Dwarf Fortress > DF Community Games & Stories

Adventures of Likot Ubendeb(SoapEater), illustrated (+video now!)

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CountAlex:


Hello, weary traveler! You are about to witness the story of Likot Udendeb, the wackiest soapmaker dwarf. This story is of questionable quality. It is accompanied with digital engravings. (Most) craftsdwarfship is of the highest quality. It is covered with passable translation.

In other words, that's long interactive story originating in small Russian imageboard about dwarfs and their lives. It's ongoing, and your requests and commands to character(s) are gladly accepted.
Remarks and corrections to translation are more than welcome.
Hope you'll enjoy the ride.

Little bait for more interest.
Spoiler (click to show/hide)Another teaser if you are still in doubt.
Spoiler (click to show/hide)

Parts of the story:
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Thread 6
Thread 7
Thread 8
Thread 9
Thread 10
Thread 11
Thread 12
Thread 13
Thread 14
Thread 15
Thread 16
Thread 17
Thread 18
Thread 19
Thread 20
Thread 21
Thread 22
Thread 23
Thread 24?
Thread 25
Thread 26
Thread 27
Thread 28

Althouth game is located at other site, you can join by leaving your suggestions and ideas at this topic or here. Everything will be delivered to GMs.

In case any pictures are missing feel free to tell me and I will fix it.

CountAlex:
Spoiler (click to show/hide)First thread originalOffers and requests of players are cursive.

So, here we go:

Spoiler (click to show/hide)

You wake up in (suddenly) your room instead of some Armok forsaken place. Travels in deserts and goblin forests turned out to be just dreams, created by your autistic imagination.

After you recover, you remember that today is not only important, but one of the most unpleasant days of your life. By the decision of the Queen you have to leave your usual home and, with company of six other "luckies," embark on a distant expedition for the foundation of a new fortress.

Spoiler (click to show/hide)Go get drunk!


Apparently, someone locked the door to your room from inside. Interesting, who could have done that?

Spoiler (click to show/hide)Take a look at muralengraving on the wall.


Engraved on the wall is the masterful rendition of Bomul Shomil.
Bomul Shomil raises Dongitestil, artifact bucket with the image of Dongitestil, artifact bucket. Bomul Shomil seems triumphant.

Spoiler (click to show/hide)Break down the door by throwing sock.


Sock hit the door with a crunch and stuck on the lock bar. .Seems you don't have enough rage to use it like battering ram.

Spoiler (click to show/hide)Open door. Put on the sock. Arm self with a spoon and go to meeting hall. Get to canteen and have a meal, mean, drink.



You've decided to overcome your autistic spirit and finally open your room's door. Before leaving you've decided to equip with spoon and sock but then took thought where you should go first: meeting hall, canteen or booze stockpile.

Spoiler (click to show/hide)Inspect the room, checking  your stocks. If there is any outerwear-equip it



Of all the stocks found in the room there is only mushroom spawn remaining after yesterday's dinner. No outerwear and, for the matter, cabinet to store it in your room.

Spoiler (click to show/hide)Exit the room and look where we found ourselves. Before leaving arm yourself with wooden bar



Taking the lock for some reason, you left the room and looked around. You are in the hallway of your apartment block where you lived most part of your adult life. Here is almost nothing to look at.

Spoiler (click to show/hide)Also, it would be nice to strain your memory and remember plannig of our fortress, what there is and where.


Inscription, left to right(Russian):
-You weren't there 4 years;
-Booze;
-Food;
-Dining hall;
-Well.

Without much straining, you've remembered all the halls and corridors where you've been at least once. On the list: poor housing 1x2, local booze cellar, pantry, canteen, and the meeting hall at the well. You don't know about the rest of the fortress.

Spoiler (click to show/hide)Come to get drunk.
Get meal, mean, drink.
Satisfy our physical needs.
For this get to bar(booze pile)



The idea that it would not hurt to drink something stronger was on your mind since awakening. So, it's your task #1 right now.
Bared ass crazy run past you, yelling something in an incomprehensible language.



Upon entering the cellar, you find the last barrel of dwarven wine. It seems something is still splashing at the bottom .

Spoiler (click to show/hide)Check out barell's content



At the bottom of the barrel is left just enough booze to ill you up. Alcohol has added strength and markedly improved
well-being but gave no joy at all. Because it's the same damn dwarven wine again! Made from the same
damn plunp helmets and cooked by the same damned brewer!

You recieve +1 bad thought. Along with the thought that you now have to leave your home, you have a total of 2 bad thoughts. 5 bad thoughts lead you to tantrum, so now you gotta act more carefully.

Spoiler (click to show/hide)Also, take a paper from the back and take a look what's written on it



On the paper you see crookedly written scrawling formed from runic dwarwen letters: LIKOT UDENDEB - ONINOAGAK. In closest translation it sounds like "Likot SoapEater-anal elf". Taking into account the fact that you are that Likot SoapEater, and there is no another with such in the entire fortress-it definitely means someone deliberately trying to annoy you. +1 bad thought.

Spoiler (click to show/hide)Come to armor and weapon stockpiles, equip and arm respectively, Also, if there is coin room-use the occasion to stop and to fill pockets with gold.

You don't know where is armory and treasury. Even if you know, soapmaker livivng in low cost appartaments is ulikely to be allowed.

Go to fortress ruler(or whoever responsible) to know about expedition details

You have never seen this ruler(Queen, actually-she's in charge here), and you have no idea where here throne room is or where she does meetings with visitors. And about the expedition will be announced in the evening at the well, where seven founders will meet .

Try to date some dwarfgirl and persuade her to coitus

There is nobody around, so not sooner than in the evening at the welll. Tne only one you can try to persuade is bare ass psycho who is running around here.

Get nude and run through the corridors, shouting something in an incomprehensible language (we will not stand out - maybe there that's how it is accepted here).

Nudism is now quite fashionable, especially in the new fortresses, with the unsteady economy. But exhibitionism in our forterss is under the strict prohibition-all violators are to be immediately put in solitary confinement, or thrown into the danger room. So running aroung with bare "joys" is too risky-maybe someone could see and turn us in.

Ask a psycho, what the hell is his problem.
It's pointless. That psycho faces of all the signs of manic-depressive insanity-stark raving mad, exactly, any dwarf can define it even without medicine education. His problem most probable is fail of his strange mood. Well, he didn't get turtle shell, uncut lapis lazuli or something like that... So he flew off the rails.

Try to remember with whom I was in conflict recently. Also take a closer look on this crooked handwriting, perhaps, I know who did it?

Well, seems, woth no one... You don't even have some real acquaintances, actually. And you've no idea how non-existent handwriting of non-existent acquaintances looks like. So it's still a deep secret who wrote that...

These and many other thoughts swarm in your head while you sit in the corner, digesting the wine. You feel lousy. You become more and more aware of the fact that in all the years that you've lived here, you amassed no acquaintances nor friends, never worked, and in fact have never deviated from the footworn path Bed-Food-Bed.




Spoiler (click to show/hide)Wash the mug in the well to cheer up a bit
Would not hurt. But first you decided to

look on engravings



On the left wall there are two messily carved rising crescent-symbol of your fortress.
The entire front wall is portrait of Ubur Limulenog-deceased husband of Queen.



Rinsing your face, you step away from the depression. You came up with ideas what to do till evening, however you still have no clear plan for the day.

Spoiler (click to show/hide)Go to the shop, look at the small animals. Buy plump helmet spawn, name it Ananas (t.n.: Pineapple)



You already have plump helmet spawn - it's in your room. Putting it in your cap and caressing it gives you a good thought and settles your nerves a bit.
Your newly-acquired pet in your cap has changed your appearance a little for the worse. But its benefits greatly exceed the discomfort. Now you only have two bad thoughts, and tantrum is less likely.



The newly-acquired pet in your cap has changed your appearance for the worse.

Spoiler (click to show/hide)Use the spoon to winkle a lock out of the door - it might be useful. l



After carefully examination of door's both sides you find nothing like a lock. The only thing it was 'locked' with is the wooden board you've been dragging all morning.

Spoiler (click to show/hide)Search for a room with no dwarf inside and enter (break down the door if needed). Search for some loot in there



Suddenly, you feel the waking of unknown forces from the depths. You see a vision - right behind the wall in the next room there is definitely something that rightfully belongs to you and no one else, and you just have to take it. Dwarven special clairvoyance has been quiet for the last four years, and you're surprised to feel these divination abilities again.

Spoiler (click to show/hide)REGAIN SECOND SOCK NOW

Oh yeah, it's a great sock! Don't even have to break down the door to get this gem.

Find out how it got into another room.

It didn't get in other room. Maybe it was always there, but the sock became yours just now.



Spoiler (click to show/hide)On the way to the dining room make sure statue is about the same plot like our room's engraving, take a look at engravings around bedrooms Fuuuu-face style one near well.



1. Yeah, It is the same. Bomul "Wooden Stave" Sholil, whose carved mug grins at you every morning in your bedroom. And the bucket's the same.
2.Some of the everyday's life stories of the fortress.  Ubur Limulenlog removes Urist Mekurigril from the position of capitain of the guard. Urist did not give it much importance.
3.This is Tok Buketotil. Tok is surrounded by mosquitoes. Tok looks terrified.

Spoiler (click to show/hide)Pull out chicken feather from pillow.
Take the calendar from the door, check out what's the date today




After reading "How to quickly clutter inventory for dummies" you've realized that you ABSOLUTELY NEED calendar and a chicken feather.

About the date - today is the 24th of Opal. The 23rd of Opal is marked with red on the calendar. Something happened yesterday, something important for owner of this room.

Spoiler (click to show/hide)Jump to bed, strike a menacing pose.



You strike a menacing pose.
Wow, that was a fuckin' waste of time.

Spoiler (click to show/hide)Realize you're hungry.
Go to the dining room for lunch
Get grub and booze, and go to the meeting hall
Go to store food and whip yourself emergency reserve for the trip. Just in case.
Maybe it's time to have a bite, wine probably caused our appetite to wake up, maybe it'll raise our mood.




About time. It's already noon, and you have had anything to eat yet. After making a bag out of bed sheets, you put your stuff inside, hang it on the spoon, and moved in the direction of the pantry. But you hesitate in front of the door, and wonder if it's worth it to go inside.

Spoiler (click to show/hide)Morons, don't go to pile, don't you see miasma in there! You'll get bad thought. Rather take a look at the bucket.




Looking for a good reason to go into the miasma room, you decide to take a look at the bucket. Reviewing it carefully, you don't find anything unusual or exciting, it's just a washing bucket - noticeably smaller then THE BUCKET you've seen on engravings and statues. Unfortunately, you didn't get a good thought.

Spoiler (click to show/hide)If it the bucket from the engraving, removed from the chain, put on the head, cover with cap to hide

Bucket simply won't fit on the head.  And it's doubtful that it's actually an artifact...

Maybe we just dwarfcraft something of board and bucket at once! It's so funny!

With a little imagination, you dwarfcraft a bucket and board HELICOPTAAAAH and leave this shit near the well.

Take pillowcase, soak it with wine remains from the barrel, wind on the face and enter into a pile room

Having put the wet pillowcase on your face, you prepare to open the door to the pantry.



Dramatically flung open the door, you suprisingly have found for yourself that ...



... miasma not only gets under the mask, but also brutally hurts your eyes! Even after taking all the necessary precautions, you've still underestimated the danger of this horrible, caustic substance.
Even a brutal dwarf like you instantly limps like a sissy.



Spoiler (click to show/hide)Shut the door. Dip tearful face into the well. Go look for grub in the dining room.
Open the door and let miasma out. Let the whole fortress joy.




Barely dragging yourself out of a purple cloud, you tried to shut the door blindly but failed to catch it with your hand. Well, you let it ventilate while you limp to the well.



Grimacing like a randy baboon, you tried to spew a stream of vomit. Fortunately, due to the fact that wine digests and works into you quickly enough, you didn't spoil the well water with your beautiful inner world.

Spoiler (click to show/hide)Wait until it's ventilated and then finally take something to devour. BTW check if there is somebody dead inside.



When the air has cleared, you go inside and examine the contents of the barrels. Three of them are full of plump helmets, on the bottom of a fourth you find a few pieces of salted crundle meat, and a stack of trays in the corner holds rotten roast made out of minced dwarven wine. It seems that it was that roast which spoiled the local atmosphere. You've put some meat and mushrooms in a bag and gone to the dining hall to eat.

Spoiler (click to show/hide)Well, if we're going, keep going



Really, keep going. On the way you disassemble HELICOPTAAH and enter the canteen. It's quite dirty, but you find a clean-looking table and chair. With this meal, you have reduced the number of bad thoughts to two.

Spoiler (click to show/hide)Go to the west. Why not, time to change things in our live.



Now, since you're no loger hungry and no longer plagued by the need for booze, it's possible to explore the area - to the west, where you haven't been these last few years. You vaguely recall that that's the main part of the fortress.



You remember this place. It's the place you found your red sock four years ago, with your dwarven telepathy. But where this ladder and hatch leads - you don't really remember. You even forgot which way you came from when you were just settling in.

CountAlex:
Another piece
_____________________________
Spoiler (click to show/hide)Read the inscription



POROSHOK NE VHODI (t.n. This is label used for dry extinguishing areas means "Powder-stay out", sounds pretty strange in Russian)
Label is typed with regular runes but no idea what this language is. Maybe some service code, useful for military and miners only.

Spoiler (click to show/hide)Go up



The floor above is another living area with similar planning dug out in the middle of magnetite cluster long time ago. Here poor dwarfs live. I. e. lived-right now magnetite walls dug out in most of the rooms. Looks like the fortress really needed more iron as soon as possible that they started to demolish living areas instead of searching somewhere else. 

Spoiler (click to show/hide)Yell "HEEEY! ANYBODY HERE!" a few times
Examine living rooms, maybe there is something



After yelling twice in the direction of destroyed corridors, you didn't receive any response and started searching in the ruins. Between heaps of stones and dust you've found an party invite ticket for celebration of the opening of the new magma manufactory. Date-23 of Opal. Looks like you missed the fun, and you probably would probably be upset if you were a party dwarf.

Spoiler (click to show/hide)Listen. If we hear something - go to a noise. Maybe we'll find high boot or even GAUNLET



You listened hard, but again didn't heard anything. But after a couple minutes of wandering around the ruins, you heard the rumble quite distinctly and felt shaking under the feet. This is cave-in.  If you were an above-ground man, you could think "Oh, whatever, they happen by themselves from time to time". But because you're a dwarf, you absolutely sure that cave-ins caused by dwarves in 99% of cases and happen by themselves extremely rare. So it's signal somebody is digging there in the deep.

Spoiler (click to show/hide)Try to remember why we are so sure that expedition day is today. When were we announced about it?
Recall why we know meeting is today



You couldn't remember him name when he introduced himself to you. That was one of nobles. He came up to you five days ago and called self either as manager, or as peasant guild leader, and notified us with bad news that Motherland finally remembered modest Lokot Udebdeb who wasn't grabbed into military after some error in the fortress citizens records. It's time to fix an annoying mistake but most fish cleaners, soapmakers and other scum of your migration wave already matured to the level of professional crossbowdwarfes you'll be pretty useless in army. The only vacancy for you is to be one of seven founders of new fort in the west near Unthinkable Mountains.

Spoiler (click to show/hide)Open hatch and look inside. But don't enter!
Put paper in wallet and quickly run down to hatch, and, if there is nothing scareful seen/heard, go down.
Don't forget to secure hatch with wooden bar to be faster during escape.



Looks like someone locked hatch from inside. Interesting, who could it be?
No, seriously-it's locked  Probably, it's nessesary to find ways around to get on lower floor.

Spoiler (click to show/hide)Keep climbing up
Search for way upward to reach the surface, there is probably someone hanging around
There is no way up on dug out level, right?



There is only a couple of footboards left on the place where stairs up used to be on the dug out level. The staircase was intentionally broken by somebody. Thoughts you've left Mountainhome alone settle harder and harder in your head and if it was not for your phlegmatic temperament, you would already start panic.

Spoiler (click to show/hide)Then it's time to check what's in the east of the well



You're back on your floor and went to the east. There are other poor peasants' streets, and not all of the rooms occupied.

Spoiler (click to show/hide)Enter the room with the sleepind dwarf. If it's locked - knock to the door. Loudly. With the spoon



You have you checked rooms, all were open and empty, except the one - it has some nasty loud snoring and it was locked from inside. After several banging at the door with the spoon you've been expecting for reaction. There was a rustle of fuss on the bed and quiet bawdry inside, then somebody climbed off bed and stomped toward the door.



Pushing the lock bolt, the owner of the room came to you. For some reason you feel that a dwarf is not very happy with the rapid awakening. He looks at you and waits for
explanation.

Spoiler (click to show/hide)Tell him that manager calls to his office.



You blurted out first thing that came into your head:
-Manager calls you to his office!
And to your surprise, he replied:
-Know without your help! - and went toward the bar with a nervous pace.

But first, lets introduce ourself and then ask the name and occupation of bluesocked - well, become acquainted properly, or he would think that's another psycho in front of him.
Ask him if he knows what the heck is going on in the fortress.
Also, ask him whether he is a member of the expedition.
If he's gonna bully (because of sudden invasion of his chambers), justify it to our concern about what is happening in the fortress, in particular, its abandonment.
Announce that he is the only sane dwarf we met for all day.


You followed him.
- I am Likot Soapeater, i'm here... - You've started but the companion abruptly interrupted:
- I can not reciprocate! - and glared sternly with baggy eyes.
Quite expecting this turn in conversation, you've started to explain:
- You see, there is something strange going on in the fortress since morning, everybody gone... Well, it kinda worried me... All in all, you're the first sane dwarf, whom I meet today. .
Your companion ignored you.
You continued:
- Do you know what is going on now in the fortress? And whether this is related to today's departure of the expedition? And yes, can I ask, maybe you are one of seven travelers?
Dwarf paused, took a deep breath and turned in you:
- Dear Soapmaker, would you be so kind to keep quiet for a while, my head aches even without you.  But no, you just needed to make a damn elfen drum out of my door and then drown me in a stream of meaningless questions.
Then he changed his tone:
- What do you want from me, then?

Spoiler (click to show/hide)Stop annoying the mason. Let him wake up and assess the situation



You have decided to pause for a while, and silently accompany him to the warehouse. But when you approached you remembered that you missed one small detail:
Is there some alcohol left in barrel? Otherwise we'll catch a hard fist with a face.

But you've drunk the last barrel!  And if this boar will drink water from the well instead of wine, he'll sober up and become completely enraged. Here you have taken the most reasonable solution: get away.

Spoiler (click to show/hide)Well, screw that beardy. If he woke up in such a bad spirit + awaked by annoying dwarf, it's better to go in the opposite direction, let him blow off steam on bare-ass.f. Or we would have to collect the teeth from the floor.



Taking a defensive position in the depth of a residential area, you were waiting. The storm didn't took long to start, and soon you heard screams, bawdry and crushes of breaking furniture.

Spoiler (click to show/hide)I hope we are locked in the mason's room?
Watch the trash in the corner near the door.



When the noise died out, you got out of your shelter and looked around. It wasn't mason's room, because he had wooden door, not stone one. In trash in he corner you've found small uncut pyrite. It's hard even to call it decorative-too rough and small but can be usefull so you've picked it up.

CountAlex:
Another update.
________________________________________________
Spoiler (click to show/hide)

You've took a chance and decided to return to the well and to assess the magnitude of the tragedy. Some doors were not in place иге laid in the corridors, well bucket with a rope disappeared somewhere, and well itself was quiet... not in its best condition. Culprit of all this chaos stood there as if nothing had happened and calmly thumb unlit pipe.
- Wow - he said to you. - Got a light there? Lost my flint somewhere.
Well, this one settles down as quick as throwing a tantrum. We ought to be careful with him.

Spoiler (click to show/hide)That's where pyrite will be useful, lets lend it to him.

- Here - you passed him the stone. You wanted to add that yoг don't smoke, but then changed your mind as this redneck can think  you do not need that pyrite and will not return the stone. No way.

While the violent one is busy with the fueling pipe and smoking-try to  quietly  unhook or read a note on his back

While mason fiercely batters flint with chisel, igniting tinder, you decide to study a piece of paper on his back.  "TOK BUKETOTIL ONINOAGAK". Not a long message, written in the same handwriting and the same ink as in your paper. You have decided to leave it hanging on mason's back so that he wouldn't see you with this piece of paper and think you're the one who wrote it.



Spoiler (click to show/hide)Tok Buketotil and this blusocked mason are the same person? Ask him but not "in the face" (like, "hey, is it you carved there, surrounded by mosquitos?")
Also ask if he is part of the expedition team.



Tok extinguished a fire, returned pyrite to you and inhaled smoldering spores of towercap.
- Is it you so vividly portrayed here? - You poked your finger in the engraving on the wall. - Looks similar.
- My job. What, like? Have given me the will, I would carve the entire fortress with masterpieces. And, yet, this is my only creation.-Tok annoyance replied.
- So you're engraver?
- Hereditary. Just not recognized. What about you?- blue-socked asked. And added: - Oh yes, what were you trying to ask me in the hallway? I do not remember a damn thing.
- Yes, I just woke up this morning, went out, and nobody around. Then I went to the canteen, and there is also empty. Wanted to go on the floors - it turned out that the hatch down is shut, and upper floor is a mess, with a path up cut as well...
- It's miners. -Tok nterrupted.
- What?
- That they dug. And dragged away the ore somewhere down and locked up.
- And what does it all mean?
- Absolutely no idea. - A mason shrugged. - They hauled the ore down the stairs yesterday, just after the party. And now we are isolated from the rest of the fortress.
- And what is that, a quarantine? There is a beast with a syndrome roams the fortress, and they try to protect the healthy ones from infected that way?
- Armok knows. I was not dedicated either. If we are lucky, we'll get answers to the questions in the evening on the meeting.
-So then it means you've been choosen for expedition too.- You guessed.
-Yep-Tok confirmed and  again inhaled mushrooms smoke.

CountAlex:
Spoiler (click to show/hide)Ask if he has any ideas what to do until the evening.
Is it possible to get through the well hole to the lower level, where miners are locked up?



Without regard for you being interested or not, Tok has began to tell you about his childhood among surface swamps and describe in detals his haterd of mosquitoes. Listening to him with half an ear, you, to disattract of his guff, started to look at the lower floor through well. Right under you another well, you can see water on it's bottom. If you had a rope, you could go down there.



Oh,here's the rope!

Spoiler (click to show/hide)Catch up and overtake and pick up the rope

Crazy one runs faster than both of you. Noticeably faster.

When the crazy will run past us next time-make him trip up, so that he fall



Lurking around the corner, you have waited until the bucket thief will show up from around the corner. At the right moment you ran out and stepped on the dragging rope. Mad felt with a clatter and passed out.



You went down the rope to the floor below. It has similar layout, except untied stockpiles and hospital instead of canteen.

Spoiler (click to show/hide)Steal stuff from the hospital



You've grabbed 2 bags of threads, cloth and soap. May be useful in expedition. After checking the rest of the hospital, you'fe only found splints and crutches and more threads and soap. To maraud even more you've decided to look at the food stock but as soon as you walked towards the exit, you heard shuffling steps and grunting from behind the door.



Black hairy dwarf with butcher slicer went into the hospital, carrying on his back another dwarf, with a shaved neck and face bandaged.

Spoiler (click to show/hide)Ask the black dwarf, what is he going to do with the clean-shaven one and why is he in such poor condition ("Oh Armok! I hope he's all right?")
Keep a safe distance, just in case



On your question about the health of the bald, black-haired replied that he got a fracture, and he will live if you leave the hospital right now. Bonesetter reinforced his polite request with just as polite patting of his knee with a backside of his cleaver. Weighty argument in his right hand prompted you leave hospital immediately.

Spoiler (click to show/hide)See if there is any paper on back of green-sock-dwarf with a known content. If there's none - ask if there was one earlier. 



Leaving, you managed to see on the back of a doctor. Now you know his name-Meng Mamgozodur. You haven't seen paper on baldy's back thought - perhaps it was already removed. You would ask Meng whether his patient had any letters on his back.

Spoiler (click to show/hide)Well, it's time to look around the food pile, by the way.
Lets go examine the food stocks as it was planned before Meng appeared.




Leaving the butcher and baldy for a while, you headed to the stockpile. There were the same plumphelmets and crundle pieces, however, there were also a couple barrels of dwarven wine.  You invited Tok to sip some wine but he refused, saying that he can't stand that plumphelmet wine anymore. You stuffed bags with food, so there was no free place left.

Spoiler (click to show/hide)After that turn up toward the hatch and see if there is a path even lower, seeing there are living quarters here again.



Staircase is going further down, the hatch is open, so you might as well start to explore the lower floors.



Residential floors are over.  Deeper goes only service tunnels, mines and probably passages to caverns. The central passage is quite spacious, and along the wall spiral staircase goes down. After approximately thirtieth step they are broken out by someone again.

Now you know for sure that you cut off from the rest of fortress by some staircase destroying enthusiasts.

Spoiler (click to show/hide)Get a cage from the ladder, inspect it, if there is nothing value then try to throw it into a lever to push it.

Oh, look who we have here!

This is but a... ..

MOSQUITO!


Spoiler (click to show/hide)Knock down the mosquito with a jet of urine
Cover the cage with a cloth and get it out of the way



You've seen how Tok seriously dug into his pants to get antimosquito "weapon", and you decide to get ahead of him, hiding the cell. You
 covered cage with pillowcase and removed it from sight.

Get yourself a pet mosquito.

You can't tame mosquito-you already have a pet. Tok can't pet him-he'll just piss on it.

Spoiler (click to show/hide)Unlock the hatch upstairs. Throw bags of good to your floor's nearby room (i.e., your room). Defer a bit of it to knapsack. Take rope from the well.
Remind Tok about manager and if he has not dumped it yet, get there to know what did he actually want.



When Tok got recovered, you opened the hatch and went upstairs to the room to throw the bags for a while.  A surprise was waiting for you there - a fresh engraving on the wall, painted with something red. What bastard dared to get into your room? What a scum dared to spoil the engraving? And anyway, who could get unnoticed into your room during your absence? Is that psycho?

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