by turning off backups... I don't have a save for the end of year 1.  I guess we could always just use Sizik's save to start

In other news, I just finished another 17 hour day (9:00 am to 2:00 am), which is my excuse for being so bad at timely updates.  The end of the year is approaching, though!  My fiance is already asleep, so she can't yell at me for staying awake playing DF when I have to be back at work in 7 hours.

Onward!


Terrahex, I... I'm sorry.  I failed you.  He just wouldn't stay down...


Edit2:  I know this is getting old, but I'm having a really hard time finishing with my workload right now.  I just finished working 19 hours straight.  On a Sunday.  And I have to be back in less than 4 hours.  Ugh.

I promise I haven't forgotten about y'all.
« Last Edit: June 25, 2012, 03:38:06 am by Graebeard »
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Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #95 on: June 30, 2012, 10:05:53 pm »

Year 2 is finished!  Here's the save.  Lemme  message melkor, brb with more.


Edit: Ok, here's the deets.

We decided to really go for it this time, right?  We've got a taller map, so we might as well have a bigger footprint, too.
Spoiler: Footprint (click to show/hide)

This will keep it circular, but it's a little more interesting and won't just be a repeat of the last one.  It also should be fun to see each of the satellite towers progress at different rates and do different things.  I've got the North East tower housing the Depot on the 6th floor.  I'm hoping people do crazy things with these like turn them into 3d mazes, make 10 story personal mansions, or create artificial, above ground volcanoes.

melkor, if you're interested in following the pattern I left inaccessible digging designations as reference points.  I used these as I laid out walls in case you're wondering what the hell they were for.

I didn't get very deep.  The central bore hole is most of the way through the 9th level.  Since we're not using the underground I decided to channel my way down rather than dig.  The underground central staircase (and the well, which unfortunately must be underground for now) is walled in just in case anyone decides the shaft would look better if it were filled with magma.

Players should be ready for plenty of undead.  We have these guys just hanging out with us:
Spoiler: Guests (click to show/hide)
Plenty of undead kea have fluttered in to say hello.  Oh, and I'm not sure if it was a 5th necromancer just wandering around or if the west side of the map was raising them, but we had a couple of goblin corpses really causing problems for a while.

I'll wrap up with some more pictures:
Spoiler (click to show/hide)

I'm going to try getting a shot of this with overseer a bit later.
« Last Edit: June 30, 2012, 11:42:32 pm by Graebeard »
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Rose

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #96 on: July 01, 2012, 12:29:28 am »

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EmeraldWind

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #97 on: July 01, 2012, 01:07:28 am »

Reaction to Turn: Whoa!  :o That foot print is way different than I expected to see!

Reaction to Japa: HOLY SCHIST!

 :P I am really looking forward to watching this one grow!

Reach for the skies dwarves!
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Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #98 on: July 01, 2012, 01:29:44 am »

It crippled my laptop taking these pictures, but I think they turned out well.  Those cliffs are super intimidating.

Spoiler (click to show/hide)

Seriously.  We have 100z starting from the top of those cliffs.
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melkor

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #99 on: July 01, 2012, 06:42:39 am »

downloading the save
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #100 on: July 01, 2012, 01:02:26 pm »

Ok, that's pretty cool.

Also, could you upload a map to DFMA?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #101 on: July 01, 2012, 02:22:00 pm »

Yes, when I get back to my laptop.  Back in the office now  :'(

Sizik, could you line me up for another turn at the end of the list?
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MarcAFK

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #102 on: July 04, 2012, 12:43:05 am »

You missed something
Thank you so much fopr fixing full screenshots, that looks amazing.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

melkor

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #103 on: July 05, 2012, 11:22:15 am »

sorry real life stuf came in the way skip me
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #104 on: July 05, 2012, 12:11:44 pm »

Ok, it looks like Niyazov is up next.  PM fired away!
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