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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 69156 times)

Mageziya

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #210 on: November 12, 2012, 02:33:11 pm »

I don't want to see this die.

I think a new thread or a list wipe is required.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Rose

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #211 on: November 12, 2012, 02:34:30 pm »

Yeah, maybe this time don't have it in a terrifying embark, so necromancers don't keep hapenning.
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Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #212 on: November 15, 2012, 08:35:43 am »

Crossroads Inc. skipped, next is Prometheusmfd.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #213 on: November 16, 2012, 01:23:26 am »

Z-levels for the z-level god.

Z-LEVELS FOR THE Z-LEVEL GOD.
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At last, she is done.

TurkeyXIII

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #214 on: November 16, 2012, 09:04:47 pm »

Add me to the turn list please  :D
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Mageziya

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #215 on: November 24, 2012, 12:40:31 am »

Burmpity bump.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #216 on: November 24, 2012, 01:17:39 am »

No word from Prometheusmfd, 1 day for InfinityWEAPON
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #217 on: November 25, 2012, 01:18:15 pm »

1 week for Microcline.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Microcline

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #218 on: November 27, 2012, 06:48:03 pm »

1 week for Microcline.
Cool.  Downloading now.  Do we have a DFMA entry yet?

e: we do now
« Last Edit: November 27, 2012, 07:45:21 pm by Microcline »
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Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #219 on: November 27, 2012, 11:16:05 pm »

yay
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Microcline

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #220 on: November 28, 2012, 12:32:03 am »

So we've got less than thirty dwarves, a shit-ton of undead, and only one guy with any military experience?


































Let's fucking do this.
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Microcline

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #221 on: November 29, 2012, 05:24:04 pm »

1 Granite 104
Spoiler (click to show/hide)

1 Hematite 104
Spoiler (click to show/hide)
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Mageziya

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #222 on: November 29, 2012, 07:10:55 pm »

It has taken way too long for someone to finally actively play this succession.

It's been what? 2 1/2 months?

Thank you for this, and may armok be with you.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Itnetlolor

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #223 on: November 30, 2012, 02:17:13 am »

YAY! Progress!

Been keeping an eye on this for awhile. About time some development occurred.

Microcline

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #224 on: December 01, 2012, 02:13:09 am »

Summer has passed, and among other things, we're almost ready to breach the southern tower.

The hard part will be holding the tower long enough to get it fortified.  I'm hoping that they'll lose enough forces in the initial rush that my ill-equipped crew can fend off what's left.  I'm setting up a temporary switch to reseal the tower though, because I don't want to end up losing the southern courtyard if we fail.
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