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Author Topic: Dwarf Fortress 0.34.09 Released  (Read 40390 times)

TerryDactyl

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Re: Dwarf Fortress 0.34.09 Released
« Reply #15 on: May 17, 2012, 09:16:08 am »

Hey, cool! Thanks Toady!

TolyK

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Re: Dwarf Fortress 0.34.09 Released
« Reply #16 on: May 17, 2012, 09:45:56 am »

Yay.
And I don't have to worry about LNP for .08 :D
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TerryDactyl

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Re: Dwarf Fortress 0.34.09 Released
« Reply #17 on: May 17, 2012, 09:51:56 am »

Yay.
And I don't have to worry about LNP for .08 :D

Is it just dfhack you're waiting on?

TolyK

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Re: Dwarf Fortress 0.34.09 Released
« Reply #18 on: May 17, 2012, 10:10:18 am »

That, and for Lucas (to post in OP).
I also wanted to fix up some tooltips (complaints of those :P) but I need more disk space. 18 GB sucks.
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LoSboccacc

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Re: Dwarf Fortress 0.34.09 Released
« Reply #19 on: May 17, 2012, 10:51:38 am »

was a pretty smooth release after all

kudos
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JWNoctis

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Re: Dwarf Fortress 0.34.09 Released
« Reply #20 on: May 17, 2012, 11:15:24 am »

Whoa.

Time for seaside embarks! Thanks!
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rethnor

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Re: Dwarf Fortress 0.34.09 Released
« Reply #21 on: May 17, 2012, 11:50:30 am »

   (*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
So, if someone redirects a stream into the ocean, will it gradually become a fresh water ocean?

Q: could just a single pump turn the ocean into fresh water?
 would it be able to revert back?

Edit:
A: No, looks like screw pumps don't clean the water any more.
« Last Edit: May 17, 2012, 02:17:52 pm by rethnor »
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LoSboccacc

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Re: Dwarf Fortress 0.34.09 Released
« Reply #22 on: May 17, 2012, 11:53:08 am »

You are an eco monster. Think all the saltwater fishes!
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greenskye

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Re: Dwarf Fortress 0.34.09 Released
« Reply #23 on: May 17, 2012, 11:55:14 am »

Woo! Thanks for the quick bug fixes :)
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Phibes

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Re: Dwarf Fortress 0.34.09 Released
« Reply #24 on: May 17, 2012, 12:39:36 pm »

(*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water.

I am a happy camper.
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TomiTapio

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Re: Dwarf Fortress 0.34.09 Released
« Reply #25 on: May 17, 2012, 02:34:45 pm »

Bucket power! Yeah!

Also: Genesis mod now in .09 goodness format. See the Genesis thread.
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Loud Whispers

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Re: Dwarf Fortress 0.34.09 Released
« Reply #26 on: May 17, 2012, 02:51:46 pm »

Holy cats that was quick!

Also, rivers.

I love it.

maby652

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Re: Dwarf Fortress 0.34.09 Released
« Reply #27 on: May 17, 2012, 03:28:13 pm »

Most awesome... maybe too awesome?

work left a message, saying I may be under threat of firing...
the girlfriend and the wife stopped calling, with text messages coming from the landlord draining the cell phone battery now...
but I can't find release from this game... Why why why????
Ooo, the carts may work like I expect now.. should I just spend another 2 minutes on the forums and find out if...

oh, I'm doomed. saves might be compatible.... i may not need to restart... there goes the week again...
how do I reclaim my career?

BTW, has anyone checked CPU usage on multiple carts and routes? my pre-multi core CPU is sweating pretty good... might be the only way I escape this game..... I tweek by with 20 fps with only 10 mine cart routes along a handful of quantum stockpiles, but the 1 GB RAM and single core 2 point nothing GHZ CPU seems a bit hot...

edit: forgot.. 3x3 embark, 20-ish dorfs ( 12 legit, dang almost 8 children ), no caverns yet, but plenty of spooky undead moose and horses... no magma, one river... no nobles or gobbos yet... still early on.
« Last Edit: May 17, 2012, 03:32:03 pm by maby652 »
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Greiger

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Re: Dwarf Fortress 0.34.09 Released
« Reply #28 on: May 17, 2012, 04:06:00 pm »

Awesome.  I actually didn't get to play too much of .8 but during .7 I acquired some habit of making all my hallwayz 2-z tall.  The channeling thing hurting the miners never resulted in any deaths but I forsaw it becoming a problem in the future.  Especially when those big 2-z halls had to slope down a level or two.  I always had a hard time getting those looking right without the kind of channeling that would make the miners fall a level.  Happy to see it fixed before I had casualties :)

Anyway keep up the good work Toady.
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Dvalinn

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Re: Dwarf Fortress 0.34.09 Released
« Reply #29 on: May 17, 2012, 04:24:11 pm »

edit:wait what is the ingame reason for fast travel? are you moving fast or are you warping?

Neither. It's just a way to abstract travel over long distances so the player doesn't have to spend nearly as much real-life time to move their character from A to B.
« Last Edit: May 17, 2012, 04:25:48 pm by Dvalinn »
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